Nah
Smash Champion
- Joined
- May 31, 2015
- Messages
- 2,183
Problem with that though is that many (top tiers) are not restricted to that triangle. Many of them are capable of playing as two parts of that triangle.Corrin, and zoners in general, are good at creating walls, that are virtually impassable. Now whether or not these characters do well depends on whether or not they're able to create the wall.
I would say that the concept now is that zoners beat boxers, boxers beat defensive(long range projectile heavy), and defensive beats zoners. Zoners beat boxers by zoning them out, and preventing them from getting in. Boxers close the gap between defensive and them, and defensive usually don't have good boxing options and are generally considered to be slow. Defensive beats zoners because they don't have to approach zoners, which nullifies the sobers concept of a wall.
Now, in a game as diverse as sm4sh, this won't always apply, as there are few just defensive and few just boxer.
In the current meta game, zoners are definitely good, but it heavily relies on the individuals ability to create a wall, and guess an opponents options to breach said wall. I would say zoners, are becoming far and few, being replaced by super defensive or super aggressive players.
More though the reason why I think that zoning doesn't work is that the game is not designed for them to work. You can't put up a truly impenetrable wall when shield/roll/spotdodge are as good as they are, and the meta-relevant characters all tend to be highly mobile, making it even easier to break through their zone. And once you do, zoners are not equipped to handle it. They tend to be poor at landing, CQC, OoS, are laggy, etc, and so just get violated when someone makes it past their wall.
No, you're right about that. Corrin has a weight value of 98, same as Mario and Dr.Mario, the heaviest midweights: http://kuroganehammer.com/Smash4/WeightOn a side note, am I wrong in thinking that Corrin is the heaviest of the midweights? Sure feels that way...