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Dynamically Load Dan's Lagless FoD based on 4-player battle

_glook

Got a Passion for Smashin'
Joined
Sep 30, 2005
Messages
802
Location
Not UC Berkeley anymore
I realized I never Gecko-codized this, so here it is:

Code:
Lagless FoD if 4 players (1.02) [Dan Salvato, _glook]
C225E98C 00000012
981B0000 38800DE4
3C84803F 38C00E74
3CC6803F 38840024
8A640000 2D130003
41AA0034 7D062000
40AAFFEC 3C80801C
6084B000 3E606000
92640bd4 92640f54
92640f84 3E604800
3A730028 92640efc
4800003C 3C80801C
6084B000 3E604800
3A730115 92640bd4
3E604182 3A730028
92640efc 3E604800
3A730BC5 92640f54
3E604BFF 6273D775
92640f84 00000000

Lagless FoD if 4 players (1.00) [Dan Salvato, _glook]
C225D680 00000012
981B0000 3C80803E
6084EF54 38C00004
38840024 8A640000
2C130003 41A20038
38C6FFFF 2C060000
40A2FFE8 3C80801C
6084AC04 3E606000
92640000 92640380
926403B0 3E604800
3A730028 92640328
4800003C 3C80801C
6084AC04 3E604800
3A730115 92640000
3E604182 3A730028
92640328 3E604800
3A730BC5 92640380
3E604BFF 6273D775
926403B0 00000000
 
Last edited:

_glook

Got a Passion for Smashin'
Joined
Sep 30, 2005
Messages
802
Location
Not UC Berkeley anymore
Added a 1.00 version:
Code:
C225D680 00000012
981B0000 3C80803E
6084EF54 38C00004
38840024 8A640000
2C130003 41A20038
38C6FFFF 2C060000
40A2FFE8 3C80801C
6084AC04 3E606000
92640000 92640380
926403B0 3E604800
3A730028 92640328
4800003C 3C80801C
6084AC04 3E604800
3A730115 92640000
3E604182 3A730028
92640328 3E604800
3A730BC5 92640380
3E604BFF 6273D775
926403B0 00000000
 

_glook

Got a Passion for Smashin'
Joined
Sep 30, 2005
Messages
802
Location
Not UC Berkeley anymore

flieskiller

Smash Journeyman
Joined
Jan 3, 2013
Messages
426
I thought it was tested to be lagless with 4 ice climbers though. As long as the end result is that it doesn't lag in doubles, it should be fine, right?
Selecting multiple times the same character doesn't make lag that much, try 4 different characters (including ICs), and not G&W.
 
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