Jim Morrison
Smash Authority
I planned on just posting this in the sticky, but I figure this might actually be something I would want to find back later (and maybe other too?) so I'll post it here:
Crouch cancel % vs Falco:
As Fox against Falco:
move - until
Dair - 69%
Weak Dair - 80% <- for PAL
Strong Bair - 60%
Weak Bair - 100% <- this one is useful vs Falco's who use a lot of auto-canceled bairs since the crouch means he cant hit hard
Strong Nair - 70%
Weak Nair - 95%
Up-tilt - 60% <- also important to know when getting in on Falco
Down-tilt - 45%
F-tilt - 115% <- but you get sent away wayyy too far to do anything
Up-B - 17% <- this means at 18% you fall over. This one is also very important when edgeguarding Falco, it opens up a lot more options
Side-B - 75% <- when it was stale I reached 115%, but it'll never be stale so when edgeguarding you can CC the side B till 75
Down-B - 100% <- Below 100% you get knocked to the ground (you tech). Above that you go into the air with CC.
F-smash - 30%
U-smash - 40%
D-smash - 65%
Ledge get-up <100% - always, like up to 200%
Ledge get-up >100% - same
Get-up after missed tech - 90% <- I already posted some data on this once, until 50 you can U-smash/standing grab afterwards, until 70 you can F-smash if he hits with the first hit only, until 90 you dash in grab
As Falco against Fox:
Strong Bair - 62%
Weak Bair - 110%
Strong Nair - 72% <- This one is important, you can start N-airing once he hits 73%
Weak Nair - 110% <- He slides away pretty far, but if you SH N-air in, you're still in range
U-air - 30% <- after that, he gets knocked down, can tech, gets popped up at 50-60% even when CC'd
Up-tilt - 37% <- much lower than I expected, so U-tilt is pretty good, he can tech here, gets popped up at 80
F-tilt - 115%
D-tilt - 52% <- I feel like down-tilt is pretty important, can tech, gets popped up at 95
Side-B - 92% <- much better than Fox's crouch cancel here
Up-B - 63% <- after this, feel free to fire into his ass
Down-B - nothing special
F-smash - 50%
U-smash - 30%
D-smash - 100%
Ledge get-up and normal tech get-up work exactly the same for Falco, also up to 90%.
So here you go, these % are pretty useful to remember their range. Vs Falco, some important things:
Crouching near the ledge when he's on there under 60% is a good option since nothing he can do knocks you down.
Nairing at Falco below 70% is very dangerous since it's just setting yourself up to get shine-combo'd
Up-tilt is pretty good at breaking CC's low% if it's not stale.
When Falco is recovering and you had <15% you can eat the firebird and side B, so just crouch and wait out what he does.
A lot of Falcos like doing a lot of autocancel bair and u-tilts to keep their space. You can eat the autocancel bairs when CC'ing (they will be weak hits) but get pushed a bit back. At low % you can just eat it and down-tilt through him
At low % you really just have to utilize Dair to get in.
I hope this helped you all
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Addition: as Fox vs. Falcon crouch cancel %'s.
Dair - 30%
Bair - 50%
Nair (2nd hit only) - 80%
Uair (strong hit) - 60%
Uair (weak hit/back part) - 100%
Fair (strong hit) - 30%
Up-tilt - 45%
Down-tilt - over 80%
F-tilt - 80%
Gentleman - 90% before taking first jab
Side-B - 40%
Down-B - 50%
F-smash - 20%
U-smash - Crouch canceling makes the 2nd hit miss.
D-smash - 25%
Ledge get-up <100% - Over 130%
Ledge get-up >100% - over 130%
Get-up after missed tech - 90% for both types of mistech
These are very interesting figures in that we can see that Falcon actually has very good %, so crouch canceling vs him is pretty bad. His aerials especially, don't try to crouch cancel those. Crouching near the ledge to cover his options is sorta ok at low %, but then again you limit yourself in crouch.
