Kirk
Smash Champion
Remember Melee's Debug mode where you could freeze game and press Z to step through the gameplay frame by frame?
Well, now you can in Brawl! Phantom Wings released this AMAZING code yesterday...You will need access to hacks, HBC, and all that jazz:
Tested this myself, and it works like a charm. The sound and music are unaffected as he says(you can hear the exact frame when sound effects are played), and to my knowledge it works just like it does in Melee's debug(sans the text displays on top of the screen).
I take not credit for this, this is all Phantom Wings. I just thought I would share this because it will make frame data collection and observation MUCH easier. This would also eliminate the need for recording equipment...no?
Have fun!
EDIT: Just noticed a small bug. xD The Z button is still mapped to its normal function...so it interferes with some actions. Though, counting frames for attacks(hit, hitlag, duration, etc.) still is very possible.
EDIT2: ...scratch that last comment...the Z button is working as it should now...interesting. :o More testing is needed methinks.
EDIT3: Some examples of quickie tests I just did:
-Snake can cancel his Dash Attack into an UpSmash on frames 3-8 of the Dash Attack(First frame of the Dash Attack being frame 1, hitbox comes out on frame 5). NOT on the 2nd frame...hmm.
-Snake can cancel is Dash Attack into a Grab on frames 2-3(Same process as above).
Nifty.
Well, now you can in Brawl! Phantom Wings released this AMAZING code yesterday...You will need access to hacks, HBC, and all that jazz:
Code:
Button Modifier:
041E6CD8 4BE1C128
041E6D1C 4BE1C114
06002E00 00000068
9421FF80 BC410008
7CE4402E 7CE738F8
7CE73039 3864FFC0
7CE3412E 7CC4412E
B8410008 38210080
60000000 481E3EB0
9421FF80 BC410008
7C03202E 3DC01000
7DCE70F8 7C007039
740E0408 3DE00408
7C0E7800 40820008
64001000 B8410008
38210080 481E3EBC
Must be used with the Debug Pause Code.
Debug Pause:(GCC)
80000000 805B8A08
0402E5AC 8819000B
4A000000 804DE470
38000000 EFFF1000
86410000 00000001
E2000001 00000000
4A000000 805B8A08
3A000002 00FF0000
12000002 00000001
E2000001 00000000
4A000000 804DE470
38000000 FFEF0010
4A000000 805B8A08
3A000002 FF000000
12000002 00000100
E2000002 00000000
Press Start to freeze the game(don't worry, the music and sounds are unaffected).
Press Z to step through frame by frame.
Press Start again to unfreeze the game.
(The new Start command is X+D^)
I take not credit for this, this is all Phantom Wings. I just thought I would share this because it will make frame data collection and observation MUCH easier. This would also eliminate the need for recording equipment...no?
Have fun!
EDIT: Just noticed a small bug. xD The Z button is still mapped to its normal function...so it interferes with some actions. Though, counting frames for attacks(hit, hitlag, duration, etc.) still is very possible.
EDIT2: ...scratch that last comment...the Z button is working as it should now...interesting. :o More testing is needed methinks.
EDIT3: Some examples of quickie tests I just did:
-Snake can cancel his Dash Attack into an UpSmash on frames 3-8 of the Dash Attack(First frame of the Dash Attack being frame 1, hitbox comes out on frame 5). NOT on the 2nd frame...hmm.
-Snake can cancel is Dash Attack into a Grab on frames 2-3(Same process as above).
Nifty.