Finally, a moveset for Jeff. Disregard what I said in my last post about the spark plug as a f-smash.
JEFF:
Moving Speed:
Same as Ness
Weight:
Just a little lighter than Zelda
Traction:
Between Ness's and Fox's, so better wavedash than Ness.
Jumping (Style and Height):
First- Like Ness's first jump
Second- Like Fox's second jump
Floatiness- Just below Ness's
Can't DJC
ATTACKS:
A, AA, and AAA are exactly like Ness's.
F-tilt- Roundhouse kick
(9%, 3 times/2 seconds)
U-tilt- Single-Handed Volley
(7%, as fast as Fox's U-Tilt)
D-tilt- Sharp Piston Kick
(5%, the speed of Capt. Falcon's Rapid Punch)
^^(Above Knockback is same as Ness's)^^
Dash Attack- Charging Pop-Gun
(8%, Jeff dives and shoots his pop-gun, half of Ness's range (for the Dash-Atk), 50 frames)
F-Smash- Counter-Psi Unit
(15% to 25%, Looks like Zelda's F-smash, hurts like Pichu's, 50 frames)
U-Smash- Screw Driver
(Uncharged: 2% to 14%, Charged: 4% to 28%, Sticks an electric screw driver in the air in Roy's U-Smash Fashion, 50 frames, good knockback)
D-Smash- Slime Generator
(5% to 20%, spins around and sprays slime around him, similar to Pikachu's D-Smash, 60 frames, good knockback)
N-Air- Wet Towel
(12%, It's Ness's N-air with a Wet Towel, 40 frames, Fair knockback)
F-Air- Spark Plug
(14%, Jeff pulls out a Spark plug and pulls off a PK Shove with 7 hits of 2%, OK knockback on last hit)
B-Air- Back-Slap
(When sweetspotted like Ness's B-Air, it spikes down for 16%. Otherwise, it sends them upward by a little for 9%. 60 frames, sweet spot on frame 10 for 10 frames, then the upward hit for 20 frames)
U-Air- Headbutt
(Ness's Headbutt on Steroids, but not as quick. 14%, 60 frames, super knockback)
D-Air- Pin-Headder
(10%, Ness's old spike, but it doesn't knock them down. 50 frames)
Neutral-B- Gaia Beam
(A super scope that fires Samus's Charge Shots- 4% to 25%. 7 frames lag with little shots, up to 60 frames of lag with bigger shots)
F-Tilt-B- Bottle Rockets
(15%, fires Samus's tilt missles that look like Bottle Rockets, 47 frames)
F-Smash-B- Heavy Bazooka
(20%, fires Samus's smash missles that look like torpedos, 50 frames)
Up-B- Jet Pack
(2% per flame, ejects fire downward similar to Bowser's breath with 1/3 range, propels Jeff a little bit upward as long as you hold B, giving him the time to DI to the stage while rising, deteriorates as fast as Bowser's Breath, recharges when Jeff lands, doesn't paralize him when usage stops, 30 frames 'til ignition)
Down-B- Super Bomb
(12% Pulls out a futuristic bomb that doesn't blow up until an enemy touches it. Jeff can pick it up and walk through it, but the explosion hurts him for half damage. 35 frames 'til bomb is pulled out, fair knockback)
GRABS:
Grab range and frame lag is that of Pichu's.
(While Grabbing)
(Throwing speed changes based on weight, fastest being 20 frames, slowest being 60)
A- Spark (3%, 25 frames in between)
Foward- Drop-Kick
(8%, sends opponent a set distance based on weight)
Backward- Catapult
(9%, sends opponent a distance based on damage)
Upward- Head-Butt
(7%, Pichu's Up-throw, basically.)
Downward- Shocking Torture
(Pulls a Fox D-Throw with the Sparkplug)
LEDGEGAME:
Same as Ness's
Taunt- *Bubble Monkey Toss* (80 Frames, can be cancelled at frame 70)
Super move: Multiple Bottle-rocket swarm (like 20 or so bottle rockets) and Powershield (cuts damage in half) that lasts the same length as the hammer lasts.
How's this?