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edge tech with marth

metaivan

Smash Apprentice
Joined
Apr 26, 2009
Messages
76
someone can give me a tip to do the edge tech with marth consistenly because the up b of marth is very fast so i cant calculate the time when i need to press R ( or L ). ;)
 

mers

Smash Ace
Joined
Aug 25, 2008
Messages
997
Location
Oberlin College, Oberlin, OH
Press L right as you up-B. Ideally, you do it on the way up toward the ledge, as close to the time that you get hit as possible. You have to press it before you get hit, but if you do it too soon the tech window will close.

Also, make sure you SDI toward the ledge as you get hit.
 

Velox

Smash Ace
Joined
Feb 14, 2007
Messages
866
Location
Texas (UoH)
Go practice it with motion sensor bombs on final destination in training mode.

Up-B and hold down 'R' or 'L' about halfway through your up-B (maybe even earlier than that). Smash DI toward the stage right as you get hit. You'll have it within a hour or two of solid practice in training mode.
 

Dark Sonic

Smash Hero
Joined
Jun 10, 2006
Messages
6,021
Location
Orlando Florida
Quarter Circle DI makes smash DIing easy :p

Immediately fairing works on both normal wall techs and wall jump techs, so it's a good way to save yourself if you have the bad habit of "randomly" wall jump teching. As stated before, bairing after a wall jump tech will cancel some of your horizontal momentum (so you don't die). If you do it immediately after the tech you'll be able to just grab the ledge on your way down without any need to up B. If you bair after a normal wall tech, I'm pretty sure you just die.

If you want to prevent yourself from wall jump teching at all in the first place, I find that just holding down and towards the stage (after I've input my quarter circle DI that is, which is basically just rolling the stick from up->towards the stage->down and towards).

Fast falling after teching helps you sweetspot the ledge more quickly if you just teched some laggy move like Marth's f-smash (or if you just think that they won't be able to hit you this time if you sweetspot quickly enough). Airdodging onto the stage is technically the fastest option for getting onto the stage, but it's also not very safe (use discretion)

If for some reason you still have your floaty side B, you can use that to just turn around and grab the stage. Note that side B does not halt your decrease momentum from a walljump tech. If you use it immediately after a wall jump tech you WILL die. However, if you use it later (after you're able to drift towards the stage) you'll be in range to up B and grab the edge. It still takes a long time and the opponent is likely to just edgehog you.



I think that's pretty much every possible question about edge teching answered.

Have fun not dying :p
 

metaivan

Smash Apprentice
Joined
Apr 26, 2009
Messages
76
Quarter Circle DI makes smash DIing easy :p

Immediately fairing works on both normal wall techs and wall jump techs, so it's a good way to save yourself if you have the bad habit of "randomly" wall jump teching. As stated before, bairing after a wall jump tech will cancel some of your horizontal momentum (so you don't die). If you do it immediately after the tech you'll be able to just grab the ledge on your way down without any need to up B. If you bair after a normal wall tech, I'm pretty sure you just die.

If you want to prevent yourself from wall jump teching at all in the first place, I find that just holding down and towards the stage (after I've input my quarter circle DI that is, which is basically just rolling the stick from up->towards the stage->down and towards).

Fast falling after teching helps you sweetspot the ledge more quickly if you just teched some laggy move like Marth's f-smash (or if you just think that they won't be able to hit you this time if you sweetspot quickly enough). Airdodging onto the stage is technically the fastest option for getting onto the stage, but it's also not very safe (use discretion)

If for some reason you still have your floaty side B, you can use that to just turn around and grab the stage. Note that side B does not halt your decrease momentum from a walljump tech. If you use it immediately after a wall jump tech you WILL die. However, if you use it later (after you're able to drift towards the stage) you'll be in range to up B and grab the edge. It still takes a long time and the opponent is likely to just edgehog you.



I think that's pretty much every possible question about edge teching answered.

Have fun not dying :p
very good answer thanks :)
 
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