bertbusdriver
Smash Ace
Non-techchase stuff. In the interest of keeping information accurate and easily accessible rather than having ppl asking the same questions over and over again. Some of this information is in the index thread, but i figure this way all of the "guaranteed stuff" can be aggregated.
ppl who know, please contribute w/ percents and DI-dependency. I'll update the thread as much as necessary
DISCLAIMER: a lot of non-guaranteed stuff works in melee. If you start doing the semi-guaranteed stuff everytime you have a grab at certain percent, eventually your opponent will figure out the DI to get out of it if there is one. don't let this guide stunt your creativity/swag. No one wants to see a boring falcon.
Sheik
uthrow -> knee
Fox
uthrow-> knee
NOT SURE. around 120-130ish
uthrow-> fsmash
starts working around 80ish. Misses if they DI hard away.
Captain Falcon
uthrow -> uthrow
starts working 75ish? Not too sure. I think it stops working around 100 or so. someone who knows, plz clarify.
uthrow -> knee
120ish. can work as early as 90s if they don't DI.
Falco
Jigglypuff
dthrow->knee
Marth
uthrow-> knee
not positive
uthrow-> uair
around 30ish. not positive
dthrow-> knee
not positive, around 120ish?
Peach
uthrow-> knee
Low percent stuff
Ganon
uthrow -> knee
lots of percents. not sure
Doc
Samus
Very little apparently:
Pikachu
dthrow->knee
Ice Climbers
dthrow->knee
ppl who know, please contribute w/ percents and DI-dependency. I'll update the thread as much as necessary
DISCLAIMER: a lot of non-guaranteed stuff works in melee. If you start doing the semi-guaranteed stuff everytime you have a grab at certain percent, eventually your opponent will figure out the DI to get out of it if there is one. don't let this guide stunt your creativity/swag. No one wants to see a boring falcon.
Sheik
uthrow -> knee
true combo at 73% with no di (or di behind)
with di away its about 88%, but you can do it earlier if they jump (which alot of people do)
Fox
uthrow-> knee
NOT SURE. around 120-130ish
uthrow-> fsmash
starts working around 80ish. Misses if they DI hard away.
If they're at too low of a percent to f-smash they're also too low to d-smash. I already said they're the same speed. F-smash actually starts hitting a frame before d-smash but doesn't hit far enough in front to match d-smash's range until the 2nd hit frame making them equal, except if they slightly DI in f-smash could hit when it first comes out and work earlier than d-smash.
If you do an up angled f-smash it's even stronger and will kill outright or send too far to recover when it starts working around 80 unless you're hitting them back across the middle of a wide stage.
Captain Falcon
uthrow -> uthrow
starts working 75ish? Not too sure. I think it stops working around 100 or so. someone who knows, plz clarify.
uthrow -> knee
120ish. can work as early as 90s if they don't DI.
Falco
Jigglypuff
dthrow->knee
Also, having a semi-reliable dthrow -> knee @ the 60-80% range is cool, I think the good falcons just need to get better at reacting to the difference between Jiggs DIing in and away on that, I saw Scar missing it a lot.
Marth
uthrow-> knee
not positive
uthrow-> uair
around 30ish. not positive
dthrow-> knee
not positive, around 120ish?
Peach
uthrow-> knee
dthrow-> kneeuthrow to knee on peach works at like 40%. seriously. most peaches/zeldas don't see that coming the first time.
Also upthrow->knee works about 40%ish like we talked about, and dthrow->knee works about 90%+
Low percent stuff
Ganon
uthrow -> knee
uthrow-> uairUthrow->knee at [again] 80%
lots of percents. not sure
Doc
Samus
Very little apparently:
Speaking of Falcon/Samus, I had to play IHSB at Pound and I was talking to him about it.
This is what he said:
"When you get a grab on Samus, you get something that most Falcon players aren't used to: the fact that Samus can't stay in shield in that situation. You can't really combo off of it, but it's more of a mental tool."
Just putting that out there.
Pikachu
dthrow->knee
haha yeah.... it only seems guaranteed if you Downthrow pika while on a platform or on the side of the stage, when he can't tech
i'm not too sure about Uthrow Uair though, but even if the Uair connects, i don't think he can get another hit after that
Ice Climbers
dthrow->knee
Ironically that's about all you need to know.
After it's SoPo, you can dthrow->knee around 60-80 if they don't DI away.
It really is that easy.