Sosuke
Smash Obsessed
- Joined
- Aug 3, 2007
- Messages
- 25,073
- Switch FC
- 8132-9932-4710
All of the following things are from the point of you already grabbing the edge
Projectiles: the are multi-uses for most of the projectiles.
Boomerang~
Drop down, jump and throw a boomerang. It'll just barely graze the level. Opponents either get hit or jump. They get hit: follow-up. They don't: It'll come back and graze at their feet. This is very very veryyyy good. If they shield in advance from KNOWING its gonna come back, its going to hit them in that one tiny place the shield doesn't cover. Since your grabbing onto the edge, you'll have no lag from catching it. Which means free fair/nair/Zair to grab, whatever.
If you just barely skim the surface when you throw it, it will curve and instead of coming back to you, continue going. This means you can edgegaurd someone from across the level, or just hit someone standing about 3/4 of the stage away from you. This means a boomerang at the edge covers 75% of the level!
At FD, if you throw it at the lip, it curves down, STRAIGHT down. And comes back up. There are a few possibilities. Drop, jump towards the stage, and the boomerang will miss you and go up and hit the opponent. They NEVER see this coming. It's honestly one of the least predicable things you can do. So I do it like this: boomerang, drop down a little, move towards the edge, let the boomerang miss me (so its going up from behind you), use my mid-air jump,any airial. The boomerang and airial should hit around the same time. You can also just let either hit first, its up to you. If they shield, you can move away after the airial and arrow. then grab the edge again. Also, one other thing you can do is drop, pull away from the edge, boomerang down at them, then Z to grab the edge really fast. Try it.
Arrow~
The best way I've found to use the arrow is to drop, jump, and arrow so it just grazes the level. Unlike Links, TL's has a lot of horizontal, which means the arrow can go pretty far like this. It also hits the part of the charecter a slightly depleted shield doesn't cover.
Bombs~
When on the stage throwing a bomb at a guy grabbing onto the edge is the best thing you can do. It works VERY well. There are waayyy too many things you can do with bombs. Like my personal favorite: Drop, pull out a bomb, jump, place the bomb on the level. This takes a little timing at first, but I promise it'll be really easy once you try it out a little. The bomb on the edge is sort of like a time bomb. The opponent cant really approach you carefully because theres a lot of things you can do. Basically, Everything with boomerang and arrow, but the opponent can't get close to you. The best part is you don't have to only put one bomb. Just do it again and put two. But on some situations, the second bomb falls off. I figured out if you keep to the left (stay as close to the level by tilting left on the control stick) when placing your bombs, they wont fall off. But if you Do want them to fall of to hit someone whos recovering or something, move to the right when placing them. You can just drop from the edge, jump, fair to pick it up, and drop it at the edge again OR just pull out another bomb and drop it. Now, when theres two bombs, your safe. Ultimate defense. If they try to pick up a bomb, the other one explodes (meaning free follow-up fair or whatever you want). If they shield, one will explodes, and then the other one will. After that, I suggest you fair them. A huge chunk of their shield will be gone. Honestly, you can do pretty much whatever you want when you have two bombs on the edge.
Ultimate edgegaurd: -You can drop a bomb (or 2) on the edge and grab the edge with your chain to prevent an opponent from a safe recovery <Thanks Cloud Cleaver>-
Bombs can also help you stagespike and get free airials. Drop down, pull out a bomb, and grab the edge again. Then drop down, throw the bomb up, and up-B. If you time it right, they can't hit you because they'll hit the bomb too, and we have less lag from the explosion in that scenario, meaning a free airial for you. I suggest Fair. Also, you can stagespike with this if you hit them with Up-B.
-Bomb Juggling:Basically you have two bombs going vertically along the edge at the same time.There is a little timing to it and if timed a certain way both bombs pass eachother at the same place a little over the ledge.You do this by: dropping down, pulling out a bomb,throwing it up, Up-B to grab the edge, drop down, jump and catch the bomb, throw it up,Rinse & Repeat.,<Thanks Santi>-
Zair grab~
Now one things that ALWAYS bothered me was how Toon Link doesn't superarmor frames during his grab onto the edge with the chain. Oh well, I guess that would make him broken. Well I say this because every time I try to gimp my one Wario friend be grabbing the edge with the chain, he hits my with his infinity-multihitting up-B. I can't grab the edge fast enough if I'm above it. TL's way to floaty. So the problem is that when you grab the edge with the chain, you drop down and dangle for a second before you can pull yourself up. Thats when he hits me. So I found out you can drop out of the chain. by pressing down. So if your above the edge, press Z, then down as soon as it grabs the edge, and its like a super-fastfall. This is almost pointless, but if the situation arrives, it could get you an edgegrab. So might as well just keep it in the back of your mind.
Also, Z can stop punishment from using projectiles at the edge. As in, after dropping down, jumping and (insert projectile), you can grab the edge with Z. So you don't have to risk up-B. It prevents punishment/ getting gimped.
