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Exten Tuy Mafia: Carbon-14 | Game Over! Who won? : dGames Reject Copy

Xiivi

So much for friendship huh...
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A terrible fate has befallen the small village of Exten Tuy. Once a humble population of twelve, the numbers have now dwindled to five, with two threats remaining. A group of mafiosi and a group of werewolves invaded; luckily the town was able to kill off one of these groups. Sadly, they didn't think to pay attention to whether they had killed the mafiosi or werewolves when burning their bodies at their sacred tower. Now the group has met at this sacred tower once more in order to eliminate the two remaining threats!

This is an Open Set-Up with all roles randomly assigned:

3 Vanilla Townies
1 Town Cop
1 Town Seer
2 Mafiosi OR 2 Werewolves
(determined randomly)

Here are the Role PMs (your NAME will be in the collapse field instead of the Role Name):
[collapse=Vanilla Townie]Tragedy has befallen the sacred village of Exten Tuy! You are one of the last remaining and must put a stop to this before it's too late!

Role: Vanilla Townie
Abilities: Your only abilities are your mind and vote; now's the time to make them count!
Win Condition: You win once all threats to the town are eliminated.[/collapse]
[collapse=Town Cop]Tragedy has befallen the sacred village of Exten Tuy! You are one of the last remaining and must put a stop to this before it's too late! You've studied criminal justice under your late mentor and are almost positive you'll be able to find out if someone is a Mafioso.

Role: Town Cop
Abilities: Each night you may send me the command "Cop: NAME". You will be told if that player is Mafioso OR Not Mafioso. Your sanity is guaranteed.
Win Condition: You win once all threats to the town are eliminated.[/collapse]
[collapse=Town Seer]Tragedy has befallen the sacred village of Exten Tuy! You are one of the last remaining and must put a stop to this before it's too late! You've studied witchcraft under your late mentor and are almost positive you'll be able to find out if someone is a Werewolf.

Role: Town Seer
Abilities: Each night you may send me the command "Seer: NAME". You will be told if that player is Werewolf OR Not Werewolf. Your sanity is guaranteed.
Win Condition: You win once all threats to the town are eliminated.[/collapse]
[collapse=Mafioso]Tragedy has befallen the sacred village of Exten Tuy! And you are one of the two remaining who has been causing it! Along with your partner, "Xiivi", you have helped the townspeople eliminate the Werewolves and gained trust for the time being!

Role: Mafioso
Abilities: You may communicate with your partner at all times provided you document this communication to the game mod. Each night you may send me the command "Murder: NAME". You will be pleased to find this player dead in the morning.
Win Condition: You win once your faction has an undeniable majority rule over the town or nothing can prevent this.[/collapse]
[collapse=Werewolf]Tragedy has befallen the sacred village of Exten Tuy! And you are one of the two remaining who has been causing it! Along with your partner, "Xiivi", you have helped the townspeople eliminate the Mafiosi and gained trust for the time being!

Role: Werewolf
Abilities: You may communicate with your partner at all times provided you document this communication to the game mod. Each night you may send me the command "Murder: NAME". You will be pleased to find this player dead in the morning.
Win Condition: You win once your faction has an undeniable majority rule over the town or nothing can prevent this.[/collapse]

Player-List:
1. KevinM
2. Chaco
3. ChiboSempai
4. Crimson King
5. Airgemini (-Hilt)
6. Omni
7. Tom


