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Final Smashes- Bad idea?

B_Smash07

Smash Apprentice
Joined
Feb 10, 2007
Messages
115
Location
NEw Jersey
Final smashes r prefor,med with a smash ball. an ITEM. when this goes competetive, there will be no items, as per melee tourney rules, and therefore you wont have to worry about final smashes.
 

Adi

Smash Lord
Joined
Nov 5, 2006
Messages
1,505
Location
New Paltz, NY
Could you give any reason to why you think the final smash would be "definetely last on the list" for tournament play? I still don't get why you feel so strongly against it.
I don't feel strongly against it, I'm merely stating the facts. It doesn't make any sense how the most imbalanced item in the game would make it into tournament play over all the others.
 

Gannondorf the fifth

Smash Apprentice
Joined
Jul 1, 2006
Messages
143
Location
Wisconsin
I don't feel strongly against it, I'm merely stating the facts. It doesn't make any sense how the most imbalanced item in the game would make it into tournament play over all the others.
I second that. Yeah, o.k. maybe in casual play once in a GREAT while (assuming you can actually turn the final smash off) i'll use it, but otherwise, don't need it. Ultimately, i main in gannondorf and samus and samus is already getting Jew'd HARDCORE by the final smash, not in the smash itself but it's side effects. Screw zero suit samus. Don't need a sexy shiek clone. I'm in a mega depression because of my darling samus. Granted the damage isn't that harsh, it's like she's so strong that she can't unleash all of her powers because all others would fall. Samus for president.
 

BlueBandanaJake

Smash Cadet
Joined
Mar 3, 2007
Messages
56
Location
Ft. Lauderdale FL by day, Homestead FL by night
Sorry for going off-topic but....
It seems like there are alot of people who arent satisfied until they have everyone playing the way they want them to play.

Well, if there's anyone like that here (there may or may not be), just play how you like, stop trying to convert people. The way other people play the game doesn't affect the way you do, so stop worrying about how other people use their time.

Back on topic, as someone who plays both in chaos-reigning fun and in stable maintained competitive styles I'm glad they've come up with these moves (even though competitive doesnt get anything out of it).

But I'm really hoping it's not one FS per character per match (as most people assume). That doesnt make any sense to me. It's not like you can only use 1 Starman/Heart Container/Hammer/Legendary Pokemon per match.

I wanna be able to goof around and have a Super Sudden Death match with my siblings or friends from time to time with Smash Balls set to "very high." Will I get to do that with only 1 FS per match? It just doesn't make sense.
 

Aeramis

Smash Ace
Joined
Dec 20, 2006
Messages
609
But if you only get to use the Final smash once per match, I don't see the harm. Out of a 5 stock match for 1v1 I would think their would be more then 1 smash ball appear which means both characters get to use one. Seems fair to me.
 

Caleb Wolfbrand

Smash Master
Joined
Sep 6, 2005
Messages
3,443
Location
Ionia (Charleston, SC)
As long as they can be turned off I love them. Otherwise I'll have problems.

Also, it better not be the only way to get Zamus.
Zamus better have her own **** final smash.

... yeah, I kinda agree the final smashes are looking like a bad idea, but then again, we have so much knowledge left to learn about this darn game. Sakurai...
 

Red Dominator

Smash Cadet
Joined
Jul 21, 2007
Messages
34
Location
Mexico
i say its a bad idea aswell, its pretty much a rip off of street fighter and all those other capcom fighting games, wich makes the game lose originality :/
 

Rx-

A.K.A. Disafter
Joined
Jul 7, 2007
Messages
3,370
Location
Dallas, Tx
As long as they can be turned off I love them. Otherwise I'll have problems.

Also, it better not be the only way to get Zamus.
Zamus better have her own **** final smash.

... yeah, I kinda agree the final smashes are looking like a bad idea, but then again, we have so much knowledge left to learn about this darn game. Sakurai...

