RetrogamerMax
Smash Legend

INTRODUCTION
I am Mumbo! The best shaman in all of Spiral Mountain and Isle O' Hags!

Me better shaman than Humba Wumba! She wannabe shaman! Mumbo's the real deal!
I am friend of bear and bird! Have helped them throughout their journey through Kazooie and Tooie! Mumbo wants to fight alongside them again someday in Smash!
Mumbo master of many spells of all kinds! Especially ones of transformations!


SPECIALS AND FINAL SMASH
Up Special be Mumbo's magic floating him up to safety!
Neutral Special be Mumbo charging up staff into a powerful blast! Mumbo Tokens pop up on the screen as Mumbo charges up!
Side Special be Mumbo temporarily stunning the opponent for a good second or 2 with my staff just like I do in Tooie!
Down Special be Mumbo creating a spell to not be effected by poison or other certs of elements! Think of it as a mix of the oxygen spell I created for bear and bird at Jolly Roger's Lagoon and Ness's Down Special!
Mumbo's Final Smash would be me summoning the Golden Goliath!

APPRENTICES' MOVESET IDEAS
If you have a moveset idea better than Mumbo's, put it here!
Jolumas has a brilliant idea for a great Mumbo moveset that would be clever to implement! Moveset involving Mumbo transforming into bear and bird's transformations in Kazooie! Might not have ownership of Tooie's transformations since that is Humba's spells!
Mechanic: Mumbo has a skull counter next to his icon. As the battle progresses, he can collect skulls, which appear raneomly like items and allow him to use his special moves, at the cost of varying quantities of skulls.
Down B: Mumbo falls asleep for a set period of time, healing damage.
Neutral B: Mumbo warms up for a time, with a field appearing in front of him. The length of time B is held determines what the field does. Any one ally or opponent in the field after he finishes his animation will be temporarily immobilized on an empty charge. The second stage of charging heals the ally/opponent. The third stage buffs all statistics of the ally/opponent, and strengthens their shield. The fourth stage debuffs all of the statistics of his target, and weakens their shield. This move is a blessing and a curse, and consumes a number skulls depending on charge, so time it well and use it wisely!
Down B: Mumbo falls asleep for a set period of time, healing damage.
Neutral B: Mumbo warms up for a time, with a field appearing in front of him. The length of time B is held determines what the field does. Any one ally or opponent in the field after he finishes his animation will be temporarily immobilized on an empty charge. The second stage of charging heals the ally/opponent. The third stage buffs all statistics of the ally/opponent, and strengthens their shield. The fourth stage debuffs all of the statistics of his target, and weakens their shield. This move is a blessing and a curse, and consumes a number skulls depending on charge, so time it well and use it wisely!
POTENTIAL STAGES
Mumbo has Mumbo's Mountain and Mayahem Temple as possible locations for Mumbo's stage!


POTENTIAL MUSIC TRACKS
Mumbo could come with this list of tracks!
1. Mumbo's Mountain
2. Mayahem Temple
3. Mumbo's Hut (Banjo-Kazooie)
4. Mumbo's Skull (Banjo-Tooie)
5. Humba Wumba's Wigwam
6. Mingy Jongo
SPIRIT BATTLE
Mumbo has a Spirit battle ready to go!

It should be no problem in overcoming for a apprentice shaman in training!
Mumbo appreciates the support! And will keep you up to date with any new things that will be added here at Mumbo's Hut!
Last edited: