LiteralGrill
Smokin' Hot~
SmashCapps hopes this guide can help Marth players and inspire viewers to give the character a try. To keep up on all things Smash be sure to follow him on Twitter.
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Part one of at least a two part series, I assume the more complex stuff will come. People gotta start at the beginning.Those 2 hit combos. Mind blowing.
When's the patch where actual combos can happen ?When's the patch for the double fair?
Nope. landing u-air combos, landing n-air combos, jab combos, throw follow ups. Thatspretty much all of it.Part one of at least a two part series, I assume the more complex stuff will come. People gotta start at the beginning.
Not really combos, more like strings really which is what a lot of smash "combos" are to begin with even Melee. You want real combos? play Street Fighter with 1-frame links.Those 2 hit combos. Mind blowing.
In the original sense of how combos were started (in SF2) Smash doesn't really have any combos. I think it's silly to compare the combo systems of two different games that don't play anything like each other also but This guy seems to love comparing Melee and SSB4 so much so I thought I'd give him an example of a game with true combos.It's silly to compare 'combos' here to SF or Melee, or whatever.
That's like saying SF4 is dumb because you can't combo like in UMvC3.
Interesting video, by the way. Looking forward to hitting the lab with Marth again.
A combo is a chain of moves that is not escapable. These exist in smash 64... A LOT. Ever seen Isai? Yeah... (hence the combo counter in training mode.. DUHH)In the original sense of how combos were started (in SF2) Smash doesn't really have any combos.
And that isn't the majority of "combos" in the other Smash games?A combo is a chain of moves that is not escapable. These exist in smash 64... A LOT. Ever seen Isai? Yeah... (hence the combo counter in training mode.. DUHH)
They exist a bit less in melee, but still exist. 4-5 hit true combos are still a thing.
They don't exist hardly at all in brawl
In smash 4 the combos are boring and involve stuff like utilt x 3 or dthrow fair fair fair.
You're an idiot. Not even going to bother linking videos to prove my point because you wouldn't watch them anyway.And that isn't the majority of "combos" in the other Smash games?
Not really. Sure falling up air leads into things, but you will rarely get it on people and other characters have more reliable characters.Marth has quite a lot of true combos, even if they are mostly two hits here and there. Falling up air leads into a free Tipper FSmash on the entire cast ranging from 20% - 50% respectively depending on the character / weight. He's also got foot stool combos from falling Up air as well, which leads into more guaranteed stuff letting him get kills as early as 70-80% starting all the way from 50%, sometimes even less depending on the character. People definitely shouldn't underrate Marth like that. He's gotten a whole lot better since this patch fixed his landing lag off of every aerial, letting him do combos that weren't possible period till now. Oh, I might as well also add that if you're on a ledge against Marth, one simple fair could net him 36% for free as well since you can't tech tumbles from a ledge.
You can sit and wait for a patch that makes Marth the character you've always dreamed of; or you can start to put some effort and become a competent player for once.when are they gonna come out with a patch that makes marth good again?
lol I know who isai is and I've seen him play my point still stands: smash combos are generally very simple and don't consist of very many hits your criticism of having two hit combos is irrelevant. Get a life dip****You're an idiot. Not even going to bother linking videos to prove my point because you wouldn't watch them anyway.
Do it yourself.
1. youtube.com
2. search "isai smash 64"
3. Profit
He does a heck of a lot more than utilt.
Um, what? Marth could never win matches by standing still in Melee, though I don't know about Brawl. The problem is that some characters outrange him when range is supposed to be his thing, and why call Marth's chaingrabs on Fox on FD a pseudo 0-death? Pretty sure there can't be a fake 0-death, it's either a 0-death or it's not.If you get more than a 2-3 hit combo in every smash game, except smash 64, it means you outplayed your opponent at some point and read something right.
That or you got a infinite or a psuedo 0-death, Marth v Fox on FD in Melee.
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Dunno why people are still complaining about Marth not having double fair so he can wall the cast out, outside of top tier, and get super polar match-ups.
He got buffed, and Lucina, in speed and power in many areas where it really does help him out and give him more of an edge.
He can be a spacing god, just not to the point where he can literally win by standing still like he could sometimes in Melee and Brawl.
Standstill against Lugi/Mario/Dr. Mario etc.Um, what? Marth could never win matches by standing still in Melee, though I don't know about Brawl. The problem is that some characters outrange him when range is supposed to be his thing, and why call Marth's chaingrabs on Fox on FD a pseudo 0-death? Pretty sure there can't be a fake 0-death, it's either a 0-death or it's not.
Nah, when stuff is done by groups instead of more individual efforts I like to use their banners when possible
Seems more like a Luigi/Mario/Doc specific problem.Standstill against Lugi/Mario/Dr. Mario etc.
Just stand still and react to what they do, they can't do anything other than use pills/fireballs which you can deal with easily.
The Marth v Fox thing is always a 0-death if Marth never screws it up, and it is hard, but you know, **** happens.
It extends further than that.Seems more like a Luigi/Mario/Doc specific problem.
I've seen sets of Luigi vs. Marth and Doc vs. Marth. In one of those sets was the Marth player standing still and it was only working because the Luigi player was extremely inexperienced and was doing nothing but approaching with wavedash>downsmash.It extends further than that.
I never understood why people were so crazy about combos. To me it feels like they take a lot of the creativity out of the game when you can just easily say "well this is the most optimal thing to do everytime I get a grab".Those 2 hit combos. Mind blowing.