Yes, Yes, Yes, and Yes. We share a mind, it seems.



Edit: @Red Dominator, I think he meant "Veteran" and he is referring to characters who were in the last game and not newcomers.
 

maxpower1227

Smash Lord
Joined
Jul 4, 2007
Messages
1,443
I just figured they did it because it's easier to make the Smash Ball item than it is to modify the control scheme and game dynamics to accomodate a new attack.
 

Crazy Ace 01

Smash Apprentice
Joined
Aug 15, 2006
Messages
122
Location
Manchester, New Hampshire
I just figured they did it because it's easier to make the Smash Ball item than it is to modify the control scheme and game dynamics to accomodate a new attack.
Well put! There you have it: Final Smash doesn't change your character's normal controls and you can turn it off because it is an item. AND they are only adding to the game... more features = more choices = more fun. Hakuna Matata!
 

Kashimaru

Smash Apprentice
Joined
Jun 20, 2007
Messages
142
Location
Lima, Perú
Well put! There you have it: Final Smash doesn't change your character's normal controls and you can turn it off because it is an item. AND they are only adding to the game... more features = more choices = more fun. Hakuna Matata!

I totally agree, its just an item, if u dont like it just turn it off
 

Bli33ard

Smash Journeyman
Joined
Feb 16, 2007
Messages
432
Location
London, UK
Indeed, Crazy Ace - and what are the advantages of that? Well, I can most probably predict that it'll get turned off most of the time, and will probably be ignored as a new addition altogether. People'll only use it then for 'extreme' matches.
 

maxpower1227

Smash Lord
Joined
Jul 4, 2007
Messages
1,443
Indeed, Crazy Ace - and what are the advantages of that? Well, I can most probably predict that it'll get turned off most of the time, and will probably be ignored as a new addition altogether. People'll only use it then for 'extreme' matches.
You're forgetting that the vast majority of people who buy this game are not people who are obsessed with tournament scene and deactivate all of the features of this game so they can play stock matches on Final Destination with items off until the end of time.

I really don't think the people making this game are trying to cater to the people who are going to take it out of the box and immediately discard all of the features that they worked so hard on at the expense of 90% of their customers.
 

psicicle

Smash Ace
Joined
Sep 6, 2006
Messages
618
A lot of th time, even the casual player will turn off items and stuff like that. Before I even checked out smash on the internet, I was playing no items, 5 stock final destination matches anyway. People I know that play with items turn off stuff that they feel is overpowered like the heart containers and such.

Anyway, I think his post was about the competitive scene

And stop generalizing competitive players so negatively.
 

maxpower1227

Smash Lord
Joined
Jul 4, 2007
Messages
1,443
I play with no items maybe 1 out of every 1000 matches that I play... sometimes my friends and I pick and choose select items, like turning off some of the more boring items, or playing matches with only the most devastating items (hammers, pokéballs, green shells, bob-ombs, motion sensor bombs, warp stars = CHAOS).

The majority of the time though, it's all items, all the time.
 

CodeRed

Smash Apprentice
Joined
Jul 18, 2007
Messages
82
Location
Bridgewater, MA.
I think that Link will spilt into seperate Links, like in the Four Swords adventures, and target all of the players, or maybe the Song of Time will play, or something, and everything will freeze except for him.
 

Ogre_Deity_Link

Smash Lord
Joined
Jul 9, 2007
Messages
1,445
Location
Central New York
I kind of like to think of it this way. If items are so unfair/boring/underdeveloped/potato as all the tourney players say, wouldn't Sakurai say screw it and completely ditch that kind of gameplay? Obviously there is a greater number of players who play with AND enjoy items. (and I'm not saying anything against the tourney players, I'm just making a point) I mean, if items are so potato, wouldn't Sakurai not even think of creating a Final Smash?

Lawl. Potato.
 

SAMaine

Smash Journeyman
Joined
Nov 10, 2006
Messages
290
Do you like, have fun at all?

