rockem7
Smash Ace
I've heard this but I've never confirmed/checked myself, but in Radiant Dawn, Meg and Fiona are considered two of the worst characters, right?
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♪ Pretty much, mainly because not only you have to baby them, but just about every other unit is more powerful. At least with Fiona, she has great speed so you can at least hit twice, (though she's not very strong). She also has valuable skill equipment, (Imbue and Savior). Meg is just there to warm the seat, or a good handicap if you use her. †I've heard this but I've never confirmed/checked myself, but in Radiant Dawn, Meg and Fiona are considered two of the worst characters, right?
Yeah, Fortify isnt blessed. -_- I just put it there, because its her only equipment along with other staves. I was counting on her being able to alondite or something, but it was SS so >_>. She cant even use Matrona because she doesnt reach SS staves. So I only use her for physics and fortify...Sanaki isnt able to heal btw. And yes, I was thinking of purging with micaiah, but I saw that rexaura boosted def, so I went with that instead >_<.Dheggy doesn't move, so if Rolf can hurt him, sit and plink away all day. Also, don't kill Nasir or gareth, they join you next chapter if they survive. Nasir's White Pool is GODLIKE.
Also, I question some of your choices. Marcia is pretty bad, and you didn't really need Mist, since you have Elincia, Micaiah, and Sanaki, all capable of healing. (I think Sanaki is, but it's been a while.)
It looks like you forgot to take skills off everyone you WEREN'T taking into the tower, tbh. Shinon, Marcia and Mist all could have been Laguz Royals instead, caektime all round.
I'm a beorc purist, so I never use Royals, but if you just want to complete the game, they're the way to go.
Hey, if you want screwed over, try Fire Emblem 3/12 Est on for size. At least the others start with weapons and are not surrounded by high leveled enemies! Oh, and there's also Sophia in Fire Emblem 6, who doesn't even become good even when leveled (unless you RNG abuse like mad).Meg and Fiona make up two of the three characters in the unholy trio, the other being Lyre.
They're basically screwed by joining late and under-leveled on the fail brigade. They're not that bad if you actually train them, but the effort required to get them up to par is absurd, even on easy or normal, let alone Hard.
They're very unfortunate characters, but I think IS is just hating anyway. The fat chick and the brown girl are both awful? Coincidence?! I THINK NOT.
Sophia doesn't turn out completely awful, but she's also completely over-shadowed by Rei, so why bother?Hey, if you want screwed over, try Fire Emblem 3/12 Est on for size. At least the others start with weapons and are not surrounded by high leveled enemies! Oh, and there's also Sophia in Fire Emblem 6, who doesn't even become good even when leveled (unless you RNG abuse like mad).
Unless you're playing on Hard mode, this is not a lot.You listed: 2-3 levels of BEXP PER CHAPTER
I only needed one Hammerne use.The Sonic Sword + Several Hammerne Uses
It is affordable, given that you get a large amount of gold in PoR.A maxed Steel Forge
Point this 'favoritism' out to me, please.And a Hell of a lot of favoritism.
I capped Mist's Magic on every playthrough (at 25). This is actually ABOVE (though only slightly above) the Strength cap of...All this yields...... a moving physic bot that is STILL trash garbage in combat, and is completely outclassed by all the Paladins and most of the foot units.
She is a good mobile Physic user, but comes in really late. I thought having another mobile Physic would come in handy, as well as someone who takes out Magic units with ease, but Elincia comes in very late and even more underleveled - at level 1. Sure, she's promoted, but that's really under leveled. I got her up to level 20 before Endgame, but had to drop 10 levels worth of BEXP on her.If I wanted a mobile physic, I'd use Elincia. She's really only good for making the Burger King a little easier.
In order for him to frontline heal, I have to put him right behind the frontline units, where he's still susceptible to bows and other ranged weapons due to his poor Defense. (And don't tell me to move the healed unit forward in order to protect him from bows, because unless someone's about to die, I use healers after offensive units.) Unlike promoted Mist, however, Rhys does not evade enough to compensate for this, even after his own promotion.Also, if you can't use Rhys to frontline heal, your positioning is way off/you're doing it wrong.
