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Elder Scrolls IV: Oblivion

Tr0n

Smash Cadet
Joined
May 23, 2008
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41
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In my room
Hey, haven't seen a thread for the all important Oblivion game. Basically it's probably one of the best RPG's out there. The gameplay is practically endless and the freedom of choice in terms of your character style is amazing.

Platforms: PC, PS3, Xbox 360
Genre: RPG, Action
Rating: M

So yeah just opening up a place for everyone to discuss it.
What's your favourite feature of the game?
Anything you didn't really like about it?
I know I got pretty fed up with all the gates popping up everywhere I went ¬_¬ lol
 

Gerbil

Smash Champion
Joined
Apr 22, 2006
Messages
2,646
Location
Columbus, GA
I loved the game lol. I wasn't a big fan of all the gates either, especially since once you got close, the scenery changed and I am a huge fan of just the regular artwork.

I need to put more time into the game though, and focus on the magics/alchemy. I always do some sort of sword warrior, but by time you reach level 30, the game gets too easy for them.

Man, I'll probably go work on some magic stuff right now lol.
 

Tr0n

Smash Cadet
Joined
May 23, 2008
Messages
41
Location
In my room
Yeah, I know what you mean with the scenery, and you'd have to fast travel somewhere or get really far away before it'd turn back to normal.

Magic was great, I usually prefer stealth when in caves and stuff, good old bow and arrow, and they rarely see you when in sneak mode, but magic ftw also XD
 

bored

Smash Ace
Joined
Jul 17, 2007
Messages
924
If you don't have this game for the PC, it gets boring real fast.
 

#HBC | marshy

wanted for 3rd degree swag
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I own it for the 360 and got months of fun out of it. I don't doubt the PC version is better though, as that seems to be the case with most multiplatform games.

What kind of character do you guys prefer to use? I've gone through the game several times and have tried all sorts of combinations. My favorite is probably a stealthy Dark Elf with magic and bows. I haven't played it in months since I've already played it to death, but I think I've gotten at least past level 45.

Oh, and yeah, the gates suck. I remember being so fed up with them that I would strip naked before entering and run through them as fast as I could. Same with going on a killing spree through the towns.
 

Tr0n

Smash Cadet
Joined
May 23, 2008
Messages
41
Location
In my room
Oh, and yeah, the gates suck. I remember being so fed up with them that I would strip naked before entering and run through them as fast as I could. Same with going on a killing spree through the towns.
LOL sounds like fun.

It's gotta be the Dark Elf for me, anything with "dark" and "elf" in its name has gotta be awesome, plus their fire resistance is pretty handy.
Stealth ftw XD.
 

Crimson King

I am become death
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Jan 14, 2002
Messages
28,982
I love this game. Towards the end, I would do Oblivion Runs, which consisted my me taking off any clothes and armor my character had on, equipping heal spells and running through Oblivion as fast as I can to get the Sigil. One run I did under 5 minutes with the entire population after me. I grabbed the stone, and that entire floor was waiting for me (since the Sigil room is a different instance) it was intense.

I need to get the game installed again, but right after I beat it, my Hard Drive crashed so I never got a chance to do the big game changing mods, which sucks. I did make a few little mods, like houses and such, which were fun to play around with.
 

bored

Smash Ace
Joined
Jul 17, 2007
Messages
924
Another problem with the game is leveling up, It's way too easy. For instance, training conjugation, just keep using a weak spell over and over again, that way you don't lose much magicka. The game is almost perfect, I hope they make a new one.
 

Crimson King

I am become death
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Messages
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A lot of mods will fix issues like that by making training so much harder.

Anyone into any of the total conversions?
 

Organous

Smash Apprentice
Joined
Apr 8, 2008
Messages
81
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New Berlin, WI
I started at Morrowind and I've been a big Elder Scrolls fan since. Both of these games have advantages and disadvantages over each other from what I've seen so far, which I've detailed below. For me, I'm pretty much a mix of all 3. My specialization is in stealth because that's what the majority of my major skills are, but my emphasis is really in the magic. Of course, I certainly don't neglect the arts of combat, though I didn't choose any fighting style for a major skill. I really enjoy being a thief the most, because I enjoy being a ghost in people's minds. Being able to go wherever I want and do whatever pleases me just tickles me greatly. Fighters can only make stuff and bash things. With magic and stealth, I can really do whatever I want with the world.

