Quillion brings up a good point. Wavedashing was a fluke and wasn't intentional. So now, after we embrace a glitch in the game, why don't we try to streamline it and actually incorporate it? So far, nobody has given a logical argument against simplifying it other than button space which is legitimate and we can argue about it all day and you may even be right...
The argument of : "It isn't that hard" and "It's always been like that" is a fallacy in of itself thus you are only looking like an elitist idiot:
http://en.wikipedia.org/wiki/Appeal_to_tradition
http://en.wikipedia.org/wiki/Argumentum_ad_populum
sorry, but these don't hold up. Wavedashing is only the way it is because people wanted to preserve the practice time they had gotten in melee in the past (tradition) and learning a new way to do things isn't appealing. Sadly, this is the weakness to the fighting game genre; the public is incredibly resistant to change for no reason other than to keep their practice and remain better than average. It's not malicious or done to hurt others, it's done out of laziness and the idea that it's better just because it's the way they learned it. Wavedashing, whether hard or not to whomever, is the way it is for the sake of tradition, not for accessibility or practicality. Two things which should be the fore-front of game design. Arcane tricks, that don't come naturally or are learned by simply playing the game without a guide or someone telling you how to play, should be rethought and redesigned. It's game making 101 practically.
And no, most people don't just 'stumble' on wavedashing and see the potential and know how to do it.
Oh boy, someone is bringing up fallacies in this thread. *rubs hands together greedily*
Have you actually read the thread? Almost nobody appealed to tradition, that vast majority of arguments were unrelated. Also "because melee" isn't appeal to tradition fallacy for the most part. Nobody is saying "keep wavedashing in because it was in melee" it's "keep wavedashing in because it
worked well in melee." This would be the same as making a pro gun control argument and stating that gun control worked very well in australia.
Also, I am 99% sure no one did an appeal to the people fallacy. If anyone did, it was because they were frustrated; that wasn't their actual point. i.e. "Dude, just give up the argument, everyone disagrees with you."
Ironically, you are using a strawman fallacy by pretending all of our points boiled down to "because it's always been like that" to make you seem right. "So far, nobody has given a logical argument against simplifying it other than button space which is legitimate and we can argue about it all day and you may even be right..."
The arguments FOR wavedashing are as follows.
It's not that hard: In more words, this means that it is as already as simple as it can be without diminishing gameplay depth. There is absolutely no way to make it more simple in inputs without either creating a macro (some would view this as cheating) or making a "shortcut input" that would interfere with other inputs such as RARing or shffling. It's only two buttons and a direction. If you took out the direction, you would remove angles. If you took out the jump, it would prevent you from shielding/rollling etc. If you took out the air dodge, it would prevent jumping.
The only way to make it more simple is to add a macro. If adding a macro is the correct choice, we should also make one for.
DACUS
RAR
Roll
Spot-Dodge
Smash attacks
tilts
directional b moves
etc.
"Wavedashing was a fluke and wasn't intentional. So now, after we embrace a glitch in the game, why don't we try to streamline it and actually incorporate it?" It's not a glitch, it's a coincidence. Because of the way the physics engine was designed, you are able to do that. It wasn't expressively intended, but that's irrelevant. In fighting games, not every single combo was designed to work, but should we ban all unintended combos or bind them to macros? Absolutely not.
Honestly, you are just being lazy. Wavedashing is a very simple in it's own right, and is especially simple when compared to other fighting games.
(oh, and btw.
http://en.wikipedia.org/wiki/Argument_from_fallacy )
I agree with Paquito.
I think L-cancelling is just fine because it's just a little game of timing. If you hate L-cancelling, then you also hate the ukemi because that's also a game of timing.
Wavedashing, on the other hand, goes against the very idea of Smash in the first place: to be a unique, but ultimately simple fighting game where the inputs are simple and the game relies more on what you do with your moves. A physics exploit isn't something that Smash should be built around. Melee SD Remix could balance around it because it's just trying to be a balanced Melee, but with something that's supposedly trying to be like Melee but better but keeping it a physics exploit is the worst kind of game design.
Sure, the momentum-conserving air dodge is a failure of game design (turns an action with a specific but useful purpose into a brainless all-purpose overpowered action), but would anyone here want a hypothetical Super Mario Galaxy 3 to be designed around Yoshi's Infinite Flutter Jump glitch?
- Wave dashing is a matter of timing as well.
- Wave dashing is a simple input with obvious application
- Smash isn't BUILT around wavedashing anymore than it is around any other random tech.
- Project M is trying to be melee, but with better balance and more characters and stages (and more techs).
- Brainless all-purpose overpowered action? Please, explain this, I'd love to hear it. Please explain how the ability to move slightly forwards or backwards in about 6 frames is any of those things.
- "but would anyone here want a hypothetical Super Mario Galaxy 3 to be designed around Yoshi's Infinite Flutter Jump glitch?" Glitches and exploits are kind of like genetic mutation. Mutation has a bad connotation because it is generally a bad thing. Extra limbs, genetic disease, deformities. However, mutations can sometimes produce advantageous things. A glitch or exploit should be judged on if it's good or bad, not on whether it's a glitch/exploit of not. This exploit just happens to be a happy accident.
Also, who are you to decided what goes against the idea of smash in the first place?