Rules:
1) Please enjoy this game and do not act in a manner that would make the game unenjoyable for others! (This includes personal attacks!)
2) The game mod is the game god. However, if you feel the game god happens to be testing your faith by placing an error in the game, then please feel free to point it out!
3) Editing your posts is not allowed, and multi-posting is instead encouraged in its place. Any and all edits will be reversed!
4) If you are allowed to communicate with another player outside of this thread, then please follow the communication instructions within your role PM!
5) Do not quote role PMs or any other form of communication with the Game Mod. Failure to comply will result in a modkill. You may paraphase your role PM as you see fit, but keep everything in your own words!
6) Please confirm by quoting your Role PM back to me. Please do not post in-thread as confirmation. This thread will be unlocked once all players have confirmed.
7) All votes must follow the format of "Vote: NAME".
8) You are not required to unvote, however if you do, then please use the format of "Unvote:".
9) No Lynch is a valid vote target.
10) A lynch will occur when a majority of votes has been reached.
11) If a majority has not been reached, then No Lynch is forced as the lynch target.
12) A) Deadline for the Day Phase will equal a time of ten days.
12) B) Deadline for the Night Phase will equal a time of two days.
13) During any day phase a player may perform the command "Request: Deadline Extension". The deadline will be extended by 2 days. Each player may do this one time throughout the course of the game. If a player dies before using this command, then their allotted time will be added to the first LYLO situation that occurs after their death. The deadline will not be extended for any other reason.
15) Twilight Phase will occur between Day Phase and Night Phase. All living players including those about to be lynched will be allowed to communicate in thread until a death scene is posted.
16) After your death you are allowed to select one of the following as a final remark:
"Go Exten Tuy!"
"Go Mafiosi!"
"Go Werewolves!"
17) You are expected to post at least once every 48 hours. If you are not active for a period longer than 48 hours, you will receive a prod. If you do not post in thread with-in 48 hours of prod, you will be replaced. Multiple prods will result in replacement at moderator's discretion. If you have pre-planned absence, then please notify the game mod ahead of time and you will not be prodded. However if your absence is for an unreasonable amount of time, you may be forcibly replaced regardless of advance notification.
18) Failure to adhere to rules will result in replacement or modkill based on the moderator's discretion.
19) Please avoid using HTML and coloured font in your posts. All colours used in this post are strictly forbidden for use as they are the colours the game moderator will be using.
20) You may ask questions to the game moderator using the command: "@Mod: ___". The game moderator will edit in a response to your post in the moderator colour.
 

Xiivi

So much for friendship huh...
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Day 1 begins.

The group gathers at sacred tower of Exten Tuy to decide who they are burning to death at the sacred tower.

Deadline has been set for February 21, 2010 11:59PM EST.

It's takes 4/7 to lynch!

Day 1 Vote Count 0:
Airgemini: (0)
Chaco: (0)
ChiboSempai: (0)
Crimson King: (0)
KevinM: (0)
Omni: (0)
Tom: (0)
Not Voting: Airgemini, Chaco, ChiboSempai, Crimson King, KevinM, Omni, Tom (:mad: :mad: :mad: :mad: :mad: :mad: :mad:)
 

CT Chia

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Well, my special telepathic link to Xiivi has revealed to me that Omni is a werewolf.

Vote: Omni
 

Omni

You can't break those cuffs.
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YES! It's on like Donkey Kong!

Inactives will get severe boot to the heads. Do not let me catch you.
 

Tom

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even worse, non-contributors will get boots to the balls

im curious to know the last person to confirm. when i sent in my confirmation i saw 2 had already confirmed
 

Chaco

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I was last to confirm, because I didn't get on until eleven.
 

Tom

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ok thx chaco. not being on til 11 helps me rule out stupid **** like "did he organize that with his scum mate" vs "no scum mate to tell him to confirm" so now its a null-tell when it should be a null-tell.

er, i mean

SCUM!!!

Vote: Chaco
 

Tom

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*spins in circles to attract new wild chacos*

I WILL THROW A ROCK THIS TIME
 

CT Chia

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*Wild Chansey appears!*

"Wtf I don't need this ****!" - Tom

*Tom runs away*

*Wild Scyther appears!*

"Wtf I don't need this ****!" - Tom

*Tom runs away*

*Wild Kangaskhan appears!*

"Wtf I don't need this ****!" - Tom

*Tom runs away*

"WHAT IS THIS GUY DOING!?" - Oak
 

Tom

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btw guys here is how it is going to work from now on:

1. tom is town
2. kevinm gets immense brownie townie points from tom
3. tom will never lynch kevinm
4. if kevinm is town, tom cleared him and p much instant win
5. if kevinm is scum, tom wouldnt catch him anyways
6. if kevinm is scum, its up to the rest of the town to catch/lynch him

please understand this is how i must play for optimal scumhunting
 

Tom

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my studied criminal justice under your late mentor tells me that chibo sempai is one of the two remaining who has been causing it!
 

