Jaxas
Smash Champion
All right, here's what I've figured out so far:
Questions needing answered
- How many moves are in the Stale Move Queue?
- Looks like 9, making absolutely certain. Cannot test at the moment, will tomorrow
- What are the reductions in Damage/Knockback for each position and instance in the Stale Move Queue?
- Will test further tomorrow, appears to be the same as in Melee and Brawl
- How (and when) are multi-hit attacks affected by Stale Move Negation?
Answered Questions
- Is there Stale Move Negation in Smash 4?
- Yes, Stale Move Negation is in Smash 4.
- Does Staling only affect Damage or does it also affect Knockback?
- Stale Move Negation affects Knockback as well as damage.
- Are Stale Moves tracked by the attacking player or the player hit?
- No surprise, it's tracked by attacking player.
- How does hitting multiple opponents affect Stale Move Negation?
- When hitting multiple opponents with a single move, the move appears not to degrade before hitting the second opponent, even if one opponent is hit before the 2nd.
- Hitting two opponents with a single move only adds the move into the Stale Move Queue a single time.
- Are whiffed attacks added to the Stale Move Queue?
- No, attacks that do not land are not added to the Stale Move Queue.
- Whiffing attacks does not unstale moves in the Stale Move Queue.
- Are Stale Moves tracked by the attacking player or the player hit?
- No surprises, it's tracked by attacking player.
Partially Answered Questions
- Are there moves that are not subject to Stale Move Decay?
- Marked as Partially Answered due to lacking the full cast. (Testing with the US Demo Version)
- Yes, it appears that items are not affected by Stale Move Negation. As such, moves such as Link's Bombs and MegaMan's Metal Blade, as well as the leftover Tree Branch at the end of Villager's Down Special, all deal a set amount of damage every time.
- Unlike in the previous games, it appears that Zairs are affected by Stale Move Negation in Smash 4. I am not completely positive about this however, as I was unable to test as thoroughly as I would have liked. I'll update this tomorrow, when I can play against a human opponent.
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