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Fsmash is the future of Luigi.

Eten

Smash Ace
Joined
Aug 29, 2006
Messages
580
Sorry to bump this again but does the fsmash have IASA frames. I swear it does or else the move just has a ridiculously low cooldown time.
F-Smash

Total: 41
Hit: 12-13
IASA: 29 (only when attack is angled UP)
Charge Frame: ?5
The IASA frames is why it is so fast. It takes as long to complete as luigi's uptilt.

Is it me or am I the only that uses the v-Angled forward smash when edge guarding opponents that are below the platform?
I've done that sometimes... but not a lot. I've up-tilted fsmashed a few non-sweetspotted recoveries for KOs, including against MKs b-move recoveries and it's worked w/ an exchange of hits(IE. he shuttlelooped in my face and I fsmashed him). down-tilted Fsmash isn't as fast, but it has all of the Fsmash's power turned horizontal instead of vertical. It actually kills sooner than up-tilted fsmash if you are near the edge of the stage, Like on Battlefield or Final Destination, because of that.

So maybe I should give it a try more often. Usually you can't edgeguard people like that because of how large the autosweetspot is, but maybe...
 

-Mars-

Smash Hero
Joined
Jul 26, 2007
Messages
6,515
Location
UTAH
Yes it does have IASA frames. Mostly on the up angled fsmash. It's fun throwing 2 or more fsmashs to their faces to scare them :D
I knew it, yes it is hilarious to fsmash and they run in looking to punish and they get one right in the face:). I've also found that with Luigi, move decay isn't much of a problem so fsmashing frequently isn't necessarily a bad thing.
 

ALiAsVee

Smash Ace
Joined
Apr 13, 2008
Messages
739
I knew it, yes it is hilarious to fsmash and they run in looking to punish and they get one right in the face:). I've also found that with Luigi, move decay isn't much of a problem so fsmashing frequently isn't necessarily a bad thing.
spam fsmash spam fmash spam fsmash. If you fireball and tilt enough...which you should.
 

SwastikaPyle

Smash Ace
Joined
Oct 17, 2007
Messages
811
Move decay IS a problem. Don't spam the fsmash until they are in kill percentage (which is easy to get). You do NOT want fsmash decayed even a little bit.
 

TreK

Is "that guy"
Joined
Aug 27, 2008
Messages
2,960
Location
France
Maybe a noob question but... what are IASA frames ?

Fsmash's too good btw
 

-Mars-

Smash Hero
Joined
Jul 26, 2007
Messages
6,515
Location
UTAH
Move decay IS a problem. Don't spam the fsmash until they are in kill percentage (which is easy to get). You do NOT want fsmash decayed even a little bit.
He has so many different kill options i'm never worried about it. Like AliasVee said, as long as you utilt and fireball a lot, it should never be a problem. Not to mention he's so good offstage you don't need to worry about saving a specific kill move like some characters do.
 

Eten

Smash Ace
Joined
Aug 29, 2006
Messages
580
I think move decay is a problem for the firejumppunch. I *hate* whiffing an up-B for a 1% coin and knowing I now need a couple more %. Getting it stale, it can go from comfortably KOing at 55% to KOing only a few % earlier than an Fsmash could.

I play team matches some time and I'm the KO landing guy, right. Luigi's brutal KO power is a large part of what makes him so good. I hardly notice fsmash decay, I can KO one and then turn around and KO snake below 100% with it still anyway. But I don't think it should be used as a damage building tool, it only does like 3% more damage than a strong Nair hit and something like a nair has a chance for a followup.

Move decay isn't really a problem because his awesome KO options don't need to be used for anything but KOing. You can save them, basically. You can spam dsmash for damage, it's nearly just as fast overall and comes out twice as fast, has better range especially since luigi can slide while doing it, and does 16%, and everyone of luigi's aerials does over 10% damage a hit unless it is a weak hit nair/uair and both of those usually mean you're going to be hitting more than once. It's not that *couldn't* use fsmash effectively for damage, you just have no reason to.
 

LuigiKing

Smash Lord
Joined
Feb 27, 2008
Messages
1,304
Location
Towson MD/Moscow ID
spam fsmash?..... gl doing that against good players

you should never throw around fsmashes... they need to be set up properly
I'm not sure how to say this without sounding like a jerk, but I do do this against good players, and it does work. Its how I got nearly every kill off every stock at my last tournament, even against people like Deva.

