ignore the fire
Smash Journeyman
Everyone talks about the dthrow to fair spike, which, though effective, has timing that varies greatly between different characters.
I've found that a FTHROW to fair is ALOT easier to time because the timing is basically the same for every character.
You want to jump with nana then time her fair so that she hits the opponent immediately after they get thrown.
Sorry it this is common knowledge, but i haven't really seen much on it and it's much more reliable than the alternative.
On a side note, when not teched, this sets up the timing for an iceblock lock really well. Just start jamming B once they hit the ground from the fair.
I've found that a FTHROW to fair is ALOT easier to time because the timing is basically the same for every character.
You want to jump with nana then time her fair so that she hits the opponent immediately after they get thrown.
Sorry it this is common knowledge, but i haven't really seen much on it and it's much more reliable than the alternative.
On a side note, when not teched, this sets up the timing for an iceblock lock really well. Just start jamming B once they hit the ground from the fair.