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Few Random Captain Falcon questions

Zone

Smash Champion
Joined
Jan 3, 2006
Messages
2,483
Location
Pensacola, FL
1.) Is it possible to Down-air tech chase, by watching where they go? If your fast enough to see which way they roll? Just wondering because I just make predictions on where they will tech roll and such, and punish from there.

2.) When doing the A A A+Z Gentlemen does hitting the shield count as hitting the first two hits?

3.) Forgot the name but if you Down-air spike fox at around 80% you can L-cancel to falcon punch and it'll work. Question here is, Can it work if they DI and you L-cancel into a jump--> Falcon punch, following their DI.

4.) Also, I haven't been able to do the Moonwalk once, It's *Start Dashing* Half circle back (As fast as possible, but w/o touching the outer edges)? I don't know I can't even do his moonwalk in 1/4 speed on training mode. Atleast not his good one, I do some crappy 2inch one. Don't know why i'm asking here, I just need to ask someone in person sometime and watch his hands I guess.

5.) Does anyone else do downthrow and for some reason Falcon does a back-throw or forward throw? Even though u swear you are pushing down? (This is just a curious question lol)

6.) Is it possible to NOT have captain falcon as "Disaster Master" on your game? (Title for character with most suicides.)

Just a few basic questions, thanks for your time.
 

TheManaLord

Smash Hero
Joined
Jun 4, 2006
Messages
6,283
Location
Upstate NY
1. yes

2. yes

3. no they must not di, there are different non concrete percents for di falcon punches

4. just practice the normal way first, you can hit the edges. forward, half circle back, there's a FAQ for this stickied

5. sometimes yes, this is just because we're in such a hurry we do something by mistake, just a mistake

6. who cares
 

jmic

Smash Ace
Joined
Jan 4, 2007
Messages
731
Location
San Bruno, CA
1. Yes. It takes a lot of practice. If you can't, just regrab.

2. Yes.

3. Tapion Punch. If you have total control over your Falcon, then yes. Otherwise, you shouldn't try it unless it's friendlies. I've done this to a Fox, DIing hard right, I ran and SH Falcon Punch and got him before he touched the ground.

4. You can touch the outer edges, but it's just more distance for you stick to cover, meaning a slower stick speed, resulting a short moonwalk. The idea is to have the shortest time doing the half-moon, and the longest time holding backwards.

5. Yes. The orientation of your thumb all depends on this. It's really hard to 100% of the time hit the correct up/down if your thumb is not oriented completely horizontally or vertically. You just need to practice more.

6. Practice. You don't have total control of Falcon yet.

7. Why did you number your points with periods and parentheses?

8. Use the SEARCH function more meticulously.
 

Zone

Smash Champion
Joined
Jan 3, 2006
Messages
2,483
Location
Pensacola, FL
1. yes

2. yes

3. no they must not di, there are different non concrete percents for di falcon punches

4. just practice the normal way first, you can hit the edges. forward, half circle back, there's a FAQ for this stickied

5. sometimes yes, this is just because we're in such a hurry we do something by mistake, just a mistake

6. who cares
6. Apparently I care since I asked. I don't need to know this obviously. I just think Captain falcon loves to suicide, and I'm sure it's not just me.

Thanks for the answers.

1. Yes. It takes a lot of practice. If you can't, just regrab.

2. Yes.

3. Tapion Punch. If you have total control over your Falcon, then yes. Otherwise, you shouldn't try it unless it's friendlies. I've done this to a Fox, DIing hard right, I ran and SH Falcon Punch and got him before he touched the ground.

4. You can touch the outer edges, but it's just more distance for you stick to cover, meaning a slower stick speed, resulting a short moonwalk. The idea is to have the shortest time doing the half-moon, and the longest time holding backwards.

5. Yes. The orientation of your thumb all depends on this. It's really hard to 100% of the time hit the correct up/down if your thumb is not oriented completely horizontally or vertically. You just need to practice more.