I am assuming you're playing on Hard. I assume that in all my debating. And in all of these cases, the answer is, "Why would I waste these resources on Mist, when they are put to much better use by someone else?"Unless you're playing on Hard mode, this is not a lot.
I only needed one Hammerne use.
It is affordable, given that you get a large amount of gold in PoR.
Everything you just mentioned. If you're going to have her frontline at all, you have to sink so much into her just to get an offensive unit that gets TRASHED by all the Paladins and Jill. If you plan to have her heal, why would you waste so much effort on her? She levels awfully slow and Rhys is already 10 times better by the time she joins.Point this 'favoritism' out to me, please.
Ok, first off, PEMN. (Personal Experience Means Nothing)I capped Mist's Magic on every playthrough (at 25). This is actually ABOVE (though only slightly above) the Strength cap of...
Mia (22)
Volke (23)
Stefan (24)
Marcia (23)
I know there's more, but these are the only examples that I have off the top of my head. Her Magic cap is also on par with the Strength cap of other foot units and Paladins.
On top of this, Mist will almost never get hurt by Magic attacks, making her a superb unit for long-range magic bait and a magical wall.
Difference is, Elincia joins with an A in staves and Amiti, so she's already destroying Mist. If you actually USE her, she completely destroys Mist in both offense and healing, AND she flies. AND has a 2 chapter A support with Ike. besides, if 10 levels of BEXP is fine for Mist, then it's fine for Elincia, who gives you a WAY better return for your investment.She is a good mobile Physic user, but comes in really late. I thought having another mobile Physic would come in handy, as well as someone who takes out Magic units with ease, but Elincia comes in very late and even more underleveled - at level 1. Sure, she's promoted, but that's really under leveled. I got her up to level 20 before Endgame, but had to drop 10 levels worth of BEXP on her.
If you're moving healers second, you're probably doing it wrong. Only time they should move second is if they're using a physic. If you have to heal your units AFTER they attacked the enemy, you didn't attack intelligently.In order for him to frontline heal, I have to put him right behind the frontline units, where he's still susceptible to bows and other ranged weapons due to his poor Defense. (And don't tell me to move the healed unit forward in order to protect him from bows, because unless someone's about to die, I use healers after offensive units.) Unlike promoted Mist, however, Rhys does not evade enough to compensate for this, even after his own promotion.
I didn't say GOOD, I just said she can contribute. As in, you don't have to spend 19 levels babying her.Yeah, healers should move first. Raziek knows his stuff :D. I dont agree with Marcia being good right away though, she can hardly contribute anything in chapter 9 >_>.
Ah, yeah. Btw, who's better Tanith or Marcia?I didn't say GOOD, I just said she can contribute. As in, you don't have to spend 19 levels babying her.
Investing in her pays off immediately though, since Marcia quickly joins Jill and the Paladins as one of the best units, since movement speed is SUPER SRS GOOD in this particular FE.
Marcia turns out better at 20/20, but not by a whole lot. Their growths are pretty equal, but Marcia is a few points ahead in Strength, Res, and Speed at 20/10.Ah, yeah. Btw, who's better Tanith or Marcia?
I agree that Reinforce is a bit overrated... I only see partner units as experience thieves, which is something you can't afford in hard mode. The only use I've had for Reinforce is ballista bait.iirc tanith is the best unit in PoR because Reinforce is dumb. having earth x earth with another nearly indestructable unit (oscar) and canto isn't hurting either.
That's raziek for u lulz.I agree that Reinforce is a bit overrated... I only see partner units as experience thieves, which is something you can't afford in hard mode. The only use I've had for Reinforce is ballista bait.
I'm thinking about giving up on the Mist debate, simply because the posts are getting waaay too long. =_=
Ugh. I think the series could do without the random-stat gaining when leveling up. In FE8, my Marisa has been Strength-screwed, and Ross has been Speed-screwed. :/That's raziek for u lulz.
I started a new hard mode playthrough (PoR). My Ike is so str screwed in this one :/. My Soren is godly and RNG blessed in def though...
