EVO 2009: Brawl
Sponsored by AllisBrawl
Full Announcement on AllisBrawl
Why should you attend All is Brawl’s first sponsored national tournament?
1. Rules in line with the community standards
2. The tournament will be run by JV and Nealdt (with a little AlphaZealot on the side). This combination of tournament organizers is the best that Smash has to offer.
3. The partnership with EVO provides Smash with a great prime time venue the likes of which have not been witnessed since MLG’s 2006 season (unless you count other EVO events).
4. Multiple other games available to enter or spectate. View the best players from other games like Street Fighter 4 and Marvel vs. Capcom 2. Meet your traditional fighting game brethren. EVO isn’t just a tournament, it is a gaming convention!
5. This is the weekend after Genesis and Supercon! So let’s say you are heading out west to California for that national tournament, why not stop by Las Vegas while you’re in the neighborhood before heading home? That’s what I plan to do, at least. Make it a couple weeks to remember by hitting two top flight amazing tournaments in back to back weekends.
Tournament Details
Location: The tournament will be held at the RIO Hotel and Casino in the fabulous Las Vegas, Nevada.
Date: Between Friday, July 17th, and Sunday, July 19th.
You can register for this event here (note, you must enter online)
The entrance fees for this event are as follows:
Venue Fee (before May 31st): $30
Singles Registration: $15
Doubles Registration (per team): $25
Total package for just entering Brawl (before May 31st): $57.50
Total package for just entering Brawl (after May 31st): $77.50
The venue fee is raised from $30 to $50 after May 31st, so register early to save money on both airline tickets and registration fees. The cost of this tournament ($57.50 before May 31st) is in line with other national scale tournaments scheduled in the future like Genesis ($80 total package, $50 Brawl only) and in the past like Melee FCD ($75) and OC3 ($60).
REGISTER EARLY, CLICK HERE TO REGISTER!
Additionally, if desired, there are other games that you can enter for at $10 each if your interest is peaked, they are:
Street Fighter 4
Soul Caliber 4
Marvel vs. Capcom 2
Street Fighter HD Remix
GGXX Accent Core
Street Fighter 3rd Strike Teams
Our goal attendance number is 200 entrants and 100 teams. If we make this goal there will be at least $5,500 in the pot for this event. We will be using a scaled payout system based on the number of attendees, the payouts are as follows:
Singes Payouts
100 entrants or less
1st: 60% = $900 (if 100 entrants)
2nd: 30% = $450
3rd: 10% = $150
Between 101-150 entrants
1st: 60% = $1350 (if 150 entrants)
2nd: 25% = $562.50
3rd: 10% = $225
4th: 5% = $112.50
Between 151-200 entrants
1st: 48% = $1,440 (if 200 entrants)
2nd: 22% = $660
3rd: 14% = $420
4th: 8% = $240
5th: 4% = $120
5th: 4% = $120
201 entrants or higher
1st: 46% = $1725 (if 250 entrants)
2nd: 20% = $750
3rd: 12% = $450
4th: 8% = $300
5th: 5% = $225
5th: 5% = $225
7th: 2% = $112.50
7th: 2% = $112.50
Doubles Payouts
50 teams or less
1: 60% = $750 (if 50 teams)
2: 30% = $375
3: 10% = $125
Between 51-100 teams
1: 60% = $1,500 (if 100 teams)
2: 25% = $625
3: 10% = $250
4: 5% = $125
101 teams or higher
1: 55% = $1,718.75 (if 125 teams)
2: 22% = $687.50
3: 10% = $312.50
4: 5% = $156.25
5: 4% = $125
5: 4% = $125
BRAWL SINGLES AND DOUBLES RULES
Singles/General
* 3 Stock, 8 Minute Time Limit (If time does expire, the winner will be determined by first stock, then percentage. In the event both are tied Sudden Death will be played out.)
* Best of 3 until Winners Bracket and Losers Bracket Semifinals are reached. Winners and Losers Bracket Semifinals and Finals are best of 5
* No Items
* No stalling (via ledge or otherwise). Any infinite chain grabs must be ended after 300% has been reached as to prevent excessive stalling. Avoiding a reachable position of combat to purposely run the timer is stalling.
* Standing infinites are banned only when used to stall.
* No player/team may counterpick a stage you have already won on earlier in the current set.
* In the event of a dispute, controller ports, colors, and stage strike selection order will be determined by Rock-Paper-Scissors.
* Your controller, settings, and name tag are your responsibility prior to the start of the match. Always check you are using the correct settings and everything is working BEFORE a match is played. If a match is to be restarted due to controller functions or incorrect settings, it must be agreed upon by both parties.