Also, I don't know what you guys are talking about with move decay not being a problem. I make sure my uppercut and Fsmash are always fresh for a kill. Once my opponent hits ~70%, I completely stop trying to uppercut, and only focus on Fsmash for kills, because I want to it kill as early as possible. Once my opponent hits about 110% I stop throwing around Fsmash and start using Usmash for kills. My entire strategy revolves around keeping whatever kill move I need fresh and rotating kill moves depending on what % they are... It works ridiculously well to say the least.
 

chic

Smash Ace
Joined
Mar 9, 2008
Messages
995
Location
toad town, mushroom kingdom
i've done it against top mks/ddds in tx and they are able to grab me in a split second if i dont hit them with it. if you keep spamming it they will bait and then grab/whatever you. they can powershield it too. if we as a board decided we should all spam fsmash other people will figure it out and will be prepared for it when they face luigis players. luigi is fast, but not the fastest...remember that

doesn't matter i guess. maybe it works with your playstyle but it doesn't with mine
 

hippiedude92

Smash Hero
Joined
Jun 23, 2008
Messages
5,981
Location
Wishing Apex 2012 happened again.
Personally I always save my Fsmash fresh for kills. Once in a while ill throw it in once or twice by accident. But i use mostly ftilt to keep it fresh. Dsmash is mostly for rollers and mainly racking up damage, sometimes ill keep upsmash fresh and/or racking up damage/kills. But yes ill agree with eten, his ko options are just so top notch!

Just wonderin, i know theres some Nair lovers out there but do you guys ever notice the move decay for it ? o.0
 

LuigiKing

Smash Lord
Joined
Feb 27, 2008
Messages
1,304
Location
Towson MD/Moscow ID
@chic

You live in TX? Nice. Do you get to any of the central Tx tournaments that LeeHarris hosts? Those would be way fun. Plus you would get to play against some pretty good people. I probably also should have noted, I like to spam missed Fsmashes. Primarily to scare people, and often if you throw one or two in a row, they'll walk right into it.
 

SwastikaPyle

Smash Ace
Joined
Oct 17, 2007
Messages
811
Call those guys from WSU and see if we can set up a good scrimmage time. See if it works on them.
 

LuigiL

Smash Rookie
Joined
Sep 29, 2008
Messages
23
Location
Japan
The F smash is what makes Luigi GODLY!!!

But I always have trouble landing it!! I completely forgot about move decay up until now...i've been spamming that move all over the place...
 

Eten

Smash Ace
Joined
Aug 29, 2006
Messages
580
I'm not sure how to say this without sounding like a jerk, but I do do this against good players, and it does work. Its how I got nearly every kill off every stock at my last tournament, even against people like Deva.

Also, I don't know what you guys are talking about with move decay not being a problem. I make sure my uppercut and Fsmash are always fresh for a kill. Once my opponent hits ~70%, I completely stop trying to uppercut, and only focus on Fsmash for kills, because I want to it kill as early as possible. Once my opponent hits about 110% I stop throwing around Fsmash and start using Usmash for kills. My entire strategy revolves around keeping whatever kill move I need fresh and rotating kill moves depending on what % they are... It works ridiculously well to say the least.
And then just a bit higher than 110%, backthrow starts to kill.

Oh, and yeah you should notice significant Nair knockback decline as it gets stale, Hippiedude. A fresh Nair in the first frames it comes out can KO off the top at 110%+. I've done things like, say, die and refresh my moves, come back on stage, get hit by a weak hitstun/multihit move, like wolf's up-B move and Nair him out of it(there is the movement hit, then the little kick at the end, you can nair in that window, it's like hax) and KOed him off the top that way. Considering my other kill options I never save it though.

Just like Bair can kill sometimes, but I never save that. I think those both work better as damage options.

