#HBC | Kary
Fiend of Fire
It's like you don't understand contradictions.Maybe you missed the part where I said I would change to the attacker depending how i read Zen/Vandy. Don't act coy.
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It's like you don't understand contradictions.Maybe you missed the part where I said I would change to the attacker depending how i read Zen/Vandy. Don't act coy.
Oh for christ sake. Give it a goddamn rest. What are you going to do, Kary? Do you think I'm scum?It's like you don't understand contradictions.
I don't know. He very well could be.Is he scum or not, Kary?
I think he could be scum. I think he could definitely have paired up, and be defending that action, because he's scum.If you don't think he's scummy for his actions, then most of what you've been doing for the past page or so has been a lot of unncessary ****-slinging that looked like you developing a scumread on Soup.
What exactly was your goal from that interaction?
How so?really not a fan of xastrns rule layout, not because the rules are bad but because the premise behind them is flawed
Wow, this moved into serious discussion more quickly than I thought. We figured there'd be more random FoS out the gate.
I suppose we should move right into reaching a town agreement on how we want this game to be run. Please consider the following:
::: Xastrn's GUIDELINES FOR HARMONIOUS TOWN LIVING :::
1) All kills must be made with the consensus of town.
---> Just because there is no official voting mechanic, doesn't mean that daykills should take place without town's consent. The standard rules of Mafia apply. We need honest conversation and firm reads before the end of every Day. Only after a majority of town players has agreed that a kill is valid will any kill take place.
Scum will wait it out on the longer kills, don't fool yourself. Quickshots may not be super townie but they are by no means the end of the world.2) All kills must be performed by a hammerer selected by town.
---> As with any other mafia game, avoiding quicklynches is essential. For this reason, no player will initiate a kill without first being selected by town to do so. Only when town has agreed on who should die on a given Day will the Hammerer initiate his attack. This is to prevent scum from waiting for enough town pressure on a player to make a quicklynch, then play it off the next day as the "will of the town."
If a townie panics and randomly shoots, he's a dumbass, if they choose to do it, then they are going to, this is why selecting an hammerer is arbitrary, no one in this game is dumb enough to kill out of panic, and if they do it to clear themselves, then we are better off less them regardless.3) No Han Soloing.
---> Do not, under any circumstance, panic and shoot someone when you are about to be killed by town. Regardless of how sure you are of your scumpick, this behavior CANNOT BE TOLERATED. Statistically speaking, you are more likely to hit a townie in this situation. Town will have no choice but to kill you the next day. EVEN IF you manage hit scum with your panicked shot, you will still sow confusion in town, because everyone will WIFOM without end on whether you simply bussed a scummate or not. Ultimately, you will still die. BREAKING THIS RULE WILL ALWAYS END BADLY FOR TOWN AND SHOULD NOT BE TOLERATED.
Ultimately, these rules are designed to remove the possibility of "accidental" deaths and prevent the scum from running gambits.
Town needs to agree to these rules right now before the Day continues.
@the bold: Actually it is. Mafia is ultimately a game about information. Scum always start out ahead in this area. Or at least that's the way it's supposed to work. In most games scum will continue to stay ahead in information as anything that is shared with the town is obviously shared with the mafia as well. This game is different, however, as we have the potential to increase information among town without increasing mafia's information in the same proportion. This game is built around working together to do that. And pairing up will be one of our greatest tools for that.You have something to say to Zen/Vandy that you don't want to share with the rest of us? I realise that you might see private communication as a benefit, but you have to understand that keeping things to yourselves isn't exactly pro-town. It's not as if you know their alignment, either.
There's one other thing, too, see below:
We don't mean to say that there needs to be a majority vote. Only that once we have a good amount of people on board, and we've let a lot of the Day time go by for more interactions, then we kill.You act like the mafia won't try to influence town in this regard. I agree firm reads are great and all, but soup is right that quickfiring isn't a bad thing, you can't sit on your hands in a game like this, town has kills for the specific reason of using them, nothing is truly achieved if we spend pages upon pages rooting through undless discussion because a consensus can't be reached. And in that situation, would you really end the day without a kill ? Because personally i wouldn't. Plus, mafia's going to try to influence who is shot, so if one mafia member is in good standing, lining up people for the firing line is what'll happen, especially in games like this, you need to act and force certain things to get results, and I'm not entirely sure why you wouldn't see the advantage to using town's strength instead of holding it like a shield.