You seem so serious all the time. I can see why everyone tells you to calm down. I think you just need to view on the more beautiful things in life. Like flowers blooming and blue skies with funny shaped clouds.

Live life, not Melee, just play Melee.

As for the topic. While my friends and I thought up super moves for fun, I didn't think they'd actually happen. I can't say if it's a good or bad idea cause there really isn't enough to go on. Sakurai easily points out the flaws in each of them with the exception of Giga Bowser (I guess that drawback there would be the time limit it lasts? Or maybe he gets slow as I don't know what? We'll see). I haven't seen any strong examples of effectiveness or frequency, etc etc etc. It's too soon to tell.
The weakness of Bowser's Final Smash is that you have to play as the low-tier Bowser to use it. I, of course, assume that Final Smashes are once per Smash Ball on the mere idea that Zero Suit Samus HAS to turn back into Samus SOMEHOW, and that there will be a way to start out AS Zero Suit Samus.

I know you guys don't like Assist Trophies or Smash Balls, but what if you can't turn the items off? What if Sakurai removes that option? I mean he's already changed a key mechanic for Brawl. You hold down buttons to perform combos now and he's pimping Final Smashes as a new key mechanic. What about the four types of control? Will all but one be banned to put fighters on even ground? It's been obvious from this generation that Nintendo is aiming at the casuals, not the hardcore. What will you do if Super Smash Bros. Brawl won't allow your way of playing?
 

psicicle

Smash Ace
Joined
Sep 6, 2006
Messages
618
Nobody knows what the new tiers are going to be, so you can't assume that bowser will be low tier.

Also, I doubt that items can't be turned off.

With regards to controls, I think that the only reason that any will be banned is because of interference because they are wireless. I don't think any will be banned for being too good. The gamecube controller is probably going the be the best way to control brawl anyway, because out of the four it has the most buttons, which means that less attacks have to be delegated to button combinations (ie: pressing the 1 and 2 buttons to smash on the wii controller)
 

SAMaine

Smash Journeyman
Joined
Nov 10, 2006
Messages
290
Nobody knows what the new tiers are going to be, so you can't assume that bowser will be low tier.

Also, I doubt that items can't be turned off.

With regards to controls, I think that the only reason that any will be banned is because of interference because they are wireless. I don't think any will be banned for being too good. The gamecube controller is probably going the be the best way to control brawl anyway, because out of the four it has the most buttons, which means that less attacks have to be delegated to button combinations (ie: pressing the 1 and 2 buttons to smash on the wii controller)
Actually the Classic Control has three extra button... One Shoulder Button, and the Select and Home Buttons. However, I will accept the idea that we can't have the wireless interfer, and also would've accepted that we are used to the GameCube controller.
 

Aeramis

Smash Ace
Joined
Dec 20, 2006
Messages
609
One last thing:
This all applies to Final Smash as well. Someone said "If any item isn't allowed in the game it will be the smash orb." I believe on the contrary, that if any item is in brawl then it would be the final smash. Why? Because it limits itself to once per match. It would only break down if only a few characters could use them well to the point that it only served to cause massive imbalance.
Seeing this is from a Mod and BRoomer, Final smash for tournament play might just be possible. I look at the final smash as a part of your characters moveset, not so much an item, but only time will tell if it can be allowed in the competitive scene. Then again, you might not be able to turn the smash ball off. Just have to wait till brawl is out to see first hand.
 

THK

Smash Journeyman
Joined
Apr 24, 2005
Messages
469
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Margate, FL
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TheRedKirby
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The weakness of Bowser's Final Smash is that you have to play as the low-tier Bowser to use it. I, of course, assume that Final Smashes are once per Smash Ball on the mere idea that Zero Suit Samus HAS to turn back into Samus SOMEHOW, and that there will be a way to start out AS Zero Suit Samus.

