Love how you skipped over the part where I said the people who ported XB3D is weren’t part of Monolith Soft and then proceeded to take XB3D’s existence as proof that Monolith Soft can port over X. Meanwhile the person who made the claims about XBX being difficult and expensive to port is the head of Monolith Soft himself so I don’t know what you expect. Yes it is theoretically possible to port X over but Nintendo most likely doesn’t see the value in it. We don’t know how much X cost to make or how difficult it is to port over in a state that Nintendo would be happy with (considering that they seem to be unwilling to port over games without new content as their Wii U Deluxe releases show). All kinds of UI would need to be reworked for everything from readability to Gamepad functionality, online support would have to be revised, performance in handheld mode would have to avoid worsening the pop-in for playability etc. I’m not a programmer but the costs and difficulties could come from anywhere.
But why am I bothering to reply when you’re going to skip every second sentence of this post and respond with a dozen videos and articles that don’t answer anything pertinent to the topic at hand? I just don’t see any point in holding your breath for a revisit to X until the situation surrounding the game’s portability changes.
But why am I bothering to reply when you’re going to skip every second sentence of this post and respond with a dozen videos and articles that don’t answer anything pertinent to the topic at hand? I just don’t see any point in holding your breath for a revisit to X until the situation surrounding the game’s portability changes.