Also, I spam Fsmash sometimes. I like to 'smother' most characters with Luigi. They're all used to lots of spacing, so, messing with their spacing by playing aggressively, which Luigi does fairly well, let's me use most of Luigi's strengths. It's long-term mind game. They deal with that sort of abuse, the only thing they care about is getting out of it, getting away from me, and getting back into their comfort zone for spacing. Whiffed smashes often have an instinctive reaction under such circumstances, roll and punish. When they see you do it twice in a row, they might even be more likely to do it(same thing they might do to AAA spam they can't get past). It -is- noob for them to do, which makes it all the sweeter when you frustrate a player into rolling behind you and eating that *second* Fsmash as they come out of the roll because of how fast the fsmash is.

However, I mostly land my up-angled fsmashes in non-spammed manner, like simply sliding into position on the ending lag of a move. I've seen some luigi videos where players were full jump fireballs on characters recovering back to the stage for extra damage or whatever. I don't do this- if the other player is coming back down from above me in any way, I always do my best to get directly underneath him. Nearly any character with less than above-average aerial mobility is an easy target. That's probably the second place I land most of my up-angled fsmashes, they try to DI to the side and get caught from the Fsmash at that angle. It also plays on the "smother" sort of mindset.
 

chic

Smash Ace
Joined
Mar 9, 2008
Messages
995
Location
toad town, mushroom kingdom
@chic

You live in TX? Nice. Do you get to any of the central Tx tournaments that LeeHarris hosts? Those would be way fun. Plus you would get to play against some pretty good people. I probably also should have noted, I like to spam missed Fsmashes. Primarily to scare people, and often if you throw one or two in a row, they'll walk right into it.

i go to some biweeklies here and there, but i am thinking if going to hobo in houston this week. last one had around 120 people. mk is banned this time so it will be interesting :)

p.s. are any texas luigis coming to hobo? :D
 

LuigiKing

Smash Lord
Joined
Feb 27, 2008
Messages
1,304
Location
Towson MD/Moscow ID
The F smash is what makes Luigi GODLY!!!

But I always have trouble landing it!! I completely forgot about move decay up until now...i've been spamming that move all over the place...
Move decay only takes effect if the move actually hits. So if you have trouble landing it, you won't be running into decay problems at all, since the move isn't actually connecting.
 

LuigiL

Smash Rookie
Joined
Sep 29, 2008
Messages
23
Location
Japan
Move decay only takes effect if the move actually hits. So if you have trouble landing it, you won't be running into decay problems at all, since the move isn't actually connecting.
Hooray!!

Me missing the Fsmash of doom is a good thing...sometimes...:bee:
 

-Mars-

Smash Hero
Joined
Jul 26, 2007
Messages
6,515
Location
UTAH
Move decay only takes effect if the move actually hits. So if you have trouble landing it, you won't be running into decay problems at all, since the move isn't actually connecting.
Are you sure? Seeing as how you can use moves in between your opponents stock that refresh your moves......why would not connecting not count toward decay? G&W can sit there and use fsmash all he wants but it is going to be decayed iirc. I might be wrong on this.
 

kigbariom

Smash Lord
Joined
Sep 27, 2008
Messages
1,210
Location
Boston, MA
Are you sure? Seeing as how you can use moves in between your opponents stock that refresh your moves......why would not connecting not count toward decay? G&W can sit there and use fsmash all he wants but it is going to be decayed iirc. I might be wrong on this.
This could be great, after you KO someone just refresh your moves, if Luigi could do this with other moves no one would taunt, they'd be smashing in all directions to recharge.
 

SwastikaPyle

Smash Ace
Joined
Oct 17, 2007
Messages
811
Seriously, you guys need to start using this move. I'm the OP's sparring partner, and I used to be able to hold my own pretty good with like 55:45 win percentage in his favor. Since he's starting using fsmash as a killer, it's dropped to like 75-25.
 

ALiAsVee

Smash Ace
Joined
Apr 13, 2008
Messages
739
This could be great, after you KO someone just refresh your moves, if Luigi could do this with other moves no one would taunt, they'd be smashing in all directions to recharge.
I've seen something on this, a move only decays if it connects and actually does damage, or so help me.
 

Eten

Smash Ace
Joined
Aug 29, 2006
Messages
580
Yeah moves only decay if it connects. Moves also are only refreshed by dieing, or by landing hits. Empty attacks don't do anything. It doesn't *have* to do damage though. Game & Watch's uair wind push thing counts as a hit to negate stale move penalty without doing any damage.
 
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