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***falco v puff***

Kason Birdman

Smash Champion
Joined
Aug 6, 2009
Messages
2,240
Location
519, Ontario
the matchup isnt TOO bad IMO. and i actually dont mind playing it anymore.

you want to always take her to a stage with a low ceiling (PS, battlefield works good. i dont like fountain so much in this matchup. but i do like YS for vs. jiggs) the low ceilings calls for lots of shine/utilt/dtilt/usmash off the top kills

Lazers are kind of unreliabe vs. jiggs but can mess up a lot of her aerial movement and bair spam so its good to be reletively campy. you want to put pressure on her sheild but be smart enough to not get grabbed, and if you do be ready with the DI on the uthrow. bair and dair are two really helpful moves in the match imo. when comboeing jiggs shine often sends the jiggs to fair away to continue the combo (stage dependant) so i like to use utilt more commonly, it is a great move vs. jiggs. dont dash attack, sheild grab gg.

some times when recovering a jiggs might try to pound back to the stage, if you space it right and have the right timing this gives you a free fsmash right to jiggs face. which kills at pretty sexily low percentages, certainly on a stage like YS.

just some stuff off the top of my head.. hope i helped. someone correct me if they disagree with anything i said.
 

Melomaniacal

Smash Champion
Joined
Apr 12, 2007
Messages
2,849
Location
Tristate area
I'm mixed on the match up. I used to think it was horrific due to her amazing ability to get Falco off stage and gimp him, and up throw rest kept catching me off guard.

Then I learned that if you play really safe and always keep that rest on your mind, it's not that bad. Dair -> dair -> tech chase combos are really nice to get off.
 

G.L.

Smash Apprentice
Joined
Jul 19, 2010
Messages
181
yeah its a hard matchup but i kind of like it because falco has the ability to force tech chases on puff, which is kind of like a combo. pretty much dont over laser or you'll eat bair alot and try to keep twords the middle of the stage.
 

Kason Birdman

Smash Champion
Joined
Aug 6, 2009
Messages
2,240
Location
519, Ontario
all types of lazering. but its smart to not use your second jump while lazering because if they manage to get an aerial on you they could string you offstage and gimp you since falcos upb is poop.

use the platforms and retreat with lasers but dont just aimlessly spam them. you need to keep your mind open and ready to adjust. follow her with the lazers and lock her down. then when she gets frustrated punish her **** up.

edit: your sig is funny. theres someone from my town that always apologizes to their partner in doubles lol
 

Republican0fHeaven

Smash Ace
Joined
Aug 24, 2010
Messages
776
Location
Lebanon, NH
all types of lazering. but its smart to not use your second jump while lazering because if they manage to get an aerial on you they could string you offstage and gimp you since falcos upb is poop.

use the platforms and retreat with lasers but dont just aimlessly spam them. you need to keep your mind open and ready to adjust. follow her with the lazers and lock her down. then when she gets frustrated punish her **** up.

edit: your sig is funny. theres someone from my town that always apologizes to their partner in doubles lol
Good advice and yeah that is a quote from my friend haha it gets to the point where apologies ruin the ingame communication cause there are so many lolz
 

unknown522

Some guy
Joined
Aug 17, 2005
Messages
8,047
Location
Toronto, Ontario
lasers and b-air are your best friends. Use your lasers to try and force her above you and try your best to control the middle of the stage. If she tries to approach from the ground, or leveled height with you, then back off a bit, but avoid trapping yourself at the ledge, or that could potentially be a gimp. If you're not on FD, then try to waveland around the platform to go around her when she's near ground height.

If you can get close enough, try to set up tech chases with d-air. Her rolls suck, so you can react to it. Try to combo off of throws, since jiggs players like to shield spam and hope that they can get a shield-grab on you. If you decide to pressure the shield, always go behind her. It is incredibly hard to pressure her, because of how small she is and they will almost always try to grab you.

Also, don't throw out random f-smashes or dash attacks when she's on the ground. That'll get you rested OoS.
 

JPOBS

Smash Hero
Joined
Jun 26, 2007
Messages
5,821
Location
Mos Eisley
along with not fsmashing or dash attacking the sheild like unknown said, avoid Doing any high aerials on the sheild because jiggs players who are ballers will rest you OOS for it, and jiggs players who are semi-ballers will upsmash oos and follow up.
You shouldnt be doing high aerials vs most chars anyway but getting rested OOS on aerials sucks more than anything, atleast grabs can be DI'd

Use tons of bair and uptilt
.
 

