Aerros11
Smash Journeyman
- Joined
- Sep 5, 2009
- Messages
- 284
Main Wanted Information:
I downloaded the Crazy Hand software and it sure is a convenience. But I want to speed up the R&D by directly knowing what ID corresponds to what bone (per character, of course). This was so easy to do with BrawlBox but I know Melee isn't that far ahead .__.'|l
Bonus Wanted Information:
- is there a way to make body collisions between characters more concrete?
As it is now, a character can just run passed another almost as they were not in the way.
I want to change that.
- if anyone knows how to make aerial attacks clash each other like ground attacks do, please let me know. But the bone thing is most important.
- I also know 20XX has a function where in holding R on a certain S-tiers will allow use of their PAL versions. The information on how to add a PAL version per character has not really made public either for whatever reason. A common use of this would of course be having a melee version of a character and a custom version in the PAL slot.
Thanks for any and all help~
________________________________
Solved Section
- nor how to change meteors into spikes and vice versa Y__Y I sure hate being a noob again
Crazy Hand v1.33
I downloaded the Crazy Hand software and it sure is a convenience. But I want to speed up the R&D by directly knowing what ID corresponds to what bone (per character, of course). This was so easy to do with BrawlBox but I know Melee isn't that far ahead .__.'|l
Bonus Wanted Information:
- is there a way to make body collisions between characters more concrete?
As it is now, a character can just run passed another almost as they were not in the way.
I want to change that.
- if anyone knows how to make aerial attacks clash each other like ground attacks do, please let me know. But the bone thing is most important.
- I also know 20XX has a function where in holding R on a certain S-tiers will allow use of their PAL versions. The information on how to add a PAL version per character has not really made public either for whatever reason. A common use of this would of course be having a melee version of a character and a custom version in the PAL slot.
Thanks for any and all help~
________________________________
Solved Section
- nor how to change meteors into spikes and vice versa Y__Y I sure hate being a noob again
- so many questions, I don't know how to edit article hitboxesIf you take a look at the subactions for any meteor smash (ganon's dair, samus' dair, etc...) you will notice that for they all have angles set to 270
any move can be made a spike by setting its angle to "290"
Crazy Hand v1.33
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