Nate22Hill
Smash Apprentice
how do you do tht???
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Step 1) Dashhow do you do tht???
lol sorry i thought you said forward smash im stupid lol. Yeah i know how to do that i do it all the time, actually get kills off of it when they spotdodgeStep 1) Dash
Step 2) C-stick up
Step 3) ???
Step 4) Profit
You have to read the roll. If he rolls towards you, turn around and grab or jab or dash attack. If he rolls away from you, dash attack, dash grab, falcon kick and raptor boost tend to be preferred options.When playing either FFA for team battle... lots of them seem to come down to me and one of two other people.
At which point I am facing someone who is going to do lot's and lots of role dodging... as in that is his main mean's of moving unless he wants to get on a platform
How to punish? Different tactics for different %?
It takes some practice to get used to dashgrab's range, but it gets really messy online with inputs getting eaten by lag and input delay being a jerk.Played some 2 vs 2 online with a friend last night.
Noticing that... well I can' freaking get combos going.
My dash grab constantly missed making the dthrow ->Uair nearly useless...
I tried the dash attack but that is punishable by quite a few characters dsmash.
Any ideas how to get combos started? If I understand right Falcon's strengths are in large part his air game but I am not making anything out of that.
You have to respect his Fair and Bair but not his side B. Don't try to gimp him unless you can go for the Bair stagespike or Dair when he doesn't have his balloons out. Learn to perfect shield his slingshot and don't stay on the ledge too much.I lost yesterday at my locals against a Villager player. Any tips?
I think there's already been some tourneys on the Falcon skype, you should ask there.Would you guys be interested in a weekly, Falcon only, tournament online? Just a thought, wanna see what y'all think.
So didn't you answer your own question lol ? Use Uair when you can't be punished for it.How i can add to my playstyle shorthop uairs? i've been trying to do them however i dont know in what situations i should use them, however it seems that if you space it well FF uair cant be shield grabbed.
I was meaning for when it's a good moment to use it because three's other ways of punishing other that uair and sometimes there are better options that can't be punished, i was meaning in what situations using SH uairs would be the best option.So didn't you answer your own question lol ? Use Uair when you can't be punished for it.
It's a tool. Captain Falcon's combo game is very fluid, so anything you think can continue a combo should be used. Honestly, I view AC SHNairs more as approach tools than combo tools, but they have their uses. For example, Dthrow>Nair>ACNair>Jab combo works pretty well on some characters, and if your opponent misses the tech you can do a dash attack and get some uairs in, or a Knee if you're good.While messing around in training mode I... I don't want to use the word "discovered" because there is little to no chance a medicore player like myself was the 1st to figure something out... but I was working on low jumps when I naired, and hit the ground before the 2nd kick could land. I comboed (maybe not true) that into a few things.
There is a good chance I may have read this somewhere then forgotten it...
Anyway i this a piece of Falcon's game? How big? Worth practicing? Viable against a target who will actually hit back?
Dumb question:It's a tool. Captain Falcon's combo game is very fluid, so anything you think can continue a combo should be used. Honestly, I view AC SHNairs more as approach tools than combo tools, but they have their uses. For example, Dthrow>Nair>ACNair>Jab combo works pretty well on some characters, and if your opponent misses the tech you can do a dash attack and get some uairs in, or a Knee if you're good.
Yep, AC=Autocanceled.Dumb question:
ACNair? Does that mean Auto-Cancel nair?
And that knee... I have so much trouble sweet spotting it when it counts.
he is a bait and punish. I like to say wait til ur opponent F***s up and then punish accordingly with a dash grab or somesort. He is more Passive aggressive.Is Falcon full-on rushdown in a similar vein Meta-Knight and Sonic, or is He considered Bait-and-Punish, or a mix of the two?
well thats for high level falcon, if your a for glory falcon you just try to run in and grab lol but dont be a for glory falconhe is a bait and punish. I like to say wait til ur opponent F***s up and then punish accordingly with a dash grab or somesort. He is more Passive aggressive.