Republican0fHeaven

Smash Ace
Joined
Aug 24, 2010
Messages
776
Location
Lebanon, NH
along with not fsmashing or dash attacking the sheild like unknown said, avoid Doing any high aerials on the sheild because jiggs players who are ballers will rest you OOS for it, and jiggs players who are semi-ballers will upsmash oos and follow up.
You shouldnt be doing high aerials vs most chars anyway but getting rested OOS on aerials sucks more than anything, atleast grabs can be DI'd

Use tons of bair and uptilt
.
How do jiggs rest OoS against high aerials? Wouldn't they get hit by the aerial? Or do you mean falling aerials that give them enough time to rest while you are L-canceling???
 

JPOBS

Smash Hero
Joined
Jun 26, 2007
Messages
5,821
Location
Mos Eisley
How do jiggs rest OoS against high aerials? Wouldn't they get hit by the aerial? Or do you mean falling aerials that give them enough time to rest while you are L-canceling???
assuming their sheild isnt weak/small for whatever reason, no, high aerials wont poke the sheild, especially if they are tilting it up to prevent just that.

they have ample time to rest OoS during the time period you're falling to the ground and l-cancelling.

late aerials are harder/impossible for them to rest oos because they arent ure when exactly you're going to do it, or what you're even going to do (you could shine instead for example)

but early aerials they can rest on reaction.
 

Druggedfox

Smash Champion
Joined
May 13, 2007
Messages
2,665
Location
Atlanta
Take jiggs to Kongo Jungle 64 and avoid getting stupidly rested (i.e. upthrow/uair/uptilt etc).

Obviously don't rely on this, you should definitely learn the matchup, and there's some good advice in here to help that. Despite that, if it's your counterpick and you don't mind feeling really gay, go KJ64. With no prior practice I tried it against a jiggs player when he counterpicked me there (I switched to falco just for the stage), and despite barely losing I'm confident in the strategy. Why'd I lose? My first sentence: got upthrow rested. You can literally sit there full jumping, platform camping the 4 platforms on that stage. With your dair as your downwards priority, and bair for anything horizontal, you can easily dispatch jiggs on that stage imo.

I'm going to test this more, but that's just a thought that I'm extremely confident works well enough that all jiggs players should be forced to ban KJ64 vs falco, giving you a wider selection of counterpicks.
 

FoxLisk

Smash Lord
Joined
Jun 18, 2007
Messages
1,851
heh. my friend and i are going to a tourney soon, and he mains jiggs and was asking my opinion about counterpicks. he asked if i thought kj64 was a good idea, so we played a match there. i concur with druggedfox. camping beats puff on that stage.
 

Kason Birdman

Smash Champion
Joined
Aug 6, 2009
Messages
2,240
Location
519, Ontario
I always thought KJ was a relatively good stage for jiggs? pretty high ceiling. good camping stage (although i do suppose fox and falco are both better at camping)
 

JPOBS

Smash Hero
Joined
Jun 26, 2007
Messages
5,821
Location
Mos Eisley
KG64 can be a good counterpick, but if you're entire strategy is a gay counterpick, any jiggs worth their salt will just beat you the other 2 games anyway

learn the mu
 

Druggedfox

Smash Champion
Joined
May 13, 2007
Messages
2,665
Location
Atlanta
Time to needlessly directly quote myself:

"Obviously don't rely on this, you should definitely learn the matchup". It's not like I already said that, or anything.

@Kason

Yes, your first thought might tell you it is a good jiggs stage. And true enough, it is a good jiggs stage in general. On the other hand, falco has the perfect full jump for camping the living hell out of her. If falco full jumps while on the top platform, what can jiggs possibly do? Use 5 jumps and some rising pounds? Totally not obvious =PPP
 

Kason Birdman

Smash Champion
Joined
Aug 6, 2009
Messages
2,240
Location
519, Ontario
ah thanks bro for pointing it out. i get it now. and also jiggs has **** recovery on that stage, Falco on the otherhand cant even sweet spot the ledge. Jiggs is also super good at snaging the barrel ect.

but yeah, with that aside I see how it could be a super good/gay stage for falco.
 
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