HoN3Y64
Smash Apprentice
- Joined
- Jan 12, 2010
- Messages
- 111
Many options? =/Reviving this.
How do I edgeguard this cat? I saw a couple mentions of it being "easy". How is it done considering Marth's many options?
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Many options? =/Reviving this.
How do I edgeguard this cat? I saw a couple mentions of it being "easy". How is it done considering Marth's many options?
"I suck at this matchup!" - M2K @ SMYM9M2k does just fine with this matchup.
Just continually shoot ice blocks over the edge and they will fall and hit him. If he tries to sweetspot he will keep getting hit. If he doesn't sweetspot, you should know what to do.Wait what? How do the iceblocks work? It wouldn't make any sense that it would hit him? I'll have the opprotunity at a smashfest tonight, but I can't see those blocks hitting him...
Air stalling with forward b, fairs to protect himself...It certainly isn't easy to me...Many options? =/
You don't need the approval of anybody here to try things...I've never tried it myself but I suspect 1) it doesn't work or 2) Nana will fall to her doomI am certainly interested, and i think I could speak for everyone else by saying the climber boards could use some more insight into this match.
Hm, I'll be trying all this out...Any word on lightshield edgehog? I guess it isn't good with IC's because nobody's recommended it.
Nah ice blocks are pretty safe, even if you don't desynch them. I find ice blocks create openings, causing Marth to shield, full jump, or simply become impatient in general, which is always a good thing.No you cant, he can fair through them and a combination of his range and speed makes its very unsafe. If you desynch you might be able to hit him out of a fair but its unlikely
But platforms shouldn't matter in this match-up; at least not more than in other match-ups, against characters who rely on them more. Against Marth I feel like it's 70-30 on final destination and 30-70 on any other stage (for me at least). Space to move around is the most important part imo.Because platforms are stupid.
How can platforms not matter in this matchup. Any situation where your above Marth is bad, and in this case it's incredibly hard to come down since he can just force you to DI onto a platform. There is nothing Ice Climbers can do on a platform in this matchup other than get off the platform.But platforms shouldn't matter in this match-up; at least not more than in other match-ups, against characters who rely on them more. Against Marth I feel like it's 70-30 on final destination and 30-70 on any other stage (for me at least). Space to move around is the most important part imo.
What the hell are you talking about? Platforms give marth like 30 more pressuring options in every situation. Uairs are a terrible pressuring tool because they are easy for him to cc and hit you if your spacing is bad, and easy for him to shield and then get away because they have so much lag, and his dair beats them anyway so him being above you on a platform isn't really that bad a situation for him, while you being above him on a platform can work out very badly for you.And when marth is on a platform, we get a u-air which leads into just as much damage. I didn't say Marth can't use the platforms, but that's just a generic fact about how platforms work and it's true in any match-up.
I don't see why it would be harder to come down on a platform level than on FD. Top platforms are actually useful against Marth, Dreamland platforms are useful, Pokemon Stadium platforms hardly get in the way. On FD, what's to stop him from following you and outprioritizing you from below?
What the hell are you talking about? He can't punish sh u-air at all; if he ccs it you just u-air again, if he shields and jump you can follow him while he's in the air. The only stage this isn't true on is dreamland, and his platform pressuring game isn't as good their either. Having marth above you is good in essentially any situation.What the hell are you talking about? Platforms give marth like 30 more pressuring options in every situation. Uairs are a terrible pressuring tool because they are easy for him to cc and hit you if your spacing is bad, and easy for him to shield and then get away because they have so much lag, and his dair beats them anyway so him being above you on a platform isn't really that bad a situation for him, while you being above him on a platform can work out very badly for you.
Compare the role of platforms in this match-up to their role in any other match-up. Sheik and Fox use them to run away until they get a safe hit; landing grabs becomes much more of a task. Platforms reduce your combo game significantly against fastfallers. Even though small stages are clearly better against Falcon, FD is one of the best stages because the lack of platforms significantly boosts your capitalization on each hit.I didn't say Marth can't use platforms
I need to start doing that. It should be patented the "new Marth-killer".First of all, the most important tool you will ever use for edgeguarding marth is patience under pressure. 90% of good marths will go for the sweetspot every time. This is because dolphin slash is scary. It's really fast and if you get hit with it while you're still on the ledge you could get stagespiked or at least put into a bad situation off the stage. Marths know that when you're hanging on the edge, you really just want to get the hell off of it as soon as possible so you don't get hit, so they fall down there very slowly, go really low so that you think there's no way they're getting back now and roll back on the stage, then they use their second jump that they saved and up B straight to the edge. You have to grow balls of steel and hang on that **** edge until after you've seen them use their second jump. This will kill that ******* 90% of the time.
He might start catching on if he dies a lot from this, but you should know what to do if he goes for the stage instead of the ledge.
Yea...just drop through and immediately DJ waveland back up to bait that. **** dair on shield what am I talking about.Yup, IC's' strength is on the ground. Getting uaired a couple times isn't that bad for him, plus uairs are telegraphed badly.
You have to be super careful when dismounting from a platform though. The eskimos are always hungry for a wavedash d-smash or grab.