* Any action that can prevent an in progress game from continuing (i.e., freezing, disappearing characters, game reset, touching the equipment, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and will be held responsible for triggering one of these effects or any conduct preventing the match from finishing.
* Metaknight’s Infinite Cape glitch is banned.
* If a player successfully ends the match with either Bowser or Ganondorf’s over B attack by suicide, then the player who initiated the move wins. If a player ends the match by swallowing with King DeDeDe or Kirby, and it counts as a tie the player whom initiated the swallowing wins. Unless the character breaks out prior to death and is shown winning the match. In which case, that stands as the correct result.
Set Format (In Order of Procedure):
1. Players choose their characters for the first match*
2. Players start the stage striking procedure**
3. The first game is played, using the stage chosen during step 2
4. Each Player/Team may announce one stage to be banned during counterpicks
5. The losing Player/Team of the previous match announces the next match’s stage from either the Starter Stage List or the Counter Stage List
6. The winning Player/Team of the previous match chooses their character/s
7. The losing Player/Team of the previous match chooses their character/s
8. Repeat steps 5-7 until the best of 3 or best of 5 set is complete.
*Double blind character selection may be called for the first match. In which case the players will each write down their characters on a sheet of paper and exchange them.
**One Player/Team will strike 1 stage, then their opponent will strike another 2 stages, leaving 2 stages in which the first team will strike 1 leaving one to be played on.
Neutral Stages:
* Battlefield
* Final Destination
* Smashville
* Yoshi’s Island (Brawl)
* Pokemon Stadium(Melee)
Counterpick Stages:
* Delfino Plaza
* Castle Siege
* Battleship Halberd
* Frigate Orpheon
* Rainbow Cruise
* Brinstar
* Lylat Cruise
* Jungle Japes
Doubles
Same standard rules and stages as singles.
* Stock sharing is allowed.
* Team Attack is on.
* In team matches, the ports will be selected in a 1221 fashion. Meaning a player from Team 1 (if need be Rock/Paper/Scissors can be used to determine this Team) will select one port first, then both players from Team 2 will make their selection, then the remaining player from Team 1.
* If a player on a team is using a character that might make it tough to determine the teams color (like Sonic, Lucario, or Pokemon Trainer), then either team is allowed to request an alternate color be used prior to the start of the match in order to limit any potential confusion.
Sponsored by AllisBrawl
Full Announcement on AllisBrawl
Why should you attend All is Brawl’s first sponsored national tournament?
1. Rules in line with the community standards
2. The tournament will be run by JV and Nealdt (with a little AlphaZealot on the side). This combination of tournament organizers is the best that Smash has to offer.
3. The partnership with EVO provides Smash with a great prime time venue the likes of which have not been witnessed since MLG’s 2006 season (unless you count other EVO events).
4. Multiple other games available to enter or spectate. View the best players from other games like Street Fighter 4 and Marvel vs. Capcom 2. Meet your traditional fighting game brethren. EVO isn’t just a tournament, it is a gaming convention!
5. This is the weekend after Genesis and Supercon! So let’s say you are heading out west to California for that national tournament, why not stop by Las Vegas while you’re in the neighborhood before heading home? That’s what I plan to do, at least. Make it a couple weeks to remember by hitting two top flight amazing tournaments in back to back weekends.
Tournament Details
Location: The tournament will be held at the RIO Hotel and Casino in the fabulous Las Vegas, Nevada.
Date: Between Friday, July 17th, and Sunday, July 19th.
You can register for this event here (note, you must enter online)
The entrance fees for this event are as follows:
Venue Fee (before May 31st): $30
Singles Registration: $15
Doubles Registration (per team): $25
Total package for just entering Brawl (before May 31st): $57.50
Total package for just entering Brawl (after May 31st): $77.50
The venue fee is raised from $30 to $50 after May 31st, so register early to save money on both airline tickets and registration fees. The cost of this tournament ($57.50 before May 31st) is in line with other national scale tournaments scheduled in the future like Genesis ($80 total package, $50 Brawl only) and in the past like Melee FCD ($75) and OC3 ($60).
REGISTER EARLY, CLICK HERE TO REGISTER!
