TaFoKiNtS
Smash Lord
- Joined
- Jul 21, 2005
- Messages
- 1,027
I would beg to disagree and it seems to me that we have very different opinions on what a hard read can be. What you present is an all-in situation that will make it seem like I will die if I'm incorrect. There are hard read situations that are very different and what I'm stating is that there are situations in which risk/reward can shift into going for a harder read rather than playing purely safe. (I do think we are confusing terms here and talking over each other in semantics)..Very false dichotomy here. Usually hard reads put you out of position. At best if you miss, things revert to neutral, at worst the tables are turned on you. For example: Say your opponent has been doing the same thing with his approaches all match. You theorise correctly that the thing that would beat it would be wavedash back > attack. A hard read would be to wavedash back forward smash, something that would be a deep committal on your part. If this didn't work, then your opponent would likely be in a position to punish you. Conversely, a soft read would be to wavedash back > safe option. In Marth's case (as I am a Marth main if you couldn't tell) would likely be a dtilt. If the dtilt lands you can often convert it into a grab, and if nothing else you can press forwards and take a bit more stage. If this didn't work, you would likely not be punished afterwards seeing as it is safe. So yeah, a forward smash would have been nice, but you risk opening yourself up for something just as bad or worse. If things go well with the safe option, you can actually convert it into something quite good (like a grab) that actually isn't much worse and in some cases could even be better, all without taking as much of a gamble.
I would give the example of Falcon dittos on a stage with platform. Let's say you have the chain grab on your opponent who is at 40-50% (basically a percentage in which uthrow --> uair is not really feasible). I can try to aim for a regrab scenario which would give me ~10% or aim for a stomp --> knee that gives me 40% and a potential kill. The stomp read is more of a dedicated read, but if I'm wrong, I still have control of the situation (perhaps a little less). If I go for another grab, this could lead to a damage cap of them getting on a platform or using some SDI/DI tactic to get them out. In this case, I think it's better to go for a stomp.
And yes, I agree with this assessment for the most part, which is why I said I agree with your overall premise, but I also wanted to add an * because there are situations (not-normative) that people should be looking for a read. I'm not saying to always go for reads/predictionsI never said reads were bad. I never said prediction was pointless. I said that reaction > prediction. Sometimes I do go for reads. Sometimes I can feel that, at a particular time, that I need to make a push, but this is not something that is common, and is still likely sub-optimal. In general, making several small victories is greater than landing one big one.
Hbox has a safe methodical approach, but his edge comes from getting reads off of very predictable movement. Jiggs can't inherently cover all of a faster character's options, so some prediction is required, but i digressFirst, I'm not even going to speculate about why Hbox can beat x-players, but I doubt it's because of your claim. I think Hbox is actually really, really talented despite how much people loathe Jiggs and his playstyle. I actually think Hbox plays very safe and methodical, so I really don't see your point there.
From my understanding, you're trying to quantify safe as minimizing risk, which implies some optimal moveset/movement, so I would disagree based on this premise that safe =/= predictable. Yes, there are unavoidable situations, but if that were every case, this game would have been solved. There are many mini-skirmishes that occur in a given game that require you to make a choice that may not cover everything as much as you want.Also, people don't seem to understand the idea that safe /= predictable, or that predictable == bad.
Like I have stated before, there are tons of scenarios in which it doesn't matter if you know something is coming or not, you cannot avoid it.
To the new "Marth" meta, yes I would agree and it is the basis to any game at the root core. I'm not disagreeing with this base premise of your definition of "playing safe" and avoiding fruitless risk as I've stated before.The whole point of my mentality, and really the new school Marth mentality, is to create these situations as much as possible. If a strategy is solid enough, it doesn't matter if your opponent is aware of it or not. Honestly people should re-evaluate why they do the things they do and try to seek these setups for their characters as well. Even if you are heavy on predictions, you want to remove the ability for your opponent to save himself. Also, playing safe does not mean to repeat the same thing over and over just because it is "safe". Most characters don't have many pokes, or great approaches anyways, so you KNOW what they will likely do in the first place. That doesn't mean that they won't still land it. Playing safe just removes the bad, over committing options that, in which case if I was wrong, (which in neutral it's BAD to guess wrong) one would be punished hard for it.
It's much easier to win out in neutral against someone who is risky than someone who is safe. If someone is risky then you just have to be patient. Sometimes they might catch you off guard, but more than likely they will give you all the things you need on their own.
I think we have two different ideas of what "safe" and "risky" are. I'm not talking about randomly Falcon Punching or F-smash spamming repeatedly. I would also say that a person that is slightly risky is harder to work around than a person that plays to what I perceive to be the "safe" option every time.
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