Size
Definitely seems smaller in comparison to Morrowind. Still fine, but kinda lets me down.

Levels
I agree that it's too easy to level up here. I've barely done anything in the game and I'm already around level 20. I think it's 19, but not sure (roomy's using the 360 right now). At the same time, though, most of my skills are in the 20s and none have reached the 50's, so it could just be my current place in the game doing that.

Resting
I'm truly disappointed that you don't get to rest anywhere like you did in Morrowind. Now not only do you need a bed, but you need a bed that you are officially authorized to use. That reeks of awfulness!

Weapons
The attacking style itself is certainly superior here. However, I'm disappointed that the wepons got condensed so highly . Now there's only blade and blunt. Used to be we had long blades, short blades, blunt, axes, and spears. Anyone who's even played Soul Calibur knows these all work differently and should have their own skill.

Block
Eh, I can live with this. It was automatic back then, and manual now. I suppose that's for the best considering that everything else about blocking is different now. I find no real fault here.

Acrobatics
I must say, this is a very interesting improvement. While all but useless in Morrowind (just higher jumping and mid-air maneuverability), it actually gives new abilities.

Magic
I love this system! Whenever I did magic in Morrowind, I basically just did my Atronarch/Ancestral Ghost trick to let the ghost recharge me rather than sleeping all the time. Now I can actually do this stuff naturally, and that feels great. It makes combat a little easier, too, because I'm able to fight bigger things with all the healing I'll be able to generate. My only problem is that you're pretty much guaranteed for the spell to work, which while it feels more natural, doesn't feel as realistic. I like Elder Scrolls because it's more realistic than other RPGs tend to be, and this part disappoints me. Heck, I'd like to see spells have a random chance of success where the spell could possibly do something other than what you wanted it to do!

Speechcraft
Horrible. Just horrible. You're forced to do 4 different kinds of conversation in a little mini-game. I'm all for putting more involvement into the game, but this isn't the way to do it. It's only slightly better than Morrowind's version because that one was so boring. On a related note, mercantile is essentially the same so I can't complain.

Security
I hate this. It's not that I can't do it, it's that I can do all of them with little trouble. I almost regret making Security a major skill here. A bad lockpicker shouldn't be able to get through the toughest locks in the game. Now, maybe I'm mistaken here. Maybe the "need a key" doors can be picked at high enough levels and maybe the lock levels get easier as your skill increases. That would be a good compensation. It does work out, though, that picks are significantly harder to find in here.

Sneak
Very interesting improvements. I just starting playing this after doing Splinter Cell on the Wii, so I was very intrigued to see the new stealth elements.

Conjuration
I loved being able to summon up an entire army in Morrowind. Now I'm restricted to just 1? Sure, I can soul trap them now, but even if the enchanting system were the same as in Morrowind, it wouldn't make up for this. I know this isn't Baldur's Gate, but I should still be able to have all my creatures working together. I have not gone through the main quest yet (and yet I'm around level 20 already), so I'm sure there's some kind of reason for this.

Alchemy
Much easier to improve and I applaud that. Alchemy was a horrible mess in Morrowind. Not only did you have to travel across the country to reliably get the ingredients you need (I'm excluding purchase because vampires seem to favor this skill), you had to train for the olympics to get it anywhere reasonable. Now it's much easier to improve and use the raw ingredients.

Enchanting
I would've preferred to just make this easier to perform. It was as much of a mess as Alchemy, but at least it wasn't as difficult. Still too difficult to do, though. In order to make anything that wasn't simply another form of training, you had to have exceedingly high skill. I've also buffed out my enchanting skill beyond 100 in Morrowind to get some super-items and I still couldn't get them most of the time. Keep in mind, I have not created any enchanted items in Oblivion because I haven't fully explored it yet. Morrowind scared me off, so I'll get to it eventually.

