Frame Data

Daedra

uwu
Premium
Joined
Feb 5, 2014
Messages
71
Location
Treasure Coast, FL
#3
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Ajani

Smash Apprentice
Joined
Dec 14, 2018
Messages
85
#4
okiii so i found a cool google sheets add-on that translates SOME of the document but not most (of course) -
https://chrome.google.com/webstore/detail/translate-my-sheet/ikbffjfknllcipddomhgdhcedikhiaga?hl=en

so i translated what i could n then just used the translator in excel really quick n ya

Translated Lucario Google Sheet-
https://docs.google.com/spreadsheets/d/174ibAmaqYvI_KNLBZiC4aR-yIeFitMZRpHhuKH9HycI/edit?usp=sharing

Absolute beauty

Sadly from what i see it seems lucario has a lot of lag
 
Joined
Nov 30, 2006
Messages
1,033
Location
among the figments of your imagination
#5
I'd still be in favor of confirming the data on that Japanese spreadsheet. I can already see some pretty glaring discrepancies or at least inconsistencies with my own data regarding move damage values. I'll make a note to test and verify the frame data posted. Also, some of the more awkwardly translated terms could do with a bit of clarification as to what their English Smash Vernacular equivalent is, especially terms like "Judgment Lasting" is that startup lag? Does "Overall Frame" mean how long it lasts until another input is possible, or until the animation finishes? I know a lot of moves have interruptible frames. I think "Sustainability" refers to active or lingering hitbox frames.

It's a good find, but It'll want some scrutiny just to be sure.
 
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