Ok, I'm feeling much better today, so maybe I'll be able to be coherent this morning. -_-;
Not saying I completely disagree with everything you're saying, but I do disagree with some points you're making.
Yeah, I'd say we do from the precedent set by previous Smash games..especially Brawl.
First of all, precedent doesn't mean as much as you think it does when we're only 4 games in and the first one was essentially an experiment. I mean, we had a "precedent" of Sakurai making games we liked at Melee, so we had "no reason" to worry about Brawl, and then everyone hated Brawl. Obviously, Sakurai is a bit Miyamoto-esque in that he's more than willing to "upend the tea table" if it suits the vision or design he has in his head.
Second, even if we
do have precedent, that's not a sufficient reason to go into SSB4
expecting to ban things left and right. I mean, we seriously have people expecting and talking about banning
everything that could possibly cause interference day 1. And, they aren't viewed with contempt or as insane. The fact of the matter is that we have to be mature and act with restraint because the mindset a lot of people have about Smash now, that it
should be a model competitive fighter with 0 interference from non-combatant entities and that we should make it as close to Street Fighter as possible without adding health bars
is a self-fulfilling prophesy in that the more we expect to have to ban things, the more we inevitably WILL ban things, whether they are warranted or not.
Pokefloats was a relatively fair stage... sure it benefited certain characters to some extent, but there was nothing terribly bad about it (aside from being able to fall through the stage, which was horrible)
There was nothing terrible about DP, either. There was nothing terrible about a LOT of Brawl stages. And, now, we essentially have a 5 stage list.
It's pretty easy to tell when a stage can kill you with something you can't actively avoid at 80% (port town), or encourage people to run away the whole match (spear pillar, etc) after playing for a couple days.
Ok, that's BS and you know it. It's
exactly the mindset we're trying to avoid in this thread. Can't actively avoid?
Are you kidding? You know when they're coming, they're telegraphed, and not a single transformation has a lack of safe zones. If you can't dodge the cars without interference from your opponent, you have no hands, and if you can't dodge them because of interference from your opponent,
you got outplayed. Circle camping is something that stops the game, which is a special case of stalling and, you're right,
is easy to spot. But, Port Town is a perfectly viable stage that gets WAY too much hate from people who are closed-minded and refuse to actually
learn how to play there.
Smash has options for turning stages/items/etc off... so yes, it apparently is the game's responsibility to conform to the player's wishes, and "you're not playing it right!" isn't really a good argument..
Just because the game has options, that doesn't mean it's
balanced with those options in mind. Every time we make a change from default settings, we're messing with the balance, and that's not something we should take lightly. Items, for instance. We
know because
we've been told that Brawl was balanced with items in mind. And, what happens when we turned them off? All sorts of stupid stuff was possible, mainly things around stage control and the edge. And, what happens when you leave them on? Top tier gets a nerf, all the bottom tiers get a buff, everyone gets new techs (not something balanced for, but a neat side effect), planking is eliminated, stage control is better tested as a skill... the entire game gets more depth. We ***** and moan incessantly about
"we have to add depth, we have to add depth", yet when the option is there, we turn it down. It'd be nice if we just admitted we were children instead of pretending we're making the adult decision.
The fact of the matter is that Street Fighter is not a party game and wasn't designed to be, so if their competitive community tries, either through in-game options or out-of-game rules, to turn it into something it's not, it's not Capcom's responsibility to facilitate that by changing their design. Same here. Smash is a party game first and a serious fighter second.
We are trying to force it into a box. Sakurai is giving us options to make the box at least a bit larger so that it's a better fit, but when
we turn those options down and fail at cramming it into a tiny box it was never designed to fit into,
WE complain and say it's
his fault. No, it's not. It's ours. We have the option to play it more as intended, as a strong competitive fighter that incorporates elements that
aren't just two players beating up on each other, but a radical minority of small-minded players is forcing
everyone to play Street Fighter when they want to play Smash.
No... it's never acceptable for a non-player involvement to decide a match in any sort of tournament setting. This may just be a logic difference between the two of us, but it is incredibly important to control non-player controlled factors in any type of tournament. Otherwise, there's no reason for anybody to travel for a tournament.
And that's just plainly false. As the "wind in golf" example shows, we
do allow for non-player involvement because it allows us to test skills that
aren't just "execution and reaction time". For every non-player element in a game, that's another layer of execution and strategy added to the game. Wind in golf allows for the testing of more advanced physics. We
could eliminate that by building all courses indoors, sure. Hell, the sport is rich enough to do it. -_- But, that would eliminate a layer of strategy and require less from the players.
ALL that's important is consistency. Level of involvement can be literally
anything as long as that involvement allows for consistent results. As long as two players would
always (or nearly always) place the same in relation to each other, it doesn't matter if the involvement is wind, or cars, or items, or anything. The goal of a tournament, we sometimes forget, is to seed players, to find out the ranking as accurately as possible, and if ANY gametype or ruleset or non-player involvement allows for that, then it's acceptable... because at the end of the day,
we only ban things that are BROKEN and have no viable consistent counters. Period.
Also, CP's are specifically debated so that they are not a terrible advantage for any character, so no, they don't decide the match, and are not a good example here.
Not true. There are plenty of characters who, when taken to FD in
any Smash game, get the matchup turned from 5.5-4.5 or 6-4 into 7-3 or 8-2. Fox had matchups like that in Melee. MK has matchups like that in Brawl (not necessarily just on FD). So, in those cases, yes, stages are ENTIRELY allowed to decide a match.
That's why counterpick stages are counterpick stages, so that they can help decide the match.
But, let's be as generous to you as possible. Two players of similar skill are playing a ditto set. Both Marth. But, one is more comfortable playing on Smashville, and one is more comfortable playing on Battlefield, due to preference and amount of practice. On FD, it comes literally down to percent; they don't even take each other's stocks. But, on SV, player A wins, and on BF, player B wins.
That means the stage decided the match. And we allow and encourage this.
So, explain that.
There's no reason to limit the tournament scene (not to mention that this will be impossible) so people can learn the game for a year. The first year of Brawl tournaments were hilarious, and I'm looking forward to that period in this game.
I gave you a reason earlier. Because we're bad people. Because we're immature children who can't handle the power to create their own community and ruleset. Because when we're given the easy excuse of "well, people will lose money on this!", we abuse that excuse to ban everything under the sun. We're incapable of using a modicum of restraint. This is me trying to force us to use that restraint by taking away the easy excuse to ban something by saying "we don't want this to decide a 500$ pot".
I'm looking forward to the first year of SSB4 as well, but I'm
not looking forward to all the bans. And, this is a consistent, rational, logical, and effective way to curtail our childish behavior. Have fun enjoying all the Smashfests and money matches you want during the first year, but leave the serious tournaments for when we know what we're doing. You can have all the fun wacky matches you want without people ******** about a Motion Sensor Bomb screwing them out of money.
Also, Melee had maaaaany tournaments the year it was released, so I'm not sure where that is based.
And, if you paid attention, Melee also didn't have consistent rankings, a set tier list, or a solidified community or player base until about 1.5-2 years in. It had tons of events, sure, but the actual competitive scene wasn't anything significant until the metagame started solidifying almost 2 years in.