metroid1117
Smash Master
Did you check IASA data as well? Or did you factor that in with the cooldown time? Either way, it's quite an impressive list.
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no i did not, do you know how i could test this?Did you check IASA data as well? Or did you factor that in with the cooldown time? Either way, it's quite an impressive list.
Sorry for not replying to this, I forgot to check back >.>. Anyways, you can check IASA (interruptible as soon as) data by holding shield during an attack's ending animation; the first frame that the shield comes up is the first frame the attack's ending animation can be canceled. You might find that some attacks have deceptively shorter lag animations than previously thought; Ike's FAir, for example, has roughly 8 frames of landing animation that you can cut out by abusing IASA frames.no i did not, do you know how i could test this?
woa...ADVANTAGE FORMULA: SHIELDSTUN + HIT - SHIELDHITLAG - END (or IASA)
Straight from the link I sent you. It's basically the amount of frames between when you can react and when your opponent can react after an attack hits a shield. Most of them come out negative, but it still helps to show which moves are actually safe.
its the first 6 framesI love you.
Wait. So is reflector invincible on the first frame? That's fantastic!
it hits on frame 7And then the attack comes out on frame 6, right?
arcpoint would know...So... technically, can the reflector trade hits?
Good stuff, as you mentioned in the Q&A thread.Also, if you hit the person with the reflector, you are 4 frames ahead of the other guy.
yeah4 frames ahead? As in you can act 4 frames earlier than the opponent? o.O
Correct, so long as you are in range. My conputer never shields it, try buffering the jab.I'm sorry to bump and old topic, but it's a sticky, so i don't think it matters too much. If the reflector has a 4-frame advantage, does that mean that you could have a guaranteed jab combo? The level 9 CPU perfect shields this fairly often, so am I not pressing it fast enough?
It just didn't make much sense to me, since if reflector hits on frame 7 and ends on frame 28 with a +4 frame advantage, then it means that it has a 25 frame stun, which seems like quite a bit (Samus's fully charge shot stuns for 18 frames). Anyways, I'll go try it out tomorrow.Correct, so long as you are in range. My conputer never shields it, try buffering the jab.
And, our frame data should look sexier, like this. Anyone have the tools to get this done?