This is a huge mess of a bunch of disjointed ideas I want to talk about. The bottom two paragraphs are the ones I'm most interested in hearing discussio on.
Can confirm that Ivy will upair you to edgeguard. It's brutal. If, however, you are able to force the reel in-> ledgejump, I believe that upair covers all possible options. If they drift onstage, they get hit by the front hitbox and fly across stage, either resetting neutral with some extra percent tacked on, resetting the edgeguard situation on the other ledge, or straight up killing them. If they fade back, they get Tipmanned. Regrab ledge as fast as possible so that if they do manage to retether you can just force the ledgehop again. I'm pretty sure if they tether, reel in, get tipmanned, and then tether again, they can't tether anymore without touching the ground, so you have more leeway in your reaction time- just wait on ledge and react to DI.
Almost all of the advice JazzyJambo gave vs falco seemed pretty solid. I would really not recommend trying to shieldgrab any mildly competent Falco though... Its extremely likely you're just going to get shined out of it and he will **** you up out of that. Don't get too comfortable sitting in shield or he'll start mixing in lasergrabs and shinegrabs. Ganon is honestly ****ed in this matchup unless you can like 100% PS lasers and even then this is a struggle. We're lucky that Ganon has the tools to get around AC Bair and reverse uptilt camping but we really can't deal with his pressure.
Talking to people with extensive experience in Ganon vs Diddy (June's Diddy in fact, the best to ever do it), they advised against going out of your way to grab bananas. If you do get one, however, just drop it right behind you and camp in front of it. Diddy won't be able to pull another one and you're basically forcing him to approach. A grab from you should be death in this matchup. His recovery is wonky to edgeguard, I can't really give great advice here.
Not sure if this is still true, but you used to be able to completely outspace Falcon's nair with your own nair, and it was reactable. Against ****ty Falcons I just stand at the edge of their SHFFL range and beat their aerials out until they get frustrated enough to let me get a grab or set up a techchase/chaingrab with fair or stomp.
**** SHEIK. But not really. Not as bad as people think. Both of you have amazing punishes on each other, but Sheik ****s up our recovery. We destroy hers too tho- grab ledge and then punish her up-b lag with waveland chaingrab to finisher, stomp to bair, whatever the **** you want, its braindead easy. Learn how to DI Sheik's throws and tilts and this suddenly becomes so much more bearable. I've asked Sheiks for advice on this one, and they basically said that you have to just completely outspace Sheik with aerials. Yours are slower but hit harder. Don't get flustered, be wary of sitting in shield. One grab can completely turn this matchup around. Also, I found some secret tech for this matchup, but I'm waiting until I get a recording setup to share
I'm increasingly feeling like Ganon completely ****s Ness. I've had amazing success vs. Ness by playing patiently on platforms and simply outspacing his stubby arms with fair. PK Fire is crazy telegraphed and if you practice the SDI/Buffered option they often aren't in a position to capitalize. I've even gotten grabs off that situation when they whiff their grab. I must admit I don't think I've played a Ness that uses fire intelligently (are there any?) so I might just be off there. I admit that Ness has goofy magnet momentum shenanigans, and when I played Reslived a couple weeks back I was completely taken aback. That said, I was able to bring both games down to last stock simply based off of the strength of my edgeguards. I honestly think that Ganon can probably kill Ness everytime he has to up-b barring some crazy edgecancel ****. Ness' DJ is so slow its pretty easy to hit him out of it, I find, and then his up-b is easy to outspace with some practice. I like to stand next to ledge and cover ledge attempts with bair/fair/dair depending on the angle they choose. If they go for stage, you can pretty much always just run up and fair them and reset the edgeguard. Even if they make it back they'll take a **** ton of damage. Definitely use float to go offstage and challenge the up-b, and note that Ness mains are atrocious at meteor cancelling the stomp, making them incredibly susceptible to it when recovering from below stage (Can Ness even meteor cancel with that janky Up-B? Wtf?). Fun Story- eliminated a long time nemesis out of bracket last week by floating offstage to cover a high up-b, and then simply dropping out of the float and landing on the initial electric projectile when he went low.
I've been playing a **** ton of Falco vs Peach in Melee lately, and part of this has been learning the utility of PLATFORM CAMPING- something I think is amazingly underutilized in PM. What matchups do you guys think this could be useful in for Ganon? So far I've had great success camping top plat vs. Luigi (knocked out a player considered much better than me, he almost threw controller
, Bowser, Ness, and to a limited extent Sheik, but I haven't tried camping people too hardcore yet. I do think this could be amazing though with Ganon's excellent platform movement, his hover, his dair, and maybe even implementing shielddrop fairs or upairs? I would really really like to hear some input on the usefulness of plat camping for Ganon- I'm going to be playing a ****load of friendlies this weekend and will try to camp and report results.