choknater
Smash Obsessed
No one has played Brawl yet, so there's no such thing as a n00b for this game. specialsauce is completely right.
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I think he was jokingThe item switch was already unlocked on Melee... I think. So hopefully, it'll be set from the start on Brawl.
Oh **** you do?, im sorry, i didnt see you placing top 10 at Melee-FC Diamond or at OC3... my badI see im not the only one who thinks that FS should be allowed
Tournament players seem to be the only one concerned about them. Well, im guessing theyre just afraid to die due to a powerful attack. As i said before, if ur that good, u can handle it, u will be able to 1.get it fast or 2. dodge it if someone else gets it and even if u get ur a$$ kicked, if are skilled enough, ull still win. Same goes for items, i just dont know why they are not allowed. Random bombs in crates? Yes! thats part of the game!! u have to learn to deal with it!!!
By the way, no, im not just a casual player, i play tournaments too, and yes, i win them, and yes, im good playing with items and without them
Come now, it doesn't destroy any concepts.yeah, final smashes are cool and all but it kinda destroys the concept of the game. because of final smashes, all it is now is just get up their percent and hit them with a final smash to kill them. not much skill involved
As I have pointed out MANY times before, Final Smashes (under certain assumptions) do not result in randomly gifted advantages based on item spawning (due to the fact that you can only use it once), are not auto-kills, and require set-up and strategy to use effectively.I just hope they aren't in tournaments. People need to remember why items were abolished in the first place.
Yes, yes he will.Will Luigi turn into a cabbage?
Because they look cool?i think everyone is pretty excited about this new aspect of the game, but i'm not. i think one of the reasons that smash bros. is so popular is because it isn't similar to most fighting games. a lot of games such as wrestling for example have finishing moves, i don't see why they had to do this to brawl
Items are off primarily because of random exploding containers falling into your attack path as you swing. If you could turn off containers (boxes, barrels, and capsules), some items might be allowed in tournament play. As for Brawl, we'll just have to wait and see.I don't see why items are turned off in competitive play. Granted, I never play with items when I play with my friends, but I don't see how items kills any of the skill. You should be skilled enough to reach the item first, or worst case senario the other player gets the item, one should be able to avoid it. I think it's because nobody wants to lose to Pichu. lol
I feel like I'm wasting a cool portion of the game by having them off all the time.
As for the method that they used to impliment Final Smashes, I think it's great, because they made it an item that everyone has the opportunity to strive for, and we can assume that they don't appear all that often just by the sheer fact that there are a ton of items.
Many people have stated that the Final Smash is a one time only move. If that's true, only one Smash Ball would appear per match. If more than one Smash Ball appears though, then it seems logical that the Final Smash can be executed more than once.
Which does seem rather stupid. You can grab as many hammers as you want, so the Smash Ball should be no different. Therefore, I just think that the Smash Ball should only appear once per match IF the Final Smash truly is a one time only move.But not by the same character.
Lol'd at that.Because items cause cancer.
Haha, yeah that is true. I think the closest thing we've come to an instant kill is Link's, but as to how that's executed on the enemy and how easy it is to dodge may factor into it's finishing capabilities. From what I can see, most of them just do a helluva lot of damage. (didn't look like people were being thrown out of the level when Mario executes his. Who knows if Samus's big beam shot will knock anybody out of the arena or if it'll just hold them there taking damage. I'm sure they're not game deciding moves anyways.Lol'd at that.
Final smashes aren't necessarily finishing move.
IN FACT-Look at every character's final smash description (everyone who has a final smash so far), and you will notice SOMEWHERE in there, he says something negative or sarcastic about the power.
Hold on.
Many people have stated that the Final Smash is a one time only move. If that's true, only one Smash Ball would appear per match. If more than one Smash Ball appears though, then it seems logical that the Final Smash can be executed more than once.
Although I still stand by items being used competitively in Melee, I do agree that future item chucking should be toned down a little so the fight lasts longer and they don't grant the user so great an advantage. Kinda like I welcomed the toned down throws in Melee, alot of people found the grab n' throws in Smash Bros. 64 way too strong and easy to spam with characters like Link.On the subject of items themselves, I feel that there's some benefits to them being used for some characters but not everyone. For example, Marth's FSmash is sorta ruined if he's holding a Star Rod, Beam Sword, or Homerun Bat simply because it makes the move itself slower and easier to get away from. The best option for him, at that moment, instead of using the item just continually throw it at them. You'd be amazed at the amount of damage throwing a Star Rod or Homerun Bat does, especially, if you catch it and throw it again.
...And, the other thing they'd have to do is tone down the amount of damage items do when thrown as opposed to when they're actually used. Also... fix the physics of the certain items like the Star Rod for instance. It shouldn't have such weird physics to the point of being used strategically when thrown versus its usage which is the point of the item itself.
Those are my thoughts. Final Smashes are good, not bad, if they are unavoidable that's when they will be bad.
My sentiments exactly. I was speaking as it stands however, I wasn't speaking as if I didn't want them in compeititive play indefinitely. I was speaking the reasons why they aren't. They should be toned down, at least, the throwables that do a lot of damage (Star Rod and Homerun Bat I'm looking at you two). Hopefully, they plan to fix the physics of these two items as well as the damage when thrown. It's just insane the amount of damage they do thrown compared to when you actually use them.Although I still stand by items being used competitively in Melee, I do agree that future item chucking should be toned down a little so the fight lasts longer and they don't grant the user so great an advantage. Kinda like I welcomed the toned down throws in Melee, alot of people found the grab n' throws in Smash Bros. 64 way too strong and easy to spam with characters like Link.
It was confirmed that the final Smash is one-time use.Many people have stated that the Final Smash is a one time only move. If that's true, only one Smash Ball would appear per match. If more than one Smash Ball appears though, then it seems logical that the Final Smash can be executed more than once.
Source: http://www.smashbros.com/en_us/howto/basic/basic02.htmlThe Final Smash is a secret skill that can be performed but once…
Can you give me one item that would actually considerably add to the quality of a game?