6. Practice. You don't have total control of Falcon yet.

7. Why did you number your points with periods and parentheses?

8. Use the SEARCH function more meticulously.
I can't stand the search button it fails on many levels. I'll type in moonwalk and it'll give mea link to a Forumn on page 88 where some guy randomly says "I like to moonwalk LOL"

Tapion Punch: The guy up there says you can't, but you say I can. *Confused*

You're right about the control on falcon kinda. A few of my Suicides was me doing a up-air off stage, and I attempted to do a double-jump knee, but I hit jump too early, under-estimating his aerial lag, and I instead did a Up-air to falling knee to my death, w/o the jump. I know this takes practice. My only real questions were 1-3. For #4 As I typed it I realized boards can't help me too much, since I already read faq's and guides on moonwalk and I still don't get it.

Everyone should know practice helps perfect, no need to tell me such general advice lol.

I'm not incredibly horrid with falcon. And I get kinda greedy when I'm falcon. I only recently started picking him up seriously, and I Got shffl'ing down to an art almost, and wave-landing as well. Wave-land to aerials on platform stages is sexy <3. And I do know how to combo, I just find it incredibly easy to tech chase grab, than Tech chase down-air. But At certain %'s on Space animals, I'd really like the Down-air and I needed to know if I could follow it by eye sight 24/7, instead of trying to predict and randomly guess Tech chases Like I have to do with Zelda.

7.) Why not?


Thanks for your input.
 

TheManaLord

Smash Hero
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Messages
6,283
Location
Upstate NY
Tapion punch is only when they don't DI.

If they DI those are NOT the percents for a guaranteed falcon punch, I'm pretty sure it's not possible because they can waggle or double jump out of it. IIRC the percents are higher if they DI. And it depends on the DI. There are many variables, but it's likely possible at a certain percent with a certain type of DI. But you'll never be able to guarantee the punch because it'll be too hard to recognize all of these factors as they happen.


And every character has the ability to suicide, a lot, you just need control over your character. This one is play dependent.
 

Zone

Smash Champion
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Messages
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Pensacola, FL
Tapion punch is only when they don't DI.

If they DI those are NOT the percents for a guaranteed falcon punch, I'm pretty sure it's not possible because they can waggle or double jump out of it. IIRC the percents are higher if they DI. And it depends on the DI. There are many variables, but it's likely possible at a certain percent with a certain type of DI. But you'll never be able to guarantee the punch because it'll be too hard to recognize all of these factors as they happen.


And every character has the ability to suicide, a lot, you just need control over your character. This one is play dependent.
Yea I know the Tapion punch is kinda a guess game in that sense. I just wanted to know for the friendlies fun factor.

And I know every character has the ability to suicide -.-;. What I'm saying is I think Captain falcon is more prone to it, since he likes to be off stage, and he falls fast.

It's really freaking hard to suicide with Samus or Peach. So not everyone has the same level of suicide count possibilitys vs others.
 

TheManaLord

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Suicides happen because of mistakes or because you don't have control of your character. There may be different learning curves for different cares for the latter, but that doesn't matter.

Any other questions?
 

Zone

Smash Champion
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Suicides happen because of mistakes or because you don't have control of your character. There may be different learning curves for different cares for the latter, but that doesn't matter.

Any other questions?
No, but thanks for the input, I only had those few questions on my head from a few friendlies I had. So you do admit some characters are more prone to possible suicide compared to others. Of course everyone controls their own Suicides >.>; But some characters are more likely to happen than others.

EDIT: Even if it is on a learning curve, you can't base a whole hypothesis on just the pros who make very small amounts of errors, with the chars, but everyone in general.
 

abit_rusty

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I have to be honest, when I first started with CF I SD'ed countless of times...but that was when I couldn't control him. Even now I SD randomly for some stupid mistakes...so I think it does depend on the player (but I have heard input from other players that they felt CF was tough to control at first). When I first started falco or marth, I barely SD'd compared to that of CF.
 

Zone

Smash Champion
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Location
Pensacola, FL
I have to be honest, when I first started with CF I SD'ed countless of times...but that was when I couldn't control him. Even now I SD randomly for some stupid mistakes...so I think it does depend on the player (but I have heard input from other players that they felt CF was tough to control at first). When I first started falco or marth, I barely SD'd compared to that of CF.
yea since he is harder to control than said Marth PEach Samus, he's prone to kill himself more by overall general players. That was my only point, Not blaming my mistakes solely on that captain falcon as a character. I know that *I* Suicide with him. I just think he's one of those characters that take more risk, and harder to handle in general(Which promotes suicide)
 
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