Bakasama
Smash Apprentice
Madao, I've been pounding my brain again at Smash 64 rom-editing, trying to get my codes into the rom itself to then inject into a Wii-wad. I've been following generic gameshark-to-hex patching guides, and I re-read the material here, but I'm still having issues properly hexing in a code of mine.
I basically had your current patch's setup (except in gshark codes), except I also had
810EA200 0001 (no hitlag)
D00A4D09 0003
800A4D09 000E (zebes = battlefield)
D00A4D09 0008
800A4D09 000D (mush kingdom = metal cavern)
8116438A 42AC
8018C874 003A (I believe one is a code for Link's triple jump height, and the other is DK's triple jump height)
If you could either patch these in yourself or give a painstaking step-by-step on how to hex in just the first no-hitlag code, I could do the rest myself. I keep arriving at things that tell me I'll have 4 digits when I have six, and even though I have edited the size of the ROM, re-crc'd it, got it to run multiple times, changed the configuration of the alterations I made and etc, I just never get the appropriate results...
Much love. Trying to take this goofy setup to my PM weeklies as a silly side-game.
I basically had your current patch's setup (except in gshark codes), except I also had
810EA200 0001 (no hitlag)
D00A4D09 0003
800A4D09 000E (zebes = battlefield)
D00A4D09 0008
800A4D09 000D (mush kingdom = metal cavern)
8116438A 42AC
8018C874 003A (I believe one is a code for Link's triple jump height, and the other is DK's triple jump height)
If you could either patch these in yourself or give a painstaking step-by-step on how to hex in just the first no-hitlag code, I could do the rest myself. I keep arriving at things that tell me I'll have 4 digits when I have six, and even though I have edited the size of the ROM, re-crc'd it, got it to run multiple times, changed the configuration of the alterations I made and etc, I just never get the appropriate results...
Much love. Trying to take this goofy setup to my PM weeklies as a silly side-game.