Omni

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who hasn't posted?

air! kevin! :mad:

don't you dare start with this bulllshiiiiit
 

Tom

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@Mod: change the game name to Exten Tuy Mafia: Carbon-14 | Day 1
Done. Please use proper format. :D - Mod

they obviously confirmed their role pm so i doubt they will lurk
 

Crimson King

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I am down for lynching Kevin for being really late. Chaco is also clearly scum.
 

Tom

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cant

kevin's computer is bad right now, he is V/LA for a few days

received this information via text so i could relay it to all his dgames games
 

Omni

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ughhhhhhh. so kevin is V/LA aka USELESS. gay start

Vote: Air
 

Omni

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yea. scum is most likely too afraid to start speaking and leave and opening, or everyone forgot how to start a mafia game.

@Tom: how does Kevin's absence effect your stance or does it effect it at all? my guess is that you were only halfway kidding
 

Tom

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it doesnt affect anything really.

omni, chibosempai what do you think of the idea of having a vanilla townie claim and lynching them? if you are or arent one dont claim, just answer the question.
 

Omni

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you're going to have to explain that. how does that benefit us?
 

Tom

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um the point of my asking you was so that i could see if you can see the pros as well as the cons
 

Omni

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maybe u didnt get it from my post, but i don't see any benefit from sacrificing a townie. lets think this out.

sacrificing a vanilla would put us at 4-2 at night. since there are no mislynching of detectives both of them get to do their job. then it'll be a 50% of scum hitting a detective at Night (2 detectives, 2 vanilla). in the morning, it will be lylo 3-2 with investigations up. even then, we're only going to get "Not Mafia" or "Not Werewolf" so it doesn't help us out much in a lylo situation of the detectives investigate 2 separate people

hrm.

there seem to be specific pros and specific cons. if we do it, we can chance it and have detectives investigate a single person since they can't be bussed in this setup. then in lylo we'll have either a guilty or a clear if they both survive. but if one of them die in the night then we're at lylo with a possible iffy investigation

i think we're better off not sacrificing a vanilla unless you see something i dont
 

CT Chia

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Even after reading Omni's post, I still don't see any plus in doing such a thing, nor have I ever heard of anyone suggesting such a thing in another game before.

You're also suggesting that we have the cop and seer investigate the same person, how do we do this without outting them to be hit by scum?
 

Tom

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@omni: my plan has absolutely nothing to do with having the two PRs investigate the same person on the same night.

@chibosempai: im not suggesting that the cop and fortune teller investigate the same person. omni mentioned that. that is vague pronoun use on your part.

@omni: most of the "cons" you mentioned are not "cons" of my plan but they are cons of the setup itself - my plan doesnt make them happen, and they still exist if we lynch normally.

following that plan, we wont lynch a scum day 1, but the odds of lynching scum day 1 are the same as (if not worse than) the odds of outing a PR to be killed night 1 via a bad lynch. you said there is a 50/50 chance that an investigative PR is killed if we do this - well, there is a 50/50 chance that an investigative PR is killed no matter what we do unless we lynch correctly and then its a 40/60. so my plan doesnt give us those ****ty odds of a PR living, the setup does. but my plan does rid us of the possibility of 100% a PR dying after outing him on a day 1 wagon and he claims to save his skin.

if we find scum today, they will just claim the PR that can bingo in this game, and that PR will have to counterclaim, and then were ****ed because he dies N1 and we have 4 vanilla claims and 1 non-bingo PR claim. if we just lynch a townie today, we dont risk outing any PRs by possibly lynching them or having scum out them (which would make for 100% PR loss).

