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Sorry to bump this again but does the fsmash have IASA frames. I swear it does or else the move just has a ridiculously low cooldown time.
The IASA frames is why it is so fast. It takes as long to complete as luigi's uptilt.F-Smash
Total: 41
Hit: 12-13
IASA: 29 (only when attack is angled UP)
Charge Frame: ?5
I've done that sometimes... but not a lot. I've up-tilted fsmashed a few non-sweetspotted recoveries for KOs, including against MKs b-move recoveries and it's worked w/ an exchange of hits(IE. he shuttlelooped in my face and I fsmashed him). down-tilted Fsmash isn't as fast, but it has all of the Fsmash's power turned horizontal instead of vertical. It actually kills sooner than up-tilted fsmash if you are near the edge of the stage, Like on Battlefield or Final Destination, because of that.Is it me or am I the only that uses the v-Angled forward smash when edge guarding opponents that are below the platform?
I knew it, yes it is hilarious to fsmash and they run in looking to punish and they get one right in the face. I've also found that with Luigi, move decay isn't much of a problem so fsmashing frequently isn't necessarily a bad thing.Yes it does have IASA frames. Mostly on the up angled fsmash. It's fun throwing 2 or more fsmashs to their faces to scare them :D
spam fsmash spam fmash spam fsmash. If you fireball and tilt enough...which you should.I knew it, yes it is hilarious to fsmash and they run in looking to punish and they get one right in the face. I've also found that with Luigi, move decay isn't much of a problem so fsmashing frequently isn't necessarily a bad thing.
He has so many different kill options i'm never worried about it. Like AliasVee said, as long as you utilt and fireball a lot, it should never be a problem. Not to mention he's so good offstage you don't need to worry about saving a specific kill move like some characters do.Move decay IS a problem. Don't spam the fsmash until they are in kill percentage (which is easy to get). You do NOT want fsmash decayed even a little bit.
I'm not sure how to say this without sounding like a jerk, but I do do this against good players, and it does work. Its how I got nearly every kill off every stock at my last tournament, even against people like Deva.spam fsmash?..... gl doing that against good players
you should never throw around fsmashes... they need to be set up properly
And then just a bit higher than 110%, backthrow starts to kill.I'm not sure how to say this without sounding like a jerk, but I do do this against good players, and it does work. Its how I got nearly every kill off every stock at my last tournament, even against people like Deva.
Also, I don't know what you guys are talking about with move decay not being a problem. I make sure my uppercut and Fsmash are always fresh for a kill. Once my opponent hits ~70%, I completely stop trying to uppercut, and only focus on Fsmash for kills, because I want to it kill as early as possible. Once my opponent hits about 110% I stop throwing around Fsmash and start using Usmash for kills. My entire strategy revolves around keeping whatever kill move I need fresh and rotating kill moves depending on what % they are... It works ridiculously well to say the least.
@chic
You live in TX? Nice. Do you get to any of the central Tx tournaments that LeeHarris hosts? Those would be way fun. Plus you would get to play against some pretty good people. I probably also should have noted, I like to spam missed Fsmashes. Primarily to scare people, and often if you throw one or two in a row, they'll walk right into it.
Move decay only takes effect if the move actually hits. So if you have trouble landing it, you won't be running into decay problems at all, since the move isn't actually connecting.The F smash is what makes Luigi GODLY!!!
But I always have trouble landing it!! I completely forgot about move decay up until now...i've been spamming that move all over the place...
Hooray!!Move decay only takes effect if the move actually hits. So if you have trouble landing it, you won't be running into decay problems at all, since the move isn't actually connecting.
Are you sure? Seeing as how you can use moves in between your opponents stock that refresh your moves......why would not connecting not count toward decay? G&W can sit there and use fsmash all he wants but it is going to be decayed iirc. I might be wrong on this.Move decay only takes effect if the move actually hits. So if you have trouble landing it, you won't be running into decay problems at all, since the move isn't actually connecting.
This could be great, after you KO someone just refresh your moves, if Luigi could do this with other moves no one would taunt, they'd be smashing in all directions to recharge.Are you sure? Seeing as how you can use moves in between your opponents stock that refresh your moves......why would not connecting not count toward decay? G&W can sit there and use fsmash all he wants but it is going to be decayed iirc. I might be wrong on this.
I've seen something on this, a move only decays if it connects and actually does damage, or so help me.This could be great, after you KO someone just refresh your moves, if Luigi could do this with other moves no one would taunt, they'd be smashing in all directions to recharge.