VirtualVoid
Smash Journeyman
So while pondering the fact Nana does a shorter-than-shorthop jump when you CG I remembered you can get Nana to shorthop straight from an F-tilt guard desync (Tilt analog a bit and press A, Nana jabs and Popo f-tilts) and found some interesting stuff, sorry if some are old but I assume at least some are new and I havn't seen them used.
Video: http://www.youtube.com/watch?v=BbvJKn2vmS8
If you iceblock Nana will land-cancel some of the lag which leads to:
(All shown in video)
1. A quick way to shoot 3 iceblocks on flat ground, can be used for retreating, camping and maybe approaching.
2. A fast way to spam desynced iceblocks on platforms when combined with Popo's platform drop iceblock cancel.
3. If you dash jump the shorthop you get a better way to do iceblock chase compared to spotdodge/roll because Nana will catch up with you much faster
And some unrelated stuff to that:
4. You can input a Nanapult straight from the f-tilt guard (You can't do that from spotdodge and roll) - The timing is a little weird on this one
5. Wobbles posted a desync he called defender in his video (http://www.youtube.com/watch?v=fV3QNpesRYo on 1:52), this can be used in a variety of ways, check the video. (I show smash+roll, smash+jump canceled grab, fsmash to turnaround bair and fsmash to dashing sh fair)
6. F-tilt guard to Nana wavesmash gives you some "safe" range and approach at close distance.
7. A dash attack that cancels a missile from samus can be used to desync, this is very useful in this matchup.
Discuss?
EDIT: Found something else unrelated:
http://www.youtube.com/watch?v=zJ45hDwb2yw
You get this when you do dash back+jump+blizzard almost at the same time (Doesn't have to be shorthop)
It also works with aerials but with a smaller distance.
Video: http://www.youtube.com/watch?v=BbvJKn2vmS8
If you iceblock Nana will land-cancel some of the lag which leads to:
(All shown in video)
1. A quick way to shoot 3 iceblocks on flat ground, can be used for retreating, camping and maybe approaching.
2. A fast way to spam desynced iceblocks on platforms when combined with Popo's platform drop iceblock cancel.
3. If you dash jump the shorthop you get a better way to do iceblock chase compared to spotdodge/roll because Nana will catch up with you much faster
And some unrelated stuff to that:
4. You can input a Nanapult straight from the f-tilt guard (You can't do that from spotdodge and roll) - The timing is a little weird on this one
5. Wobbles posted a desync he called defender in his video (http://www.youtube.com/watch?v=fV3QNpesRYo on 1:52), this can be used in a variety of ways, check the video. (I show smash+roll, smash+jump canceled grab, fsmash to turnaround bair and fsmash to dashing sh fair)
6. F-tilt guard to Nana wavesmash gives you some "safe" range and approach at close distance.
7. A dash attack that cancels a missile from samus can be used to desync, this is very useful in this matchup.
Discuss?
EDIT: Found something else unrelated:
http://www.youtube.com/watch?v=zJ45hDwb2yw
You get this when you do dash back+jump+blizzard almost at the same time (Doesn't have to be shorthop)
It also works with aerials but with a smaller distance.