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Up B or air dodge works too, but are more unsafe lol.also be sure if you are gonna tech up, immediately bair.
very good answer thanksQuarter Circle DI makes smash DIing easy
Immediately fairing works on both normal wall techs and wall jump techs, so it's a good way to save yourself if you have the bad habit of "randomly" wall jump teching. As stated before, bairing after a wall jump tech will cancel some of your horizontal momentum (so you don't die). If you do it immediately after the tech you'll be able to just grab the ledge on your way down without any need to up B. If you bair after a normal wall tech, I'm pretty sure you just die.
If you want to prevent yourself from wall jump teching at all in the first place, I find that just holding down and towards the stage (after I've input my quarter circle DI that is, which is basically just rolling the stick from up->towards the stage->down and towards).
Fast falling after teching helps you sweetspot the ledge more quickly if you just teched some laggy move like Marth's f-smash (or if you just think that they won't be able to hit you this time if you sweetspot quickly enough). Airdodging onto the stage is technically the fastest option for getting onto the stage, but it's also not very safe (use discretion)
If for some reason you still have your floaty side B, you can use that to just turn around and grab the stage. Note that side B does not halt your decrease momentum from a walljump tech. If you use it immediately after a wall jump tech you WILL die. However, if you use it later (after you're able to drift towards the stage) you'll be in range to up B and grab the edge. It still takes a long time and the opponent is likely to just edgehog you.
I think that's pretty much every possible question about edge teching answered.
Have fun not dying