One very important thing is you can crouch DURING the gentleman. So if you get hit with the first jab and hit down between the FIRST and SECOND jab you can crouch, if you try to hit down between the second and knee hit, you won't be on time. So anticipate the jab and hit down, the time window is pretty decent. You have quite some time to get a punish afterwards, U-smash or running shine
Crouch cancel % vs Falco:
As Fox against Falco:
move - until
Dair - 69%
Weak Dair - 80% <- for PAL
Strong Bair - 60%
Weak Bair - 100% <- this one is useful vs Falco's who use a lot of auto-canceled bairs since the crouch means he cant hit hard
Strong Nair - 70%
Weak Nair - 95%
Up-tilt - 60% <- also important to know when getting in on Falco
Down-tilt - 45%
F-tilt - 115% <- but you get sent away wayyy too far to do anything
Up-B - 17% <- this means at 18% you fall over. This one is also very important when edgeguarding Falco, it opens up a lot more options
Side-B - 75% <- when it was stale I reached 115%, but it'll never be stale so when edgeguarding you can CC the side B till 75
Down-B - 100% <- Below 100% you get knocked to the ground (you tech). Above that you go into the air with CC.
F-smash - 30%
U-smash - 40%
D-smash - 65%
Ledge get-up <100% - always, like up to 200%
Ledge get-up >100% - same
Get-up after missed tech - 90% <- I already posted some data on this once, until 50 you can U-smash/standing grab afterwards, until 70 you can F-smash if he hits with the first hit only, until 90 you dash in grab
As Falco against Fox:
Strong Bair - 62%
Weak Bair - 110%
Strong Nair - 72% <- This one is important, you can start N-airing once he hits 73%
Weak Nair - 110% <- He slides away pretty far, but if you SH N-air in, you're still in range
U-air - 30% <- after that, he gets knocked down, can tech, gets popped up at 50-60% even when CC'd
Up-tilt - 37% <- much lower than I expected, so U-tilt is pretty good, he can tech here, gets popped up at 80
F-tilt - 115%
D-tilt - 52% <- I feel like down-tilt is pretty important, can tech, gets popped up at 95
Side-B - 92% <- much better than Fox's crouch cancel here
Up-B - 63% <- after this, feel free to fire into his ass
Down-B - nothing special
F-smash - 50%
U-smash - 30%
D-smash - 100%
Ledge get-up and normal tech get-up work exactly the same for Falco, also up to 90%.
So here you go, these % are pretty useful to remember their range. Vs Falco, some important things:
Crouching near the ledge when he's on there under 60% is a good option since nothing he can do knocks you down.
Nairing at Falco below 70% is very dangerous since it's just setting yourself up to get shine-combo'd
Up-tilt is pretty good at breaking CC's low% if it's not stale.
When Falco is recovering and you had <15% you can eat the firebird and side B, so just crouch and wait out what he does.
A lot of Falcos like doing a lot of autocancel bair and u-tilts to keep their space. You can eat the autocancel bairs when CC'ing (they will be weak hits) but get pushed a bit back. At low % you can just eat it and down-tilt through him
At low % you really just have to utilize Dair to get in.
I hope this helped you all
----
Addition: as Fox vs. Falcon crouch cancel %'s.
Dair - 30%
Bair - 50%
Nair (2nd hit only) - 80%
Uair (strong hit) - 60%
Uair (weak hit/back part) - 100%
Fair (strong hit) - 30%
Up-tilt - 45%
Down-tilt - over 80%
F-tilt - 80%
Gentleman - 90% before taking first jab
Side-B - 40%
Down-B - 50%
F-smash - 20%
U-smash - Crouch canceling makes the 2nd hit miss.
D-smash - 25%
Ledge get-up <100% - Over 130%
Ledge get-up >100% - over 130%
Get-up after missed tech - 90% for both types of mistech
These are very interesting figures in that we can see that Falcon actually has very good %, so crouch canceling vs him is pretty bad. His aerials especially, don't try to crouch cancel those. Crouching near the ledge to cover his options is sorta ok at low %, but then again you limit yourself in crouch.
One very important thing is you can crouch DURING the gentleman. So if you get hit with the first jab and hit down between the FIRST and SECOND jab you can crouch, if you try to hit down between the second and knee hit, you won't be on time. So anticipate the jab and hit down, the time window is pretty decent. You have quite some time to get a punish afterwards, U-smash or running shine
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