Guilds
I'm severely disapointed that there are less groups to join, but at least the Thieves Guild seems more realistic. In Morrowind, you could just walk into a guild home, ask to join, and be in. You have to actually work for it here.

Arena
Finally, let me just say that I've beaten the Gray Prince in the Arena and I couldn't be more unhappy about it. I was hoping he'd be like Umbra of Morrowind. Now there was a suicidal brute with some honor, but this guy just depresses me. I'm sure I've spoiled it already, but those of you that haven't beaten the Arena yet, carefully consider whether you want to complete his quest. If you want to earn your title, don't complete it. It seems like more of just a cheaty method. In fact, the whole Arena seemed like something out of Yu Yu Hakusho (no offense to YYH).
 

bored

Smash Ace
Joined
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Messages
924
Yeah, lockpicks are scarce in this game, other than purchasing them from the theives guild or stealing them. It used to drive me crazy when I ran out of lockpicks, but now I've figured a away to do it properly without losing any picks.
 

Tr0n

Smash Cadet
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May 23, 2008
Messages
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In my room
Instead of rest, there is always the waiting function...
Unless you want to level up, which I agree occurs rather quickly.
I never really had a problem with lockpicks lol, always found it funny that you could loot mud crabs with them too XD
 

Crimson King

I am become death
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Messages
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Lockpicking was AWFUL in Oblivion once you get the Skeleton Key. I actually got to like 80 or 90 WITHOUT using the Auto-pick when I learned of the Skeleton Key. Man, I was depressed after that.
 

#HBC | marshy

wanted for 3rd degree swag
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I'm pretty sure that one of the Brotherhood members sold lockpicks
before you killed him of course.
Various Thieves guild fences sell them as well.

An easier way to bypass lockpicking is doing the mission for the shrine of nocturnal (look it up, it's a really easy mission). You get the Skeleton Key, which never breaks and increases security by...40 points? If you want to do it manually, hold a torch up to it. They tumble much slower.

Also, anybody have a favorite mission? The brotherhood mission where you attend the party and kill everybody comes to mind. It's easy to do no matter what weapons you use for that, but the bow & arrow is so satisfying.

This game was so awesome when it came out, not that it sucks now or anything.
 

Organous

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Apr 8, 2008
Messages
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New Berlin, WI
I had some fun with one recently where I had to stay in a guy's shop until some thieves came in. I have to admit, I really did slack on the combat thing, because I've noticed so many things coming too close to killing me. Needless to say, these guys were no slouches, outfitted with powerful claymores and glass armor. What did I do? Well, me and my 80-level Conjuration just dropped a daedra down the stairs while I remained out of sight. Should they actually get to seeing me, I had invisibility to find a good hiding spot. It just feels good to have a demon factory going on to deal with thieves, then get nice loot in the process.

My most hated mission was Paranoia. I wanted to give the guy a chance, because I figure he'd have to have some reason to suspect three people of conspiring against him. I faithfully performed all of the stakeouts without any waiting in case something happened. I tried to keep him alive, but unless lying about everyone accomplishes this (which I doubt), nothing worked out. I think this one's just a stab at conspiracy theories in general.
 

lycrof

Smash Apprentice
Joined
Mar 14, 2008
Messages
183
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BC, Canada
I love the game. I have at least 100 hours logged into it, but I have never really progressed far in teh story. I always start new characters and get side tracked in side quests. I however plan to beat the Shivering isles this summer
 

Tr0n

Smash Cadet
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May 23, 2008
Messages
41
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In my room
I know what you mean with the side quests, you get so easily distracted with them, i finished one and forgot what i was doing before lol, but no complaints about that, i like it.
 

