felixsrg
Smash Cadet
Does anyone know how to fix the invisible model glitch? I tried with changing the animations and the bones but nothing worked, any idea?
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I did.. Maybe I should check my bone refs again.http://www.smashboards.com/showthread.php?t=276883
my guide on how to fix many model swapping glitches. figured i'd put the link here again because quite a few people seem to be having easily fixable problems.
Felixsrg, you're problem is that your new model's BodyM bone is over the old model's EyeYellowM bone. you'll have to move the BodyM bone to a new index through hex to a different bone, the TransN works fine.
Dark Sonic 15, the reason Scizor can't move is because you don't have a TransN bone in it's proper spot.
and AceSe3don, i'm not entirely sure about yours. did you re-link the ThrowN to a real bone through Tabuu? that's fixed a few of my models problem of not being able to grab/be grabbed.
Not really applicable to my issues.Read again yourself. I said pretty much all.
This is the PSA file.[/QUOTE]\Hey everyone guess who's birthday it is??? MINEEEE So ive decided to come out with another beta release of Toad
This is only the fit motion pac file of toad.
That's the price they'll have to pay to use model replacements you see.I'm not sure it's a good idea to mess with fighter.pac since it might cause problems/conflicts for those who want to use many projects.
Count me in for sure. I support this fully and will do my best to helpThat's the price they'll have to pay to use model replacements you see.
Just linking it back to the FSmash shouldn't cause much problems -if Allah wills.-
Hey thinking about fighter.pac...
If this project is so big, why wouldn't we make it a...
Codeset?
A new codeset for Brawl, that uses lots of model replacement characters?
I mean your hack is almost ready, toad is almost ready and My three characters are treated like 1.25 characters cause animations can be traded between them, besides, they don't have that much bones so they aren't hard to make.
If anyone supports this I'll be happy to help you guys.
Especially with the codes.
Besides I have a couple of stages to use, this can be something bigger and better than Brawl+ and the other codesets, because it has permanent modifications.
While other hacks have pretty much the same characters, just edited and stuff, while we can choose a wide variety of stages and characters that were namely and physically changed.
Even if we're a small group of 5 people, we start with it, it's not a problem -if Allah wills.-
Alright!Count me in for sure. I support this fully and will do my best to help
If all this requires is being able make gct and choosing codes, characters, etc then I can help.Alright!
I'm gonna make a thread, I'll try to make the OP look as good as I can make it. -if Allah wills.-
Awsome ^_^If all this requires is being able make gct and choosing codes, characters, etc then I can help.
Think you could check out toads moves and come up with a couple more Ideas. I wanna make toad the best to the fullest extent. Btw if the people who have seen his newest video dinit realise. He IS going to be as light as squirtle. I feel that would be him best. Light as in his power.Info post:
Azelf
Attributes:
Speed: Very Fast, obviously less than Sonic but is very fast.
Gravity: Low.
Air Mobility: Good
Weight: Very low, 40, even lower than Jigglypuff, you might think this makes him weak but think again, that makes him less broken.
Shield Size: 2.5 Very Small.
Attacks:
(All his attacks ARE overpowered, now you see why his shield is too small and he's light? Because I hate broken characters, so that balances things out.)
A Combo: Tail Flails, I don't have to explain.
FTilt: A very interesting attack, here what it is:
--Up: Thunder Punch.
--Side: Fire Punch.
--Down: Ice Punch.
UTilt: Mewtwo's UTilt, more powerful.
DTilt: Iron Tail, just from the name you can understand how powerful it would be, and very useful.
Dash Attack: Small Explosion, Azelf does a small explosion, can be quite spamable cause it's not that powerful but it can kill at higher percentages.
FSmash: Psychic Blast, a star flashes in front of Azelf, and then a big explosion of Darkness appears, depends on where you tilt your Analog stick of course, this is one of his best killer moves.
USmash: Thunder Wave Blast: I can't call it Thunderbolt cause that's a different thing, but it's pretty self-explanatory.
DSmash: This is a quite interesting move, Ice Blast, I know they're all "blasts", it's because again I can't call it Ice Beam anyways, so Azelf goes a bit up and explodes what's below him with ice.
I have another idea for less brokenness cause I think DSmash is broken even after the attribute changes:
Fire Blast: Same as Ice Blast but fire, less broken obviously.
NAir: Electric Field, Mewtwo's Attack, remember it?
FAir: Zen Headbutt, really powerful, he smacks his head onto someone and basically shoopdawoop.
BAir: Confusion, he turns back and shocks the opponent.
UAir: Mewtwo's UAir, similar to Azelf's UTilt.
DAir: Confusion, this one's a lot more powerful.
Special N: Uproar, self-explanatory.
Special Side: No ideas yet.
Special Down: No ideas yet.
Special Up: Teleportation burst. Hurts the opponent while teleporting.
I have no ideas for the other characters yet but this is my info post for all of them.
Awesome!If all this requires is being able make gct and choosing codes, characters, etc then I can help.
Finally :DHEY! sorry i've been busy lately. I'll update this asap
I say let's do it, but here's the problems:Alright everyone, here's my two cents:
[~Idea too awesome to be quoted~]
Anyone with me?
Yeah that's important to know...When you can, link my KC-MM post for GF since it will have the most up to date archive.
Also, when you can, please link this post in the "Quotes of Wisdom"
http://www.smashboards.com/showpost.php?p=11013644&postcount=4158
I have a sheid now the problem is it wont shrinkWhen you can, link my KC-MM post for GF since it will have the most up to date archive.
Also, when you can, please link this post in the "Quotes of Wisdom"
http://www.smashboards.com/showpost.php?p=11013644&postcount=4158
That's not how the animation works. It moves to a specific point in the animation based on the angle you tilt the control stick. Doing that would just make it shrink and grow as you move it.You MIGHT be able to imitate it by going into the Guard animation and scaling that bone down in the animation., by putting a keyframe at the end of the animation that scales that bone to 0.2.
Oh ok ill have to note that when I release him.Gemini, that's because of how Yoshi's shield works. his doesn't shrink, it just gets darker.
You workin on someone over yoshi?I didn't know you were using him over Yoshi....
Oh well.
The only idea I have is bone index swapping. Provided there isn't too many.Then do you have a better solution?
I never heard of that issue before.
Well....Actuallyy....After i renamed the corrupted yoshi folder "Crap" and made a new yoshi folder he worked fine. ^_^" yea but if you still wanna help with toad that would be great. I still need some grab animations, thrown animations, trip, win, entry, and lose animationsGeminiCrossFade@ i well work on toad for you sorry to hear what happen![]()
I thought kangaroogreen sent you that?i well help you dude and do you have wendy koopas files?