Zair can be used as a mindgame too. By grabbing the edge, the opponent thinks your going to go dangle, then pull yourself up. Now instead of doing that, grab the edge, press down and drop of it, and hit the opponent with a Bair or the back part of a Nair. Very useful and no one ever sees it coming the first time.
Wall Jump~
The wall jump throws people off. And don't you hate it when your grabbing the edge and you want to kill your opponent whos trying to recover, but your forced to go with a weak, vertical sending move like Bair? Wall jump. Problem solved. The wall jump with turn you around, letting you Fair. Also, a wall jump is faster then your normal mid-air jump, which will both throw opponents off when trying to predict you, and lets you have a few more options. After a wall jump, you can shoot an arrow in either direction. you can even shoot 2 of them at the level at about the heights of a SHDA.
Aerials~
Uair-When having someone standing on the level trying to hit you on your way up, dropping down, jumping, and using Uair is a good option. Best used for characters that have little to no guard under them. Also good for when you KNOW the opponents going to hit you later on your way up, rather then with something like a Dtilt.
Bair- Drop down, just as much towards the opponent ads you can, and Bair. Good for setting up combos/ getting them off the edge to gimp THEM, rather then getting gimped yourself.
Fair- A killing move, if used alone, better to use when they have high %s. Also has some start up time, so you want the the start up time to be while your on your way up, and just barely have the Fair connect when your capable of hitting them.
Dair-no.
BEST AERIAL TACTIC FROM EDGE- Drop down, Fair, Nair. You want the fair to connect and have enough time to use the front hit of Nair before you land. Trust me this is GODLY.
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Extra Stuff - Not edge stuff!!!
SHBD:Short Hop Bomb Drop
In one shorthop, you can pull out a bomb and drop it on the level. This means you can throw two bombs consecutively (SHBD, pull out a bomb, throw it, pick up the other one, throw it). Also a few other things you can do with it in the vid, but they're no that important.
-------------------------------------------------------------------------------------------------------------------------------------
VID'S:
General Intro~
http://www.youtube.com/watch?v=WreiUKatNlw
Bomb Stagespike~
4:45, 7:25 are examples. 8:17 is it in action
http://www.youtube.com/watch?v=phxYVgMHHhk&feature=related
Chain Canceling Thing + Ultimate edgegaurd + SHBD~
http://www.youtube.com/watch?v=O559UOs0AFo
Bomb Juggling -Santi
http://www.youtube.com/watch?v=ianIhUxUnp8
-Other stuff coming. It'll just be updated when I figure things out/ remember them.
-If anyone has anything further to contribute to this, please tell me.
Projectiles: the are multi-uses for most of the projectiles.
Boomerang~
Drop down, jump and throw a boomerang. It'll just barely graze the level. Opponents either get hit or jump. They get hit: follow-up. They don't: It'll come back and graze at their feet. This is very very veryyyy good. If they shield in advance from KNOWING its gonna come back, its going to hit them in that one tiny place the shield doesn't cover. Since your grabbing onto the edge, you'll have no lag from catching it. Which means free fair/nair/Zair to grab, whatever.
If you just barely skim the surface when you throw it, it will curve and instead of coming back to you, continue going. This means you can edgegaurd someone from across the level, or just hit someone standing about 3/4 of the stage away from you. This means a boomerang at the edge covers 75% of the level!
At FD, if you throw it at the lip, it curves down, STRAIGHT down. And comes back up. There are a few possibilities. Drop, jump towards the stage, and the boomerang will miss you and go up and hit the opponent. They NEVER see this coming. It's honestly one of the least predicable things you can do. So I do it like this: boomerang, drop down a little, move towards the edge, let the boomerang miss me (so its going up from behind you), use my mid-air jump,any airial. The boomerang and airial should hit around the same time. You can also just let either hit first, its up to you. If they shield, you can move away after the airial and arrow. then grab the edge again. Also, one other thing you can do is drop, pull away from the edge, boomerang down at them, then Z to grab the edge really fast. Try it.
Arrow~
The best way I've found to use the arrow is to drop, jump, and arrow so it just grazes the level. Unlike Links, TL's has a lot of horizontal, which means the arrow can go pretty far like this. It also hits the part of the charecter a slightly depleted shield doesn't cover.
Bombs~
When on the stage throwing a bomb at a guy grabbing onto the edge is the best thing you can do. It works VERY well. There are waayyy too many things you can do with bombs. Like my personal favorite: Drop, pull out a bomb, jump, place the bomb on the level. This takes a little timing at first, but I promise it'll be really easy once you try it out a little. The bomb on the edge is sort of like a time bomb. The opponent cant really approach you carefully because theres a lot of things you can do. Basically, Everything with boomerang and arrow, but the opponent can't get close to you. The best part is you don't have to only put one bomb. Just do it again and put two. But on some situations, the second bomb falls off. I figured out if you keep to the left (stay as close to the level by tilting left on the control stick) when placing your bombs, they wont fall off. But if you Do want them to fall of to hit someone whos recovering or something, move to the right when placing them. You can just drop from the edge, jump, fair to pick it up, and drop it at the edge again OR just pull out another bomb and drop it. Now, when theres two bombs, your safe. Ultimate defense. If they try to pick up a bomb, the other one explodes (meaning free follow-up fair or whatever you want). If they shield, one will explodes, and then the other one will. After that, I suggest you fair them. A huge chunk of their shield will be gone. Honestly, you can do pretty much whatever you want when you have two bombs on the edge.
