SnowballBob33
Smash Ace
I got bored and was looking for a new way to combo moves. One thing that I remembered worked well was tripping. Not the random way though.
At certain %s when you hit the opponent, they enter a tumbling state where when they hit the ground they must tech the impact with the ground to immediatly regain control or wait a second and get up. In this time when they are down, you can run over to them and attack.
The way it worked was one of 2 ways. 1)They didn't time their tech/ do a move to try to regain control after being hit. 2) DI in a bad direction anticipating another move and hit the ground early. This only worked though with a few moves that were fast and have a low launch angle. These moves are: fthrow, ftilt(up, straight, and down) and nair.
So I decided to look at the percentages at which they fall.
Bowser: Fthrow-46 Ftilt(u,s,d)-64,84,73 Nair-66
Donkey Kong: Fthrow-45 Ftilt(u,s,d)-63,83,72 Nair-64
Dedede: Fthrow-44 Ftilt(u,s,d)-62,81,70 Nair-63
Snake: Fthrow-44 Ftilt(u,s,d)-62,81,71 Nair-63
Charizard: Fthrow-43 Ftilt(u,s,d)-61,80,70 Nair-62
Ganondorf: Fthrow-43 Ftilt(u,s,d)-61,80,69 Nair-62
Samus: Fthrow-43 Ftilt(u,s,d)-60,79,68 Nair-62
Wario: Fthrow-43 Ftilt(u,s,d)-60,79,68 Nair-61
Yoshi: Fthrow-43 Ftilt(u,s,d)-60,79,68 Nair-61
Ike: Fthrow-42 Ftilt(u,s,d)-59,78,68 Nair-61
ROB: Fthrow-42 Ftilt(u,s,d)-60,78,68 Nair-61
Captain Falcon: Fthrow-42 Ftilt(u,s,d)-59,78,67 Nair-60
Link: Fthrow-42 Ftilt(u,s,d)-59,78,67 Nair-60
Wolf: Fthrow-41 Ftilt(u,s,d)-58,77,67 Nair-60
Ivysaur: Fthrow-41 Ftilt(u,s,d)-58,76,66 Nair-59
Lucario: Fthrow-40 Ftilt(u,s,d)-58,76,66 Nair-59
Mario: Fthrow-40 Ftilt(u,s,d)-57,75,65 Nair-58
Luigi: Fthrow-40 Ftilt(u,s,d)-57,75,65 Nair-58
Sonic: Fthrow-40 Ftilt(u,s,d)-56,74,64 Nair-57
Pit: Fthrow-40 Ftilt(u,s,d)-56,74,64 Nair-57
Ness: Fthrow-40 Ftilt(u,s,d)-56,74,64 Nair-57
Lucas: Fthrow-40 Ftilt(u,s,d)-56,74,64 Nair-57
Diddy: Fthrow-39 Ftilt(u,s,d)-55,73,63 Nair-57
Ice Climbers: Fthrow-39 Ftilt(u,s,d)-55,73,63 Nair-56
Toon Link: Fthrow-39 Ftilt(u,s,d)-55,73,63 Nair-56
Peach: Fthrow-39 Ftilt(u,s,d)-54,72,62 Nair-56
Marth: Fthrow-38 Ftilt(u,s,d)-53,71,61 Nair-55
Zelda: Fthrow-37 Ftilt(u,s,d)-53,70,61 Nair-54
Shiek: Fthrow-37 Ftilt(u,s,d)-53,70,61 Nair-54
Falco: Fthrow-37 Ftilt(u,s,d)-52,69,59 Nair-53
Olimar: Fthrow-36 Ftilt(u,s,d)-52,69,59 Nair-53
Zero Suit: Fthrow-36 Ftilt(u,s,d)-52,68,59 Nair-53
Fox: Fthrow-36 Ftilt(u,s,d)-51,68,59 Nair-52
Pikachu: Fthrow-36 Ftilt(u,s,d)-51,67,58 Nair-52
Kirby: Fthrow-36 Ftilt(u,s,d)-51,67,58 Nair-52
Meta Knight: Fthrow-36 Ftilt(u,s,d)-51,67,58 Nair-52
Mr. Game & Watch: Fthrow-35 Ftilt(u,s,d)-50,66,57 Nair-51
Squirtle: Fthrow-35 Ftilt(u,s,d)-50,66,57 Nair-51
Jigglypuff: Fthrow-33 Ftilt(u,s,d)-47,63,54 Nair-48
Basically this shows against who, what percent which move will cause them to fall. This can help with planning moves to set up strings and rack up damage quicker.