Organous

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My problem with side-tracks is in regards to the loot I get. It's taking me days to gather the stuff from larger dungeons, to say nothing of oblivion gates, and get it sold. I've even bought houses solely so that I can store the unsellable things. Speaking of which, who's got the most money to buy the items I collect? The most I've seen so far is 1000, and with all the daedric, ebony, and glass pieces I'm getting, that usually just doesn't do.
 

Tr0n

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May 23, 2008
Messages
41
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In my room
If you have expert in mercantile you can get 1200 at a fighting chance, tho it isn't much of an improvement.
Investing adds another 500 gold, still not good considering you've got daedric, ebony and glass there...
I think you can get more then that but only in the official mods like the fighter's stronghold.
 

Sandoggg

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Nov 22, 2007
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the brotherhood was pretty awesome.... but seriously this game is soooooo much better with mods. it's just necessary. i probably have at least 25 installed. custom armors are amazing.
 

Spire

III
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Apr 13, 2008
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I couldn't get into Oblivion. The anticipation was incredible, as I thought it would feel like Morrowind, but so, so, so much more. Frankly, Cyrodiil is very distasteful, as all of the land is extremely repetitive, and that's due to the fact that most of it was just generated rather than hand-built like Morrowind. The overall experience was bland and uneventful. Morrowind was full of lore and mystery and fear. Oblivion lacks all three, as it is a dungeon-looting kind of game. There are limited types of dungeons: Caves, Mines (all have been deserted for the sake of being another place to kill and loot), Ruined Forts, and Ayleid Ruins. That's...about...it. The Plane of Oblivion was bland and generic (lava, and flesh, and spikes, oh my!), and to note, so was Cyrodiil in almost every aspect. Rolling hills, forests, walled off towns (I really hated that, but to avoid major lag and citizens being mauled by Minotaurs, I suppose it was necessary).

I've done quite a bit of modding myself. I released a fairly successful race mod once, which was highly praised, but downloaded very little. I've created my own landmasses, tweaked bits and pieces of the armor, weapon, and creature leveled lists, created a ton of unique races. Essentially, I was a texture artist, and thoroughly enjoyed modding by retexturing and what not.

I had my fun with Oblivion, but the point I'm getting to is that why would I need to mod a game so much if it's so good? Well the truth is that it isn't that great (at least in my opinion). I see Morrowind as an RPG with action elements, while Oblivion is an action game with RPG elements. There's just not enough of a background to really hook you. As said before me in this thread - people got bored with repetition to the point that they would do "Oblivion naked runs". I never found myself doing something atrocious like that in Morrowind. That game held so much to it - so much lore, exploration, mystery, color, and uniqueness in every region, that it kept you in the Ascadian Isles because it felt safe, and it kept you away from the Red Mountain/Ashlands area because they designed it so fearsomely. I'm not afraid to go anywhere in Cyrodiil. It all feels safe, because it all feels the same, and lush, and boring.

Some really great improvements are of course - the voice acting. It's amazing how much dialog is actually in the game. I do miss the Dunmer's raspy voices, and the Bosmer's wily, flaming voices (**** you Fargoth!), but aside from that, they executed it very well - characterizing every character in Oblivion very well.

I would talk about much, much more, along with the Shivering Isles, but frankly, I do not have the time right now. I'll get back to this thread later...
 

Organous

Smash Apprentice
Joined
Apr 8, 2008
Messages
81
Location
New Berlin, WI
Interesting viewpoint, and I have to agree. Although the character design, customization, and abilities have all generally improved, the world overall has declined. This still makes the game better than Morrowind precisely because of the mod potential (though I have to use 360 version, can't handle PC version). Half-Life was such a big game because it was so easily modded with a simple system. If the characters are all good, then the world can be modified to become better.

On another note, I've found that I don't really have to sell my stuff at all. The reason it was taking me days to move all my stuff from my other quest (Lleyawin Mages Guild 1st Recommendation) is because new marauders kept coming into the fort and adding more stuff for me to take. Now I'm just leaving it alone, keeping it in mind should I ever need some quick cash. Come to think of it, I can probably just sell off the super-expensive stuff for less than they're worth because they're an easily renewable resource for me.
 

