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Frame Data Research Made Easy! (Hack)

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Kirk

Smash Champion
Joined
Nov 3, 2007
Messages
2,495
Location
Arlington Heights, IL
Remember Melee's Debug mode where you could freeze game and press Z to step through the gameplay frame by frame?

Well, now you can in Brawl! Phantom Wings released this AMAZING code yesterday...You will need access to hacks, HBC, and all that jazz:

Code:
Button Modifier:
041E6CD8 4BE1C128
041E6D1C 4BE1C114
06002E00 00000068
9421FF80 BC410008
7CE4402E 7CE738F8
7CE73039 3864FFC0
7CE3412E 7CC4412E
B8410008 38210080
60000000 481E3EB0
9421FF80 BC410008
7C03202E 3DC01000
7DCE70F8 7C007039
740E0408 3DE00408
7C0E7800 40820008
64001000 B8410008
38210080 481E3EBC

Must be used with the Debug Pause Code.

Debug Pause:(GCC)
80000000 805B8A08
0402E5AC 8819000B
4A000000 804DE470
38000000 EFFF1000
86410000 00000001
E2000001 00000000
4A000000 805B8A08
3A000002 00FF0000
12000002 00000001
E2000001 00000000
4A000000 804DE470
38000000 FFEF0010
4A000000 805B8A08
3A000002 FF000000
12000002 00000100
E2000002 00000000

Press Start to freeze the game(don't worry, the music and sounds are unaffected).
Press Z to step through frame by frame.
Press Start again to unfreeze the game.
(The new Start command is X+D^)
Tested this myself, and it works like a charm. The sound and music are unaffected as he says(you can hear the exact frame when sound effects are played), and to my knowledge it works just like it does in Melee's debug(sans the text displays on top of the screen).

I take not credit for this, this is all Phantom Wings. I just thought I would share this because it will make frame data collection and observation MUCH easier. This would also eliminate the need for recording equipment...no?

Have fun!

EDIT: Just noticed a small bug. xD The Z button is still mapped to its normal function...so it interferes with some actions. Though, counting frames for attacks(hit, hitlag, duration, etc.) still is very possible.

EDIT2: ...scratch that last comment...the Z button is working as it should now...interesting. :o More testing is needed methinks.

EDIT3: Some examples of quickie tests I just did:

-Snake can cancel his Dash Attack into an UpSmash on frames 3-8 of the Dash Attack(First frame of the Dash Attack being frame 1, hitbox comes out on frame 5). NOT on the 2nd frame...hmm.
-Snake can cancel is Dash Attack into a Grab on frames 2-3(Same process as above).

Nifty.
 

Vyse

Faith, Hope, Love, Luck
BRoomer
Joined
Jul 6, 2005
Messages
9,561
Location
Brisbane, Australia
Darn it, beat me to it too :)

I asked Kupo about this a while ago, and he reckoned it wasn't possible. But then he shot me a message saying the exact opposite.
 

Kirk

Smash Champion
Joined
Nov 3, 2007
Messages
2,495
Location
Arlington Heights, IL
I'm still having intermittent issues with the Z button. Sometimes it will work the way it should(just step the frame and execute any action you're inputting before the step), and other times you will just grab or air dodge as soon as you step it(I.E. it will always override any/all actions with the Z button's normal action).

Does anyone else experience this issue?

I've been trying to figure out what causes this...or how to at least fix the issue, or 'reset' it to its normal behavior, but I've been having little success. I've tried many things...but at best it appears to be randomly going in and out. :/

...just now as I'm typing this, it went back to normal...without me doing anything.

*bangs head against desk*
 

Vyse

Faith, Hope, Love, Luck
BRoomer
Joined
Jul 6, 2005
Messages
9,561
Location
Brisbane, Australia
Is there anyway to turn off/change the effect of the Z button in the controller configuration menu to something less intrusive?
 

Kirk

Smash Champion
Joined
Nov 3, 2007
Messages
2,495
Location
Arlington Heights, IL
Regarding the previous 'bug' I encountered, as far as I can tell, it's based on a set time period.

I left the game idle for a few minutes(about 2-5 min)...then the Z button would be grabbing in addition to stepping the frame. I then left the game idle for another brief time period, around 2-5 min again, and it went back to normal again.

Very strange to say the least...but at least now it's a minor inconvenience with a known fix. xD

Also, shield is frame 1...that's way too crazy lol...I always thought it didn't start working until the 2nd frame for some reason.

Neat.
 
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