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G&W's Up-smash

A2ZOMG

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A2ZOMG
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Just thought I would throw it out here since it doesn't get explicitly mentioned.

His head (not his entire body) is completely invincible while the hitbox is out.

The way I tested this was against Wolf. I put Wolf a certain distance away from G&W so that his blaster would land a glancing blow on G&W as he Up-smashed. The blaster never touched G&W during certain frames (presumably the hitbox frames) but during runs where it touched him slightly after those frames, you would see sparks indicating a glancing blow.

Don't try this against Falco's blaster...it will go a little bit inside your head, and then hit you.

Also, unfortunately, this does not protect you from Snake's grenades 99% of the time. Only G&W's head is invincible. It is possible however to Up-B into Snake as he grenade shields and escape unscathed while blowing him up.

Unless I'm mistaken, this attack can go right through Marth's shieldbreaker (happened to me during a match). Don't count on it though if he spaces it right at the very tip.

Yeah but anyhow, just to clarify why being above G&W is dangerous. There's probably quite a few attacks that we don't think of Up-smashing that we can with some good timing (I heard it was possible to Up-smash G&W's D-air for example).

Up-smashing out of shield is also possible against aggressive opponents when you realize that most attacks in this game linger around negative advantages on shield in the high 20s.
 

UTDZac

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Is this really true? I remember back when this first came out people believe that his UpSmash had invincibility frames (similar to melee) but then they were proven wrong or something. I always thought it just had extreme priority and a massive hitbox.

I wonder what frames it has invincibility on. Testers, go!
 

Ruuku

Smash Lord
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I wish I could test this. I always thought that G&W's hurtbox became smaller during certain frames and that it also has a disjointed hitbox.
 

Lord Chair

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If it's only his head instead of his entire body, wouldn't that be a pointer to the Z-axis?

Or no it wouldn't, Marth's counter also has a weakspot at his left foot.

I always thought it just had extreme priority and a massive hitbox.
Extreme priority how? Not as much as dtilt or fsmash, wouldn't call it extreme ^^

Just thinking out loud, you can ignore this post.
 

A2ZOMG

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A2ZOMG
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Is this really true? I remember back when this first came out people believe that his UpSmash had invincibility frames (similar to melee) but then they were proven wrong or something. I always thought it just had extreme priority and a massive hitbox.

I wonder what frames it has invincibility on. Testers, go!
I'm very certain it's the hitbox frames. No earlier, no later.

If it was any earlier, it would probably be for 1 frame before the hitbox came out (since the charge stance has no invul frames).

I highly doubt they last significantly later than the hitbox. You can get hit out of the ending lag frames. As I indicated from testing with Wolf (his blaster never clanks), on the ending lag frames, I was able to achieve a glancing blow on G&W's head. However when I timed the attack to be out as the blaster grazed G&W, there was no glancing blow.
 

Neb

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I tested it a little bit in debug mode and there's a fat chance usmash has invincibility frames. Wolf's blaster would go halfway into his helmet, then inflict damage a frame or two later. I tested this at various timings, direction (backwards), and distances, same result. I think either 1. G&W's hurtbox is smaller while the hitbox is out, 2. the hitbox of Wolf's blaster isn't exactly at its point, 3. usmash is disjointed.
 

A2ZOMG

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It's invincibility frames for a specific part of his body. What I assume from your testing is that Wolf's blaster is hitting G&W's neck.

Smaller hurtbox is the same thing as invul frames for a part of the body.
 

omegablackmage

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my guess...

gw's hurtbox shrinks massively, his head becomes a disjointed hitbox

same things sorta for his fsmash, cept no hurtbox shrinking.
 
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