its better than No Lynching because we are eliminating the claim pool for the scum. if townie lynched and then townie killed, we basically have a mondo advantage.

which reminds me, if that above situation happens (1 townie, 2 PRs, 2 scum), have all townies claim without having PRs identify which they are. if there are multiple PR claims, then have the sketchiest one claim his PR first. basically you will either have 2/3 townie claims are scum with 2 clears or 1/2 townie claims is scum and 1/2 PR claims is scum with 1 clear, and both have their even pros and cons, but its best to sort it out with your power.



chibo if you couldnt see any pros at all in this then you are playing from a textbook paradigm instead of actually thinking about the game. WAKE UP. we will lose this game if everyone thinks the way you do.




I am now interested in hearing what CHACO, AIRGEMINI, and CRIMSON KING think about the proposed strategy, as well as anything else they would like to bring to the table.
 

Tom

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also

@omni: when you think of the value of the PRs, dont just think of their results, but how their claim helps the massclaim and narrows lynchpool as well.
 

CT Chia

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Tom, I'm saying I don't see the advantages to it because if you want to avoid outting a PR on Day 1, then No Lynch is a better option. I neglected to bring this up before to see if someone would bring it up first, and you did - but I don't buy your reason for why No Lynch isn't better. Just so we lessen the claim pool for everyone? You're knowingly throwing away 2 townies into Day 2 with a greater chance of our PR going down Night 1.

You know what's a better idea? No Lynching twice. We'd be going into Day 3 with the same amount of people as your plan but with 2 nights of investigations instead of one, and a lesser chance of scum nailing a PR night one (since the ratio of VT to PR would be 3:2 instead of 2:2 with your plan).
 

Crimson King

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I am now interested in hearing what CHACO, AIRGEMINI, and CRIMSON KING think about the proposed strategy, as well as anything else they would like to bring to the table.
Let me preface this post by saying I skimmed a lot of the large posts because I've been a bit busy today/had a massive sinus attack. I read the shout out at me, but I am have a lot of trouble focusing on all the details. Here is my absolutely basic opinion of your suggestion to lynch a vanilla.

I like your idea a lot, honestly, except for one problem.

With the set-up:
3 Vanilla Townies
1 Town Cop
1 Town Seer
2 Mafiosi OR 2 Werewolves

As of now, mafia has a 2 in 5 chance of hitting a PR. Considering we have two investigative roles, I really have no idea the sanity of the cops, but let's pretend they are both sane and valuable.

K, by killing off one Townie, we reduce the town pool to 4, giving the mafia a 50% chance of hitting someone valuable to us on N1. The problem is we are assuming a lot. If Mafia misses the detectives, then on Day 2 we'll probably have three claims of investigations, which will lead us in different directions. If mafia hits a detective, we'll have two claims for the other role and have to deduce who is correct from there. Point is? It won't matter because a mislynch on Day 2 ends the game. Day 1 requires 4 to lynch (7 total), Day 2 requires 3 to lynch (5 total). If we mislynch the wrong claim on PR, mafia/werewolves win. To me, this is Tom leading us to a pretty awful position, which is pretty damn suspicious.

FOS: Tom

You are doing the exact thing you attacked Omni for following the town-botched Disney Mafia, and that is focus on breaking the game/working the format. You did this in Shaq Mafia but only after a few days of actually playing. So basically, I want you to address my concern with Day 2, which is if Mafia hits the detective toNight, there will be two claims for detective tomorrow. If Mafia misses, we will have 3 - 4 claims to sift through. Regardless, if we mislynch tomorrow, mafia wins.
 

CT Chia

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CK - The sanity of the cop/seer is confirmed, it says so in the OP

Most of your position on what Tom said is similar to mine, in that if we knowingly lynch a townie (always a bad decision imo), there is a greater chance of scum nailing the PRs and what not.

If Tom is going over every possibility and stuff to the point of suggesting we off a known townie, I don't see how he missed the double no lynch situation, which is a similar idea, but a much better situation.

