Mr.Jackpot
Smash Lord
If you jab reset with dtilt and cancel into another dtilt as quick as possible (like you normally would with a standing opponent), your opponent get knocked down and jab reset again. You can do this over and over again until they are out of reach and use it to control how far they are when they get up and rack up more damage before they get up like a normal jab reset. By making them get up farther away, you can do things like hit with the tip of the bat, YYG and attempt PK Fire more safely while still getting all the options you had before like grab, aerials, utilt, and running up to them for more dtilts (epic
). Remember that while dtilt as very VERY little knockback growth, it does not have completely set knockback, so you will get different results depending on how high percentage your opponent is at.
I think PK fire can do this too, but I actually tested it yet.
EDIT: Changed the title to avoid confusion.

I think PK fire can do this too, but I actually tested it yet.
EDIT: Changed the title to avoid confusion.