Yeah, that happens. I've held up for 1 second before jumping and trying to uair, and it still comes out as an usmash. Other characters do this too, but I'm not sure how many or if it's all of them.Just curious, is there some property of falcon's jump that makes it easy to do accidental JC Upsmashes? Like i want to do a quick SH Uair or something but it literally always comes out as a JC Upsmash...
I do not have this problem with any other characters that have the same jump squat frames.
That is good to hear... last tournament with friends (just something with friends, not competitive rules) I threw that tactic out of my game plan to avoid being punished...Yeah, that happens. I've held up for 1 second before jumping and trying to uair, and it still comes out as an usmash. Other characters do this too, but I'm not sure how many or if it's all of them.
Best solution is to wait until you're off the ground before trying to uair.
Captain Falcon's recovery is very linear and telegraphed. In addition, he's is a rushdown character, but he has rather limited and punishable approach options. He's still fast, strong, heavy, has great combos, and kills about 20% earlier than most characters, but with his poor recovery and limited approach options, he's just barely edged out of top 10. If he's not top 15, I'd say he's close.Hello Captain falcon players. I have a question, why is CP not considered A class tier? To me he seems alot better than ness who is A class, and faster more powerful than sonic (who is also A class) with his attacks. Plus he's probably the number one character I see online, it boggles my mind why he's considered B class. Its one thing to be fast, but he;s fast, super super powerful, and has the best grab in the game
Captain Falcon's recovery is very linear and telegraphed. In addition, he's is a rushdown character, but he has rather limited and punishable approach options. He's still fast, strong, heavy, has great combos, and kills about 20% earlier than most characters, but with his poor recovery and limited approach options, he's just barely edged out of top 10. If he's not top 15, I'd say he's close.
You can buffer Uair from a jump, you need to tilt the stick halfway up. If you tilt it too much you'll Usmash, if you don't tilt it enough you'll Nair. Or you can do like Iceweasel said and wait until the end of the jumpsquat before inputting the Uair.Just curious, is there some property of falcon's jump that makes it easy to do accidental JC Upsmashes? Like i want to do a quick SH Uair or something but it literally always comes out as a JC Upsmash...
I do not have this problem with any other characters that have the same jump squat frames.
Thanks for your reply. I see what you mean, but I still think he's atleast as good as Ness or Sonic if not better in rankingCaptain Falcon's recovery is very linear and telegraphed. In addition, he's is a rushdown character, but he has rather limited and punishable approach options. He's still fast, strong, heavy, has great combos, and kills about 20% earlier than most characters, but with his poor recovery and limited approach options, he's just barely edged out of top 10. If he's not top 15, I'd say he's close.
It's AC Nair to jab.Take a gander at 0:40 in this video
https://m.youtube.com/watch?v=0vTjqr_kMFI
Now I'm no falcon noob but I really don't know what The inputs he's doing here are. He's approaching with jab which I want to learn.
Now I've tried fox trot to PP (perfect pivot) but that will face falcon the opposite way. Is he really fox trotting into a dash dance PP? Since that's the only think I could think of.
If correct, would the input be
--->, ---> (foxtrot), ---><--- (singular dash dance), --->(1 frame)<--- (Perfect pivot)
Any knowledge on this appreciated. Very useful tech I want to nail and need to make sure I know what's happening
Not 0:38 mate....0:40 the fox trot into PP jabsIt's AC Nair to jab.
So you're saying that you don't need to dash dance and then PP but rather you can use the last dash on the dash dance as multipurpose for the first input of the PP? That works? crazy. Thanks!In this case the inputs would be
*
Dash forward, foxtrot>dash dance>dash dance cancel (true/perfect pivot)>jab
It's important to let the stick go back to neutral before inputting the jab.
@ Iceweasel the Nair isn't autocanceled, it's land canceled. So it's better to call it LC Nair or first hit Nair for better comprehension.
Yeah I know all that jazz. Just the inputs surprised me with dash dance canceling into PP. Thanks again!Perfect pivotting is just canceling a dash dance really. So you can dash dance 10 times into perfect pivot if you want, or even dash dance into fox trot into dash dance into PP. It needs you to have a very good rythm though