Selecting a hammer was an idea we had to accomplish several goals.Scum will wait it out on the longer kills, don't fool yourself. Quickshots may not be super townie but they are by no means the end of the world.
Plus, why select a hammerer at all ? Logically once someone is marked for death, whoever can kill him should, selecting someone to do it is arbitrary.
Lots of good points here. We agree that if a townie panics and shoots, he is acting contrary to our goal of revealing information and making good kills the following days. That player is either scum or dumb. Not worth keeping around, and will likely be killed the following day as they are a liability at best.If a townie panics and randomly shoots, he's a *******, if they choose to do it, then they are going to, this is why selecting an hammerer is arbitrary, no one in this game is dumb enough to kill out of panic, and if they do it to clear themselves, then we are better off less them regardless.
Also, speaking personally, I will shoot my scumpicks if they are obvious, especially considering to stop me, you'll have to kill me first. I realize this isn't the proest of town attitudes, but if scum is obvious in our face, then discussion and selection become a arbitrary time stall givign scum more time then they should have. Sure, your more likely to hit town, but that's the fact of the game, I'm not endorsing stupidity with kills, but i am endorsing the idea of actions having a greater effect than non actions. Sometimes you just have to shoot a scummy slot and see what goes down.
Also, if your actually suggesting retribution killings, your either a idiot or scum. Assuming one townie shot another , and hit a townie, your then going to throw out your own han soloing rule and the premise behind it to teach town a lesson, by eliminating more town numbers ? How is that beneficial at all ?
I can see your point (underlined) but I disagree that this game is 'built around' doing that. To me that is like saying a game with a cop in it is 'built around' having a cop to investigate people, when obviously you can still find scum without relying on that role.@the bold: Actually it is. Mafia is ultimately a game about information. Scum always start out ahead in this area. Or at least that's the way it's supposed to work. In most games scum will continue to stay ahead in information as anything that is shared with the town is obviously shared with the mafia as well. This game is different, however, as we have the potential to increase information among town without increasing mafia's information in the same proportion. This game is built around working together to do that. And pairing up will be one of our greatest tools for that.
I don't know what you possibly think people could be sharing that would be so detrimental >.>I can see your point (underlined) but I disagree that this game is 'built around' doing that. To me that is like saying a game with a cop in it is 'built around' having a cop to investigate people, when obviously you can still find scum without relying on that role.
Now to me, if pairing up gave some sort of hard answers, like a cop did, it wouldn't be so bad. But it doesn't guarantee anything. I feel as though having that sort of private communication is just going to put other townies even further behind in terms of information.
If you end up calling one another scum, for instance, town has to decide who is right, but without all the information they would normally have, if you see what I mean.
Things with this is that they also pick up the weapons. So we'd just be putting weapons into scum hands, limiting our ability to trade, etc.@Rake: We select a hammerer because weapons have limited uses.
If we pick someone scummy to make the kill, there is less chance they will be able to quickshoot later on, as it will be announced if their weapon broke or not.
Similarly, we want to make sure the Townies who are surviving into LyLo still HAVE a weapon. We don't want to get caught in a situation where the live Townies cannot kill the scum. We can alleviate this both by conserving the weapons of those who are considered to be Town, as well as by using the trading mechanic.
If someone knows off-hand how many of this sort of game have been played back here, when, and what the results were, it would be awesome for us to study. We'll put our time in to learn it. In particular, I'm curious about game balance, and if people left the game feeling satisfied that both sides had equal chances from D1.
this is true.Things with this is that they also pick up the weapons. So we'd just be putting weapons into scum hands, limiting our ability to trade, etc.
Oooh, I didn't notice that, that's a fly in the ointment.Things with this is that they also pick up the weapons. So we'd just be putting weapons into scum hands, limiting our ability to trade, etc.
We hadn't considered that deeply, other than the fact that perhaps scum cannot use the weapons they pick up may not be useable by scum. There has to be SOME limitations on scum to keep them from just steamrolling. If what you said earlier is true, and scum ALWAYS win BiM, then I would hope that circus would be trying to take a broken game concept and fix it with the weapon system. I'm hoping that scum cannot just use any old weapon they pick up but will then have to trade it away for a weapon they CAN use.Things with this is that they also pick up the weapons. So we'd just be putting weapons into scum hands, limiting our ability to trade, etc.