At certain %s when you hit the opponent, they enter a tumbling state where when they hit the ground they must tech the impact with the ground to immediatly regain control or wait a second and get up. In this time when they are down, you can run over to them and attack.
The way it worked was one of 2 ways. 1)They didn't time their tech/ do a move to try to regain control after being hit. 2) DI in a bad direction anticipating another move and hit the ground early. This only worked though with a few moves that were fast and have a low launch angle. These moves are: fthrow, ftilt(up, straight, and down) and nair.
So I decided to look at the percentages at which they fall.
Bowser: Fthrow-46 Ftilt(u,s,d)-64,84,73 Nair-66
Donkey Kong: Fthrow-45 Ftilt(u,s,d)-63,83,72 Nair-64
Dedede: Fthrow-44 Ftilt(u,s,d)-62,81,70 Nair-63
Snake: Fthrow-44 Ftilt(u,s,d)-62,81,71 Nair-63
Charizard: Fthrow-43 Ftilt(u,s,d)-61,80,70 Nair-62
Ganondorf: Fthrow-43 Ftilt(u,s,d)-61,80,69 Nair-62
Samus: Fthrow-43 Ftilt(u,s,d)-60,79,68 Nair-62
Wario: Fthrow-43 Ftilt(u,s,d)-60,79,68 Nair-61
Yoshi: Fthrow-43 Ftilt(u,s,d)-60,79,68 Nair-61
Ike: Fthrow-42 Ftilt(u,s,d)-59,78,68 Nair-61
ROB: Fthrow-42 Ftilt(u,s,d)-60,78,68 Nair-61
Captain Falcon: Fthrow-42 Ftilt(u,s,d)-59,78,67 Nair-60
Link: Fthrow-42 Ftilt(u,s,d)-59,78,67 Nair-60
Wolf: Fthrow-41 Ftilt(u,s,d)-58,77,67 Nair-60
Ivysaur: Fthrow-41 Ftilt(u,s,d)-58,76,66 Nair-59
Lucario: Fthrow-40 Ftilt(u,s,d)-58,76,66 Nair-59
Mario: Fthrow-40 Ftilt(u,s,d)-57,75,65 Nair-58
Luigi: Fthrow-40 Ftilt(u,s,d)-57,75,65 Nair-58
Sonic: Fthrow-40 Ftilt(u,s,d)-56,74,64 Nair-57
Pit: Fthrow-40 Ftilt(u,s,d)-56,74,64 Nair-57
Ness: Fthrow-40 Ftilt(u,s,d)-56,74,64 Nair-57
Lucas: Fthrow-40 Ftilt(u,s,d)-56,74,64 Nair-57
Diddy: Fthrow-39 Ftilt(u,s,d)-55,73,63 Nair-57
Ice Climbers: Fthrow-39 Ftilt(u,s,d)-55,73,63 Nair-56
Toon Link: Fthrow-39 Ftilt(u,s,d)-55,73,63 Nair-56
Peach: Fthrow-39 Ftilt(u,s,d)-54,72,62 Nair-56
Marth: Fthrow-38 Ftilt(u,s,d)-53,71,61 Nair-55
Zelda: Fthrow-37 Ftilt(u,s,d)-53,70,61 Nair-54
Shiek: Fthrow-37 Ftilt(u,s,d)-53,70,61 Nair-54
Falco: Fthrow-37 Ftilt(u,s,d)-52,69,59 Nair-53
Olimar: Fthrow-36 Ftilt(u,s,d)-52,69,59 Nair-53
Zero Suit: Fthrow-36 Ftilt(u,s,d)-52,68,59 Nair-53
Fox: Fthrow-36 Ftilt(u,s,d)-51,68,59 Nair-52
Pikachu: Fthrow-36 Ftilt(u,s,d)-51,67,58 Nair-52
Kirby: Fthrow-36 Ftilt(u,s,d)-51,67,58 Nair-52
Meta Knight: Fthrow-36 Ftilt(u,s,d)-51,67,58 Nair-52
Mr. Game & Watch: Fthrow-35 Ftilt(u,s,d)-50,66,57 Nair-51
Squirtle: Fthrow-35 Ftilt(u,s,d)-50,66,57 Nair-51
Jigglypuff: Fthrow-33 Ftilt(u,s,d)-47,63,54 Nair-48
Basically this shows against who, what percent which move will cause them to fall. This can help with planning moves to set up strings and rack up damage quicker.