- Aug 24, 2014
- Switch FC
Forest's Entrance - Beyond the purlieu, no words can save you
Stood tall and proud above the small town of Decretoria is the mighty Yggdrasil, the World Tree, which has grown at this site for millennia.
Located inside the great tree is a vast, sprawling labyrinth, wherein untold creatures of ferocious strength are said to roam freely, attacking all who dare violate their territory.
As a result of the great danger posed by the Yggdrasil Labyrinth, for centuries none have been permitted to approach Yggdrasil, by order of the Magistratus, the leaders of Decretoria.
One day, however, the Magistratus issued a proclamation throughout the continent: All adventurers seeking to test their strength are invited to enter the Yggdrasil Labyrinth, and explore its depths.
Countless challengers from all corners of the earth flocked to Decretoria, seeking to uncover the mysteries of Yggdrasil and achieve endless fame and fortune... but most emerged clinging to life by a thread - if they were lucky.
...You are another in this long line of explorers who seek to solve the mysteries of the labyrinth. Your goal is to find and tame the most powerful beasts that roam its grounds - the fearsome FOEs.
FOE - short for Formido Oppugnatura Exsequens - "the pursuing terror about to attack". You must use your exploring skills to track down and eliminate these beasts, before they surround and destroy you.
But be warned - they possess several cunning tricks that will not make your job easy. Some say they can disguise their true forms, possibly even being able to appear as fellow adventurers. Keep your wits about you.
If your resolve is set, then carry onward - the Labyrinth beckons...
Explorers' Guild - If your wits you seek to test, to gather here is your first quest
Hm? New faces, eh? If you're here to explore the Labyrinth, then you've come to the right place. This is the Explorers' Guild.
Here you can recruit adventurers into your guild, and team up to tackle the Labyrinth. You can't enter the Labyrinth without at least seven people in your party, but the more the merrier - you can aim for as many as 11 or even 15 people, if you can find enough people brave, or perhaps foolish, enough to join you.
So, first things first - you'll need to gather together all the people you want to join your guild, and get them to register themselves here. Good luck...