She's good, but not the best.iirc tanith is the best unit in PoR because Reinforce is dumb. having earth x earth with another nearly indestructable unit (oscar) and canto isn't hurting either.
Heh heh. I knew I wasn't the only one out there who appreciates Mist! :Dhaters gonna hate, mist is definitely amazing and i use her on every playthrough. but then again i have to wonder if im playing the same game as everyone else. thousands of words about stat growth averages and wasted resources and "personal experience means nothing".... how such objectivity can exist in a game so easy that you can solo it with the main character is beyond me
She, like all other Jeigans/Jagens, is only effective as a human shield. Just unequip their weapons/trade them to someone else, and watch as everyone tries to hit your human shield. And when they do hit, it's not a lot of damage. However, Titania's effectiveness wears off about halfway through. But you probably already knew this, right?Umbreon said:right, titania exists, what was i thinking.
while we're debating units, i think micaiah is really horribly underrated.
It's called LTC (low turn count) runs. We know the game is easy, that's why we create artificial challenge.haters gonna hate, mist is definitely amazing and i use her on every playthrough. but then again i have to wonder if im playing the same game as everyone else. thousands of words about stat growth averages and wasted resources and "personal experience means nothing".... how such objectivity can exist in a game so easy that you can solo it with the main character is beyond me
Uhh, Titania is not a Jeigan, she's an Oifey. She APPEARS to be a Jeigan, but she'll still pull her weight in end-game, since her growths don't actually suck.She, like all other Jeigans/Jagens, is only effective as a human shield. Just unequip their weapons/trade them to someone else, and watch as everyone tries to hit your human shield. And when they do hit, it's not a lot of damage. However, Titania's effectiveness wears off about halfway through. But you probably already knew this, right?
And I've never played FE9, so I don't know anything about Micaiah. But from what I've heard, she has to be RNG-blessed in the Speed department and/or get ALL your Speedwings to be really effective.
First up: Micaiah.
Micaiah is a good unit with some very confusing growth allocations. She has an 80 in Magic and Luck, and a 90 in res. She will basically ALWAYS cap these, no matter what. Fortunately, that means her late Tier 3 forced promotion makes her a prime candidate for some BEXP as soon as she caps anything. Otherwise, her abysmal Hp, Speed, and Def growths mean she's basically a useless frontline unit. She can't survive on her luck alone, and her iffy speed growth of 35 means she'll rarely be doubling anything, and is sometimes at RISK of getting doubled, which she cannot possibly stand on hard mode. Her luck doesn't cover her avoid issues completely, and her awful HP and Defense means she can stand ONE hit, MAYBE two, tops.
If she wasn't forced for endgame, I wouldn't bother with her, but she is, so you can't ignore her. Part 1 she's great for potshots as long as you keep her safe from harm, part 3 she's incredibly lackluster. (Being stuck in the top for all of 3-13 does not help her case) her affinty is OK, but not amazing, you may as well keep her Auto-A with Sothe, since he's going to spend a lot of time guarding her anyway.
Come end-game she's basically going to be a staff *****. Bless a purge so she can actually attack when she feels like it, don't bother with trying to Frontline with Nosferatu or RexAura, she's pretty pitiful against Dragons anyway.
Rating: 5/10, I only use her since she's forced.
Micaiah has always capped everything in my playthroughs lulz, even in hard. I agree that she is underrated. I almost never lose a chapter because of her. I do lose chapters to ike in PoR though...****ing rng screwed ike >_>. On the other hand, I dont want to restart because my Boyd, Oscar and Soren are AMAZING. Still in chapter 8. Btw, should I do chapter 10 in stealth this time? I almost always just let them spot me, but I wonder if the BEXP is worth it in hard mode?
Sothe doesnt have to be deployed thoughThat was my point, Umbreon. Zihark, Jill, Nolan, Micaiah and Sothe are really the only DB units that have a shot at endgame, so they should be supporting each other. Micaiah and Sothe only make it because they're forced, so I keep them together.
ZiharkxNolan is the god pairing that destroys everything, and I usually do Jill/Volug since they have compatible mobility. Jill usually supports with Haar for Part 4/Endgame.