Royblazer

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Apr 16, 2008
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76
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Maryland
I love Oblivion. I actually just beat the main quest yesterday, after ignoring it for months of playing / non-playing. I haven't really played legit much. I just love installing random mods and having fun with them. Unfortunately, I find a lot of the game creepy, so once I finish a quest, I tend to run out of the dungeon as fast as I can. The Dark Brotherhood quest. Oh man, that scarred me. And the head... I didn't know what to do with it, so I wound up tossing it in a random river in Cyrodill. So I'll probably see it one day and freak out.

I think some of my mods conflict or a patch is bad, cause every time I close the game, I have to end the process through my task manager.
 

Tr0n

Smash Cadet
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May 23, 2008
Messages
41
Location
In my room
I think some of my mods conflict or a patch is bad, cause every time I close the game, I have to end the process through my task manager.
I get that too sometimes, after I've played it for a while and I only have one mod of something I made with the construction set, they have all sorts of potential solutions for it on the net, tho it's not really a problem, unless it damages the gameplay or anything.
 

Royblazer

Smash Apprentice
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Apr 16, 2008
Messages
76
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Maryland
Yeah, I tend to crash randomly in the game. It doesn't really affect me, cause I save often, and autosaving catches it when I forget to. So I just open the game again and resume playing with a couple of seconds lost.
 

Zema

Smash Journeyman
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Mar 4, 2008
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I fight for my friends.
I once had a mission in Morrowind where I needeed to find a Deadric Crescent from an abandoned ship. As soon as I entered a skeleton scared the ---- out of me.

When something like that happened in Oblivion, I just barely moved.
 

Faithkeeper

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Indiana
10 month bump

I honestly haven't gotten too in-depth with the game, but I've put in a good 12 hours or so, so I have at least a gist of what it plays like. (I just got the game recently). It's honestly very fun. I started off the series with Morrowind, and I definitely agree with the fear factor. I remember how frightening it was to after 20 mins of playing, find a man fall from the sky and die. The first few minutes of Oblivion were scary, until I realized within a few hours nothing could really kill me. I'm not able to put a finger on it, but even when I go to fight is near-certain death, there's not much of a fear factor at all.

All in all, I really like the game so far. I agree the sleeping issue is annoying, but at least I can kill off bandits and sleep in their tents.

I haven't experimented much with character type because I find running around in the sewers annoying, but will likely go into that in the future.
 

Master Xanthan

Smash Champion
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Jul 19, 2008
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New Jersey
Has anyone played this game recently? I started playing a while ago, I'm at level 19 now but for some reason I'm still having trouble killing certain enemies such as the spider daedras and the daedroths(basically a giant crocodile). The difficulty setting is at the default as well. Anyone have any tips for me?
 

arch knight

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Oct 13, 2008
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My Arena
Become a very good in illusion and mysticism Summon a rather powerful creature and cast chameleon on self they will target your summon only. When its close to death summon it again. repeat as needed. If all else fails BUST OUT THE PAINTBRUSHES!
 

MidnightAsaph

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May 30, 2008
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Bloomington, MN
lol I don't have a PS3, but I bought the game anyway so I could play it at a friend's house.

Everytime I played this game on another console, I never got to play it again, and the file was erased. I also always stopped at the same time every game session.

Funny, that. >_>

But I plan to actually play the game this time.
 

Master Xanthan

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So from what I've heard the pc version of this game can be modded. Is it really difficult to make mods in this game? I've never really modded games before so that might help you answer my question.
 

Faithkeeper

Smash Lord
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Indiana
So from what I've heard the pc version of this game can be modded. Is it really difficult to make mods in this game? I've never really modded games before so that might help you answer my question.
Well, I've only modded morrowind, but I assume they have similar systems. Modding Morrowind was not difficult. I mean, it was difficult in the sense that it will take time to make a giant Ice Cavern and put in elements to build a little subplot, but the doing of everything didn't seem bad at all. I hadn't, and haven't since modded any other games, so I assume it's pretty new-user friendly as well.
 
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