Ultimate edgegaurd: -You can drop a bomb (or 2) on the edge and grab the edge with your chain to prevent an opponent from a safe recovery <Thanks Cloud Cleaver>-
Bombs can also help you stagespike and get free airials. Drop down, pull out a bomb, and grab the edge again. Then drop down, throw the bomb up, and up-B. If you time it right, they can't hit you because they'll hit the bomb too, and we have less lag from the explosion in that scenario, meaning a free airial for you. I suggest Fair. Also, you can stagespike with this if you hit them with Up-B.
-Bomb Juggling:Basically you have two bombs going vertically along the edge at the same time.There is a little timing to it and if timed a certain way both bombs pass eachother at the same place a little over the ledge.You do this by: dropping down, pulling out a bomb,throwing it up, Up-B to grab the edge, drop down, jump and catch the bomb, throw it up,Rinse & Repeat.,<Thanks Santi>-
Zair grab~
Now one things that ALWAYS bothered me was how Toon Link doesn't superarmor frames during his grab onto the edge with the chain. Oh well, I guess that would make him broken. Well I say this because every time I try to gimp my one Wario friend be grabbing the edge with the chain, he hits my with his infinity-multihitting up-B. I can't grab the edge fast enough if I'm above it. TL's way to floaty. So the problem is that when you grab the edge with the chain, you drop down and dangle for a second before you can pull yourself up. Thats when he hits me. So I found out you can drop out of the chain. by pressing down. So if your above the edge, press Z, then down as soon as it grabs the edge, and its like a super-fastfall. This is almost pointless, but if the situation arrives, it could get you an edgegrab. So might as well just keep it in the back of your mind.
Also, Z can stop punishment from using projectiles at the edge. As in, after dropping down, jumping and (insert projectile), you can grab the edge with Z. So you don't have to risk up-B. It prevents punishment/ getting gimped.
Zair can be used as a mindgame too. By grabbing the edge, the opponent thinks your going to go dangle, then pull yourself up. Now instead of doing that, grab the edge, press down and drop of it, and hit the opponent with a Bair or the back part of a Nair. Very useful and no one ever sees it coming the first time.
Wall Jump~
The wall jump throws people off. And don't you hate it when your grabbing the edge and you want to kill your opponent whos trying to recover, but your forced to go with a weak, vertical sending move like Bair? Wall jump. Problem solved. The wall jump with turn you around, letting you Fair. Also, a wall jump is faster then your normal mid-air jump, which will both throw opponents off when trying to predict you, and lets you have a few more options. After a wall jump, you can shoot an arrow in either direction. you can even shoot 2 of them at the level at about the heights of a SHDA.
Aerials~
Uair-When having someone standing on the level trying to hit you on your way up, dropping down, jumping, and using Uair is a good option. Best used for characters that have little to no guard under them. Also good for when you KNOW the opponents going to hit you later on your way up, rather then with something like a Dtilt.
Bair- Drop down, just as much towards the opponent ads you can, and Bair. Good for setting up combos/ getting them off the edge to gimp THEM, rather then getting gimped yourself.
Fair- A killing move, if used alone, better to use when they have high %s. Also has some start up time, so you want the the start up time to be while your on your way up, and just barely have the Fair connect when your capable of hitting them.
Dair-no.
BEST AERIAL TACTIC FROM EDGE- Drop down, Fair, Nair. You want the fair to connect and have enough time to use the front hit of Nair before you land. Trust me this is GODLY.
-------------------------------------------------------------------------------------------------------------------------------------
Extra Stuff - Not edge stuff!!!
SHBD:Short Hop Bomb Drop
In one shorthop, you can pull out a bomb and drop it on the level. This means you can throw two bombs consecutively (SHBD, pull out a bomb, throw it, pick up the other one, throw it). Also a few other things you can do with it in the vid, but they're no that important.
-------------------------------------------------------------------------------------------------------------------------------------
VID'S:
General Intro~
http://www.youtube.com/watch?v=WreiUKatNlw
Bomb Stagespike~
4:45, 7:25 are examples. 8:17 is it in action
http://www.youtube.com/watch?v=phxYVgMHHhk&feature=related
Chain Canceling Thing + Ultimate edgegaurd + SHBD~
http://www.youtube.com/watch?v=O559UOs0AFo
Bomb Juggling -Santi
http://www.youtube.com/watch?v=ianIhUxUnp8
-Other stuff coming. It'll just be updated when I figure things out/ remember them.
-If anyone has anything further to contribute to this, please tell me.