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Well I hope he will do lots of stuff that will make america and the world a better place to be. Give the guy time. He has a much better chance than theWhat do you mean too early? Are you just assuming that in the future he will do something worthy of the Nobel Peace Prize? Like keeping forces in Iraq and sending more troops to Afghanistan?
we tried to defend somethign that was our, but the problem is now SOLVEDyou guys are fuken babies for getting offended over something as trivial as a name mention
wow nix, wow.He has a much better chance than thenazisrepublicans anyday
Thanks, going through them now.I saved all the hitbox characters by themselves
http://www.megaupload.com/?d=K4P01JLT
just felt like it
omfg, kirby looks so tiny in comparision to the hitboxes.Nice still shot of Kirby's uptilt:
*** looks like i gotta fix the link nowThe Link save is actually hitbox Falcon, with an alive non-hitbox Mario.
i think you better refrain from stuff like that, be a little more politically correct.roflmao @ kirby's hitboxes..
Yep dan, thats right =P
i would like if you could screenshot fox's uair both hits, i would really appreciate it.I hated Bush as much as the next guy, but it's really not.
Comparing the two is nearly as bad as the idiots who compare Obama and Hitler.
EDIT: Wait a sec, this isn't the social thread...
Discovering hitbox mode is almost as cool as playing on FD.
why don't you just download the saves? >__>i would like if you could screenshot fox's uair both hits, i would really appreciate it.
i always have problems DIing out of it, the only one i know who does it really consistently is mahie. i think watching the hitboxes will help to decide where to DI.
xD these guys hate downloadingwhy don't you just download the saves? >__>
that is a good question, unfortunately i do not have a lot of time right now and i just skim these boards. too much assembly programming atm.why don't you just download the saves? >__>
Yeah, blue is invincible. Green is also invincible, but if someone hits a green part, there is hitstun for them (blue is like if the hurtbox wasn't there altogether).What do blue boxes mean? Invincible areas? Interesting to note that DK's down-B have them, and it looks like most down and up smash attacks have them. What about green boxes? Ness' up-B into himself and successful grabs have them.
In related shenanigans...Mario's down-tilt reaches farther in front of him than his downsmash. o.O
You're controlling player 3, not player 1.I downloaded malva's saves but when I load them I can't do anything. The only thing my controller seems to be capable of is pausing and quitting the match and I can't move or anything.
The hitboxes move a lot, so it's very difficult to tell when the first hit ends and the second one begins. I'm not looking at these at a frame-by-frame basis (I don't know how). The pictures I posted may have even more ridiculous looking parts, I just paused at lucky times.i would like if you could screenshot fox's uair both hits, i would really appreciate it.
i always have problems DIing out of it, the only one i know who does it really consistently is mahie. i think watching the hitboxes will help to decide where to DI.
Good stuff. I didn't know about what causes a clank. I was already sure that Jiggly's n-air had more range than her f-air though.Yeah, blue is invincible. Green is also invincible, but if someone hits a green part, there is hitstun for them (blue is like if the hurtbox wasn't there altogether).
There are a ton more invincible frames/body parts than previously thought. Which is good...I can definitely see a decent amount of progress in the metagame to come.
A lot of it is surprisingly like in Melee--for instance, Fox's head is invincible during his Usmash. And his legs are when he begins his Dsmash. Sheik, eat your heart out.
You also realize why the smash community has been somewhat confused over how priority works over the years. ****ing Nintendo has been playing tricks by putting these invincible hurtboxes in particular moves of particular characters, but we never saw the collision boxes until now, so we could never be sure. Example priority rules and apparent violations:
Air vs Ground: Each attack can hit if a hitbox is registered as overlapping a hurtbox on a frame. No true priority exists.
Apparent violation: My Dair clearly hit Mario as he was doing his Usmash, but he seemed to completely override this. (I myself have often been shocked at the unexpected power of Mario's Usmash...many times my attack seems to be clearly overlapping his model...my explanation to my friends has been jokingly that his head is made of titanium, but this turns out to be truer than I thought...)
Explanation: Mario's head is invincible during his Usmash.
Air vs Air: Each attack can hit if a hitbox is registered as overlapping a hurtbox on a frame. No true priority exists.
Apparent violation: Exchanges vs Ness's Uair seem absurdly futile.
Explanation: Ness's head is invincible during his Uair. WUT
Ground vs Ground: If the two hitboxes overlap and deal within 10 damage of each other, there will be a clank. (This is the extent of real priority in this game.)
Correct me if I'm wrong, but this is somewhat compensated by the fact that the Fair gives a small boost to forward movement, right? (or so I'm led to believe by BtT/BtP runs)I was already sure that Jiggly's n-air had more range than her f-air though.
We've had hitbox characters in Melee for years, so this has already been known for years (judging from your post and Mew2King's explanation of Melee's priority, Smash64's and Melee's priority systems are pretty much the same). It's just that it isn't common knowledge.You also realize why the smash community has been somewhat confused over how priority works over the years. ****ing Nintendo has been playing tricks by putting these invincible hurtboxes in particular moves of particular characters, but we never saw the collision boxes until now, so we could never be sure.
Example rules and apparent violations:
(priority stuff here)
Oh well durr, have fun keeping constant full forward momentum while doing bairs.I have no idea why it has to be f-air though.
1. Download the file "Project64.cht" and place it into your pj64k folder.How do you even use these codes? When I copy the values of the character modifier into PJ64 it doesn't let me save the cheat. I just see FD character modifiers, nothing for the actual stage. And what mode is the FD ones intended for?