crush
Smash Master
is there any way to convert these codes to japanese version?
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For most of these, you could just do a hex search, and you can instantly find the japanese addresses for it. Some things (like Up B codes) might be a little harder for a novice to find. To make this simple, use Nemu emulator because it has a built in memory editor and it shows the n64 addresses, so you don't have to deal with address conversions or order of bytes.is there any way to convert these codes to japanese version?
To my knowledge, no one has found a real way to get FD working in VSes mode. Instead, people made gameshark codes so you can play with anyone you want in 1 Player mode. So you could play a 4 player match, but anyone who isn't player 1, has to use a code to select the character they want. It's a hassle, but if you really want to play it, the option is there. Also the music is glitchy (at least for me it is), so you may want to make a music code as well. Unforunately, to find the addresses of all those codes needed, might take more work than simple hex search. If you really want it, I could get the japanese addresses for you.thanks bro. i just got every stage working on japanese version (replacing mushroom kingdom with polygon stage etc) except FD freezes the game. I even tried the regular english code on emulator and it still crashes there regardless of what stage I put it over. any way to fix ?
The m2k codeHi guys, i have the code for Stock-Time Match, made by me, the way of works is a bit weird
Time-Stock Match
810A4D0A 0003
1. Go to Vs Mode
2. Configure the number of Stocks and the Time (i dont remember this part, try select a Stock Match or Time Match)
3. Select Your Character
4. Before you select a Stage, turn on the Time-Stock Match code and select the stage
5. After the Match, turn off the code, because if your have the code turn on in the next match the Stocks metter get frozen
I have the code for Invincibility timer after spawning. The default value = 0x78, which = 120. This means that you have 2 seconds of invincibility. The timer starts after you get off the platform and hitting with an attack does not effect the timer.Are you guys able to figure out how many frames the invincibility lasts after a respawn and if hitting with an attack would effect this procedure? I'd also like to know if waiting on the respawn platform would make a difference
No luck so far. Tomorrow I'll try messing around with the character data. I did find the address that determines what direction you are facing, but idk if I'll be able to make that moonwalk code. You think you could ask that person who uploaded that youtube video for details? Lol also let me know if you find that air dodge code again! That sounds very interesting lol.Any news on the moonwalk code? I think it'd be pretty fun to have that. I'm pretty sure I also saw an air dodge code, though it was kind of weird looking. lol
is from gameshark code xPI saw a video of dannyssb playing mario with but he had fire mario colors. is this from gameshark codes or texture mod?
For all players, or specific players? Right now, I'm able to do it for specific players in a specific match, but it would be tedious to write down the addresses for every stage and player.Madao, can you recreate the code that shows the skeleton all the time? It exists.
are u ever gonna release any of your sweet codes brooo ?is from gameshark code xP
Lol nice vid. I remember removing cpu before, but not I think it was in VS mode. This week, since I'm on break, I'll start contributing more. I can't guarantee I will find a method, but I will ask Danny if he knows a way, incase I can't figure it out. I know you can do it in VS mode.With the cheat engine/mupen, is there a way to remove the CPU from the training mode?
I could practically do that by making it intangible and then working out the invisibility glitch, but is there a better method?
Huh, somehow I missed that skeleton code.
Well, I just had to make a video of it, so I went cheap and did a quick Fox on Puff combo.
http://youtu.be/A5Nf3NZSaq8
For no music, the code in cheat engine would be FF000000. In Gameshark, it would be 80099110 00FF.Quick question. For the Music address, what value do I put in to mute the music but keep the sfx?
edit: oh, and you've said that now with the four camera addresses we can get a fixed camera. Does that mean from a fixed angle? How do I do that?
That's strange. I put FF000000 while in training mode and nothing happened.For no music, the code in cheat engine would be FF000000. In Gameshark, it would be 80099110 00FF.
<CheatEntry>
<ID>240</ID>
<Description>"Music"</Description>
<ShowAsHex>1</ShowAsHex>
<Color>80000008</Color>
<VariableType>4 Bytes</VariableType>
<Address>984B90</Address>
</CheatEntry>
You have to freeze the value before the match starts. If you want to get rid of the character selection music as well, you can just freeze FFFFFFFF. Idk the address for changing the music mid-match.That's strange. I put FF000000 while in training mode and nothing happened.
Oh I guess I'll change the name back to normal. I originally changed the name because the save file will mess the game up, so should I just keep the original name or keep the name modified? I added the 64 into the name.this is NEET to play but can't/haven't tested online cuz rom database file needs whatever it does
Lol i didn't even realise I made his bomb throw faster (i just wanted to increase bomb damage). Compression makes things share the same numbers thats why I can't mod everything yet. I'll look into TA and no items. I also increased kirby's Up B projectile range.i experienced all of what u mentioned, its insane awesome
is there anyway you can make it start with TA on, no items, 5 stock in char select screen by default?
online doesn't use a save file, np
i just described how to edit it, its actually REALLY fast and all that would be is copy pasting updated RDB files like goldeneye modded roms
Ya I only slightly improved him. Faster air speed and easier to do a hard hit with Up B.what do you mean you IMPROVED LUIGI??? THAT DIDN'T LOOK LIKE A ****ING IMPROVEMENT!