Additionally, if desired, there are other games that you can enter for at $10 each if your interest is peaked, they are:
Street Fighter 4
Soul Caliber 4
Marvel vs. Capcom 2
Street Fighter HD Remix
GGXX Accent Core
Street Fighter 3rd Strike Teams
Our goal attendance number is 200 entrants and 100 teams. If we make this goal there will be at least $5,500 in the pot for this event. We will be using a scaled payout system based on the number of attendees, the payouts are as follows:
Singes Payouts
100 entrants or less
1st: 60% = $900 (if 100 entrants)
2nd: 30% = $450
3rd: 10% = $150
Between 101-150 entrants
1st: 60% = $1350 (if 150 entrants)
2nd: 25% = $562.50
3rd: 10% = $225
4th: 5% = $112.50
Between 151-200 entrants
1st: 48% = $1,440 (if 200 entrants)
2nd: 22% = $660
3rd: 14% = $420
4th: 8% = $240
5th: 4% = $120
5th: 4% = $120
201 entrants or higher
1st: 46% = $1725 (if 250 entrants)
2nd: 20% = $750
3rd: 12% = $450
4th: 8% = $300
5th: 5% = $225
5th: 5% = $225
7th: 2% = $112.50
7th: 2% = $112.50
Doubles Payouts
50 teams or less
1: 60% = $750 (if 50 teams)
2: 30% = $375
3: 10% = $125
Between 51-100 teams
1: 60% = $1,500 (if 100 teams)
2: 25% = $625
3: 10% = $250
4: 5% = $125
101 teams or higher
1: 55% = $1,718.75 (if 125 teams)
2: 22% = $687.50
3: 10% = $312.50
4: 5% = $156.25
5: 4% = $125
5: 4% = $125
BRAWL SINGLES AND DOUBLES RULES
Singles/General
* 3 Stock, 8 Minute Time Limit (If time does expire, the winner will be determined by first stock, then percentage. In the event both are tied Sudden Death will be played out.)
* Best of 3 until Winners Bracket and Losers Bracket Semifinals are reached. Winners and Losers Bracket Semifinals and Finals are best of 5
* No Items
* No stalling (via ledge or otherwise). Any infinite chain grabs must be ended after 300% has been reached as to prevent excessive stalling. Avoiding a reachable position of combat to purposely run the timer is stalling.
* Standing infinites are banned only when used to stall.
* No player/team may counterpick a stage you have already won on earlier in the current set.
* In the event of a dispute, controller ports, colors, and stage strike selection order will be determined by Rock-Paper-Scissors.
* Your controller, settings, and name tag are your responsibility prior to the start of the match. Always check you are using the correct settings and everything is working BEFORE a match is played. If a match is to be restarted due to controller functions or incorrect settings, it must be agreed upon by both parties.
* Any action that can prevent an in progress game from continuing (i.e., freezing, disappearing characters, game reset, touching the equipment, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and will be held responsible for triggering one of these effects or any conduct preventing the match from finishing.
* Metaknight’s Infinite Cape glitch is banned.
* If a player successfully ends the match with either Bowser or Ganondorf’s over B attack by suicide, then the player who initiated the move wins. If a player ends the match by swallowing with King DeDeDe or Kirby, and it counts as a tie the player whom initiated the swallowing wins. Unless the character breaks out prior to death and is shown winning the match. In which case, that stands as the correct result.
Set Format (In Order of Procedure):
1. Players choose their characters for the first match*
2. Players start the stage striking procedure**
3. The first game is played, using the stage chosen during step 2
4. Each Player/Team may announce one stage to be banned during counterpicks
5. The losing Player/Team of the previous match announces the next match’s stage from either the Starter Stage List or the Counter Stage List
6. The winning Player/Team of the previous match chooses their character/s
7. The losing Player/Team of the previous match chooses their character/s
8. Repeat steps 5-7 until the best of 3 or best of 5 set is complete.
*Double blind character selection may be called for the first match. In which case the players will each write down their characters on a sheet of paper and exchange them.
**One Player/Team will strike 1 stage, then their opponent will strike another 2 stages, leaving 2 stages in which the first team will strike 1 leaving one to be played on.
Neutral Stages:
* Battlefield
* Final Destination
* Smashville
* Yoshi’s Island (Brawl)
* Pokemon Stadium(Melee)
Counterpick Stages:
* Delfino Plaza
* Castle Siege
* Battleship Halberd
* Frigate Orpheon
* Rainbow Cruise
* Brinstar
* Lylat Cruise
* Jungle Japes
Doubles
Same standard rules and stages as singles.
* Stock sharing is allowed.
* Team Attack is on.
* In team matches, the ports will be selected in a 1221 fashion. Meaning a player from Team 1 (if need be Rock/Paper/Scissors can be used to determine this Team) will select one port first, then both players from Team 2 will make their selection, then the remaining player from Team 1.
* If a player on a team is using a character that might make it tough to determine the teams color (like Sonic, Lucario, or Pokemon Trainer), then either team is allowed to request an alternate color be used prior to the start of the match in order to limit any potential confusion.