My personal FoS: Tom is also because of how I just can't see the Tom in most games ever wanting to even suggest a plan like this. Tom has shoved it down our throats that No Lynch is a bad decision and that our vote is our only weapon to kill scum and here he is wanting to not use it for that purpose.
 

Chaco

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I, for one, actually think Tom's plan has a lot of merit to it. In an open set up, it really narrows what scum can fake claim. So by having the vanillas claim on D1, it sets aside the PRs for later game. HOWEVER, this can also hurt town a great deal. It has a lot of room for error. With all the PRs known, it gives mafia a good pool to choose from.

Now, what's good is that there are only 3 VTs. But even still, that makes up almost half of the game.

I'd support this idea, because I believe if executed correctly will seal a win.
 

Omni

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I, for one, actually think Tom's plan has a lot of merit to it. In an open set up, it really narrows what scum can fake claim. So by having the vanillas claim on D1, it sets aside the PRs for later game. HOWEVER, this can also hurt town a great deal. It has a lot of room for error. With all the PRs known, it gives mafia a good pool to choose from.

Now, what's good is that there are only 3 VTs. But even still, that makes up almost half of the game.

I'd support this idea, because I believe if executed correctly will seal a win.
i think the idea is to have one vanilla claim and be sacrificed. having all the vanilla's claim = guaranteed PR death.

i dont think you're thinking this through. also, interesting that you use the term mafia since scum can be either mafia or werewolves.

FoS: Chaco

@Tom: i dont think the lynch pool being narrowed to 50/50 for Day 2 and 3 is solid

if a vanilla is lynched and a vanilla dies N1, then there is only one vanilla and 2 investigators. scum will most likely CC one investigative role and one vanilla role which will give us one cleared pivot but no real advantage. the only outcome i see with this method is that we start Day 2 in lylo with a clear pivot and a 50% to hit scum.

if an investigative role dies N1, then there are two vanillas and one investigative role left. scum will most likely CC one investigative role and one vanilla role again narrowing our Day 2 scum hit % to 50% (PR's) and vanillas 33%. if we get lucky and hit investigative scum on Day 2, remaining scum will kill off final investigative role and whatever investigation he received N1 will carry into Day 3. problem is that there's a good chance we could get "Not Mafia" or "Not Werewolf" meaning our use of PR's have been severely ineffective and we're going into Day 3 with only a 33% chance of hitting scum.

anyway, i agree with the FoS's givin to you.

@everyone: correct me if im wrong, but i think the most effective way to use the PR's in this game is to have them investigate the same person. it either clears or pins a single person, and scum can't CC an investigative role and botch the results with mixed flavor. i've never done a setup that had 2 flavor cops so.. yea.

@Air: you haven't said a word all game. you better be keeping up

what are we going to do about Kevin? i'd rather find a replacement but i doubt we'd find anyone active to take his place. ****s gay
 

Crimson King

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I, for one, actually think Tom's plan has a lot of merit to it. In an open set up, it really narrows what scum can fake claim. So by having the vanillas claim on D1, it sets aside the PRs for later game. HOWEVER, this can also hurt town a great deal. It has a lot of room for error. With all the PRs known, it gives mafia a good pool to choose from.

Now, what's good is that there are only 3 VTs. But even still, that makes up almost half of the game.

I'd support this idea, because I believe if executed correctly will seal a win.
Day 2 will still lose the game if there is a mislynch. Mafia WILL counter-claim the detective(s) no matter what on Day 2, so we have to assume that Tom is town/detective himself for now in order for this plan to not be a straight-up lemming march off the cliff.

I really think we have about as good a chance if we just try to scumhunt rather than just lynch the vanilla to set-up for a hopeful advantage.

That said if I am in the minority on this, I'll back down and volunteer myself to be lynched. I just think Day 2 will present a great showdown for Mafia. If any mafia are even remotely skilled, we will lose this game quite fast.
 
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