I know you guys don't like Assist Trophies or Smash Balls, but what if you can't turn the items off? What if Sakurai removes that option? I mean he's already changed a key mechanic for Brawl. You hold down buttons to perform combos now and he's pimping Final Smashes as a new key mechanic. What about the four types of control? Will all but one be banned to put fighters on even ground? It's been obvious from this generation that Nintendo is aiming at the casuals, not the hardcore. What will you do if Super Smash Bros. Brawl won't allow your way of playing?
1) That's only assuming Bowser is STILL low-tier. Tiers can EASILY change with a newer game.

2) Customizability is key. We could turn off items, specific items at that, before, why can't we do it again? Heck I'd like to set the frequency of item drops too.
 

DuoKaizane

Smash Cadet
Joined
Jul 21, 2007
Messages
35
Location
Paradise...
I'm very much looking forward to the Final Smashes.
They seem to be a nice addition, and for those anal people, you can turn them off.
Other than that, all I can say is that they look like they'll add a lot of laughs, and tears.
: )


-DuoKaizane
 

Aeramis

Smash Ace
Joined
Dec 20, 2006
Messages
609
I'm very much looking forward to the Final Smashes.
They seem to be a nice addition, and for those anal people, you can turn them off.
You know that for 100% sure because? Yeah, didn't think so...

Also for all the "anal people", as DuoKaizane put it, that think smash balls are just items that no one should care about or even consider for competitive play before the game even comes out are smash n00bs that think this game is going to be exactly like melee and fear any type of change. Really some people just can't think outside the box that this so called item could be used for competitive play and fairly. Mainly because each player will only use it ONCE per match. People really need to stop jumping on the bandwagon of Final smashes are just stupid items that are only good for casual matches and not look the possibilities. Alot are just saying that cause they heard someone else say it first and anyone who thinks otherwise is flamed for thinking any type of change could exist... Stop shooting down the idea of final smashes for competitive play just because you don't understand it. The game is not even out yet!
 

Linari Sabre

Smash Apprentice
Joined
Jun 24, 2007
Messages
76
Location
somewhere in florida
code red pretty **** good idea how pressing a button to switch between links or for formations

hmm people are going crazy about final smashes being a item or not
people need to calm down about these things just chill out and think about all the ideas you've seen and made up so far and balance in out, throw them out there hope that people can agree with you
P.S the game Isn't FINSHED YET ugh*SIGHS*
 

Aeramis

Smash Ace
Joined
Dec 20, 2006
Messages
609
Final Smashes are going to be something we will play with for about 20 minutes to see everyones, then we will turn items off and play with skill, not luck
What luck do you speak of? Also, I am all for items off but the Final smash is more than some crappy item if you bothered to read any of the other posts in this thread.
 

TheSpindoctor

Smash Journeyman
Joined
Jul 23, 2007
Messages
269
I have been thinking the same thing.

What if all you have to do is get the smash ball and thats like an automatic win?

I dont think it will work that way. If it were an average fighter game (w/ health bars) then it would, but with the unique style that smash brothers is in (w/ the percentages and all), it prevents that from happening.

I think smashes like mario and samus's would be for general damage to multiple targets. So maybe 35-50 damage to everyone (depending on how close they are to the user and stuff like that).

Then smashes like links would deal maybe 80-100 damage to one person.

That would make it fair, and i think that that is what nintendo is going for.
 

Aeramis

Smash Ace
Joined
Dec 20, 2006
Messages
609
Keep in mind you should be able to avoid getting hit by most Final smashes all together if your skilled by means of jumping out of the way/dodging/shielding/rolling/cliff hanging/crawling/or maybe quickly hitting them and canceling it. They only get one time use per person so, say an 1v1 match 5 stock. Even if it was so powerful that it could instant KO you, you still got 4 stocks left and it can't be used by that same person again for the rest of the match. Which means you can get one and save it for when you need it to strike back. Once both players use it, they have to fight it out just like melee. That makes for more skilled fights, more combos with increased moveset, strat for when to use it, and more excitement.
 
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