Oh, you're the guy from the other thread that got embarrassed when the Masahiro Sakurai quotes I dug up directly contradicted your points, and petulantly argued those quotes didn't count "because Kotaku".
rofl
Don't make posts like this. Telling someone they got embarrassed is childish. If someone truly was put to shame by the points you made, it'll show and you don't have to say it.
Now, I'll throw my opinion into the thread in a well thought out, educated manner: *deep breath*
NONONONONONONONONONONONONONONONONONONONONONONONONONONONNONONONONONO
NOOOOOOOOOOOOOOOOOOOOOOOOOOONOOOOOOOOOOOOOOOOONOOOOOOOOOOOOOOOOOOOO
NONONONONONONONONONONONONONONONONONONONONONONONONONONONONONONONONONO
NOooooooOOOOOOOOOooooooOOOOOOOoooooo
NOOOO!
There is absolutely no reason to implement what you suggested and the amount of consequences unforseen to you are astounding. For the sake of taking single button press out of a simple and intuitive input, you make it arbitrarly more difficult to shffl, dair out of shield, rar, dash cancel grab etc. While you don't have to hold slightly down to do those things, it is VERY easy to do so on accident. I guarantee you when I rar, I would accidentally wavedash like 30% of the time until I retrained around it. Not to mention the amount of potential bugs that could arise from this. Who knows? You could occasionally air dodge out of your double jump for all we know.
As for the source you keep linking while insisting they prove your point:
The fighting game problem: Oh, the irony, the incredible irony. You realize smash is so popular BECAUSE it doesn't have this problem, right? However, instead of teaching advanced combos and options, smash does away with them altogether. With the slight exception of dacusing and gatling combo (two things I am not very familar with, so maybe they are simple), every single input is simple. There is almost never a time in smash where preforming an action takes more than two buttons. Wavedashing is combining two actions, and removing the bridge between those actions would limit options. Basically, the only way to make smash much more simple is to remove skill cap and depth from the game.
As for the macro, sure why not. Let's put it on the to do list. After the PMDT have indisputably balanced every character the entire game, fixed every tiny bug, made short hopping bindable, removed every unfun mechanic, made 30 tournament viable stages, cured cancer, solved world hunger, brought starbucks to every stressed college student in america, brushed and flossed, and renamed the washington redskins, ma THEN and only then, they'll take the effort to make an optional macro for wavedashing that works for every character.
(anyway, most of my points have been made already anyway. I'm really just posting in this thread in case anyone assumes that because I am in favor of L-canceling being removed that I am also in favor of this)