Ayaz18
Smash Champion
this thread is made by me to help all aspiring Falcon main's escape the N00b level of play. But what is the nub level? does it have to deal with techs and reliable moves? NO! If you are familiar with my Falcon rants you'll remember that I say the best Falcon main's are going to be generally good players as well, meaning if they took up Shiek for instance they would also be good with her because their fundamental play-style is advanced and has evolved beyond the N00b level. So this thread is to help all Falcon main's become generally good players, this will not be just a rant that people respond to by saying "good read" or something, I want to help people along this transition, so post video's of your Falcon and let's all work together to spot patterns in your gameplay style, If you can't get a video footage of yourself you can send me your replay data by adding my FC as well as my brawl code.
Rock-Paper-Sizzors
Brawl essentially comes down three basic actions: Mobility, Offensive actions, and Defensive actions. Once you understand these options you have escaped N00b level, now I know that you're probably thinking "well I know that you can attack, defend, and move, so does that mean I'm able to take out meta-knight?" the answer is no. There is MUCH more to these simple options, and I will give an example that relates to the heading; If I play somebody in R-P-S I have three choices, each choice is equal in strength making the game completely balanced, the only thing that makes the difference in the game is the player and how well he/she can read the other player. If I choose Paper and you choose Rock, I win however, you must ask yourself if the match I won has any bearing on what I'm going to choose for the next round? does the first round make me confident that paper is the best enough to make me choose it a second time? or am I thinking I'm lucky and am going to switch to sizzors? or could I go Rock and use the very option that I beat you with? These same questions apply to Brawl, and many people overlook these questions when they shouldn't be. In Brawl these question's should be asked on EVERY movement you do, this makes you a better mind-reader and less predictable. Let's give another example that follows the R-P-S example but in Brawl this time; I get hit in the air and am falling within attack range, you follow with an Uair but I airdodge. Again later this same match I am hit in the air, you follow with Uair again and I AD again. At this point you should relize that I am probably not paying attention to my options, and am just assuming that your going to try and follow up with an attack. THIS is when your options come into critical play; in the same senario instead of attacking predict my AD and PUNISH it with something more devastating like a knee. This at seems dumb at first but when you start examining you're gameplay you'll understand that there is SOOO much more room for improvement.
Rock (Offensive Options)
Later..........
Paper (Mobility options)
Later...........
Sizzors (Defensive Options)
Later...........
Well tell me what you guys think, this is going to be updated pretty slowly (I got exams coming soon) so this won't update greatly every day. and Post vids so we can examine and discuss what better options are in different situations
Example:
Q:"when I have a stock lead but am at high percentages all I do is hug the ledge and wait for the inevitable, how do I overcome this? are there any better options?"
A:Yes, there are many more options other than sticking to the ledge, you probably are tempted too because your opponent has invicibility frames, a better tactic to simply run away. Usually your opponent wants a quickie so they'll have a "tunnel vision" of using offensive options all the time, it's your job to pick defensive/evasive options and punish his stupidity.
Rock-Paper-Sizzors
Brawl essentially comes down three basic actions: Mobility, Offensive actions, and Defensive actions. Once you understand these options you have escaped N00b level, now I know that you're probably thinking "well I know that you can attack, defend, and move, so does that mean I'm able to take out meta-knight?" the answer is no. There is MUCH more to these simple options, and I will give an example that relates to the heading; If I play somebody in R-P-S I have three choices, each choice is equal in strength making the game completely balanced, the only thing that makes the difference in the game is the player and how well he/she can read the other player. If I choose Paper and you choose Rock, I win however, you must ask yourself if the match I won has any bearing on what I'm going to choose for the next round? does the first round make me confident that paper is the best enough to make me choose it a second time? or am I thinking I'm lucky and am going to switch to sizzors? or could I go Rock and use the very option that I beat you with? These same questions apply to Brawl, and many people overlook these questions when they shouldn't be. In Brawl these question's should be asked on EVERY movement you do, this makes you a better mind-reader and less predictable. Let's give another example that follows the R-P-S example but in Brawl this time; I get hit in the air and am falling within attack range, you follow with an Uair but I airdodge. Again later this same match I am hit in the air, you follow with Uair again and I AD again. At this point you should relize that I am probably not paying attention to my options, and am just assuming that your going to try and follow up with an attack. THIS is when your options come into critical play; in the same senario instead of attacking predict my AD and PUNISH it with something more devastating like a knee. This at seems dumb at first but when you start examining you're gameplay you'll understand that there is SOOO much more room for improvement.
Rock (Offensive Options)
Later..........
Paper (Mobility options)
Later...........
Sizzors (Defensive Options)
Later...........
Well tell me what you guys think, this is going to be updated pretty slowly (I got exams coming soon) so this won't update greatly every day. and Post vids so we can examine and discuss what better options are in different situations
Example:
Q:"when I have a stock lead but am at high percentages all I do is hug the ledge and wait for the inevitable, how do I overcome this? are there any better options?"
A:Yes, there are many more options other than sticking to the ledge, you probably are tempted too because your opponent has invicibility frames, a better tactic to simply run away. Usually your opponent wants a quickie so they'll have a "tunnel vision" of using offensive options all the time, it's your job to pick defensive/evasive options and punish his stupidity.