So the bulk of my theory is that Smash Ultimate might get an expansion with a story mode as its focus. At the end of the final Smash direct before the game launched, Sakurai showed off the intro cutscene for World of Light, which is the story mode included within the spirits mode in SSBU, the opening cutscene surprised due to how dramatic it was, and because it was voice acted. Fox, Zelda, Marth and Pit all speak in this intro. Overall, however the story doesn't actually ever feature any more voice acting. interestingly, all 4 of those characters are only voiced in game in English and Japanese. Outside of this cutscene only a few characters are voiced in any other language.
I considered that, if we were to get a story mode featuring voice acting, the story itself might focus on characters who can be portrayed in speaking roles both in English and Japanese, such as the aforementioned 4. This is when I started to notice a pattern in the DLC characters. Plant can't talk at all, Joker and Byleth speak the occasional line outside of story scenes, but tend to remain silent, Banjo and Kazooie make animal noises, the Heroes as far as I can tell never talk at all, Terry is... Terry, Min Min speaks Chinese, Steve is silent and Sephiroth speaks only Japanese. Pyra and Mythra were the 1st characters added who could feasibly play a major role in the game's cutscenes. While they break the pattern, there's a reason why them specifically being the ones to do so might be quite interesting which I'll get back to later. Even considering the new characters at launch, only Ken and maybe the Belmonts would make sense in talking roles. It's not so much about whether a character CAN talk, but rather if they are depicted talking enough to hold a conversation. Imagine the difference between Mario and Sonic.
If there was to be a story expansion to Smash, perhaps then, characters who could participate in the narrative and make for exciting reveals during the plot might actually be saved for that, whilst characters who would be expected to stand in the background of scenes and make gestures would find their way into the pass. It'd also be a great opportunity for characters who don't fit the pass format well to make it in. Maybe they don't need a new stage, or a ton of music, or even that they are an Echo fighter. Among the newcomers at launch, only Inkling and Simon had enough content to make up a Fighter Pack (albeit with extras like assist trophies and an echo fighter).
Presumably, a story mode would bring with it more bosses to fight. Currently, the vast majority of Classic mode routes, use Master Hand as their boss, with other bosses being featured on between 2 to 7 routes, perhaps more bosses are planned to replace some of the Classic routes that use M Hand and more importantly, once we have all of them, we get a proper Boss Rush mode. Honestly, it seems strange to me that you can't just boot up the game, choose a character and enjoy fighting any boss in the game immediately, without having to complete a platforming stage and using spirits.
Ok, the elephant in the room... how could the possibly do all this, and Ultimate, and 2 seasons. I'll be referencing this sakurai column from 2007, translated by Source Gaming... bear with me here.
Sakurai discusses the challenging development of the Subspace Emissary.
sourcegaming.info
Sakurai suggests that the original concept for Subspace Emissary is that an entirely different team would handle it, as if it was a different production. So one team on the core Smash game, and another on Subspace. Ultimately they didn't find a team they could trust so SSE was handled in house, with the cutscenes outsourced.
I think there's a chance that they could revisit this concept in the modern era, splitting what is essentially to productions into a game and it's DLC model (and potentially a re-release down the line). But in order to do so, they would need to find a developer who they could trust to handle such a huge task... Ok, hold on to your butts...
- Preferably, they would need to have worked on Smash before, or some other Crossover game
- They would need experience at making levels and writing story
- They would need to have a good working relationship with Nintendo, Sakurai and Namco
- They would need to be capable of working in an assist role with another developer
- They would need to be able to animate in the Smash Ultimate engine
I have someone in mind, Monolith Soft.
They co-developed Smash Brawl and developed the Project X Zone games for Namco. They're highly regarded for their writing and level building skills. They are owned by Nintendo, formally by Namco and have worked with Sakurai before. They assisted on other Nintendo titles such as Zelda, Animal Crossing and Splatoon. They wrote and animated the Pyra/Mythra trailer, the first not written by Sakurai.
In the Pyra/Mythra presentation, Sakurai mentions there was trial and error designing Mythra's costume for Ultimate, but we saw that finalized back in 2018 when it appeared as DLC in Xenoblade Chronicles 2. It seems to me that Monolith Soft have been working with Sakurai in some form for quite some time before this fighter's launch, and that he trusts them with handling cinematics for the series. So why not save Pyra/Mythra for the story mode? Well, perhaps some other Monolith Soft characters are planned for that instead.
I've been thinking about some of this stuff for years so theres probably little thoughts I've had here or there that I've missed, but I just want to hear some opinions from the thread, as Smash fans and as Monolith fans, is this something you think is even possible, would you want this sort of expansion?