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Legend of Zelda Dungeon Discussion Thread

Spire

III
BRoomer
Joined
Apr 13, 2008
Messages
15,079
Location
Texas
I'm going to go ahead and do what Luigitoilet did, but with only the four main 3D games.

DUNGEONS
OoT - Forest Temple: I'm pretty sure Scott! and I have mentioned a million times why we love this dungeon around the Zelda forum, but I'll do so again because I love it just that much. It's haunting, it's mysterious, and best/worst of all, you must play through it to gain your adolescence back. I felt connected to Link when we were both children, as though we were really experiencing the same things, but suddenly Ganondorf twists the world and I'm forced to play as an adult in an adult world. I revisited the Kokiri Forest and Lost Woods and they're plagued with beasts. All that I loved was gone. The Forest Temple was dark, boding, and almost addictive. The music and the atmosphere generated a sort of guilty-pleasure in traversing it, but it simultaneously haunted me to no end - especially the M.C. Escher/wallmaster rooms. Then the boss was what appeared to be Ganondorf himself. I was not ready for any of it, but I had to build my own courage in order to progress through this dungeon and in doing so, I matured as a person and felt connected to adult Link finally.

MM - Snowhead Temple: My beloved Gorons were tortured with the biting cold coming from the cursed Snowhead. I couldn't figure out if they built the temple, or if they merely inhabited the region which already housed it or what. It was scary. A giant, looming tower on a thin island in a vast expanse of emptiness and snow. This temple stumped me 9 years ago when I first played the game and did so many times since. When I finally beat it last year, I felt so incredible - almost as much as I did when I beat the Forest Temple in 1999.

WW - Wind Temple: I don't have much to say about it aside from its design being just about perfect. The orange and green colors created this summer/autumn zephyric (yeah I think I made that up) effect and it just really captivated me. Plus, playing as Makar was excellent.

TP - Goron Mines: The Forest Temple, Lakebed Temple, Arbiter's Grounds, Temple of Time, and Palace of Twilight were all very, uh.. temple-like. The Goron Mines, Snowpeak Mansion and City in the Sky were not. These felt very different and I feel are the three most representative dungeons of Twilight Princess - a game that aimed to expand the ideas and perceptions of Hyrule more than any other. The Goron Mines gets my vote though because it feels the most connected to the known and beloved Hyrule while still maintaining a very "scenario-based" feel. It's not some ancient, abandoned place, rather an active mining facility run by the Gorons. It shows how the desire to discover and develop new technological methods has changed the face of the Death Mountain we all know. It also shows how the Gorons aren't a primitive, tribal race, rather equals in every respect to the ruling Hylians of the land. Each are advanced in their own right and this dungeon proves that.

BOSSES
OoT - Twinrova: A perfect right-before-final-boss fight. Link faced off against Ganondorf's surrogate mother(s) and even more so, Koume and Kotake were true-hearted characters, not just some random monster found at the end of the dungeon who has no other importance whatsoever than holding a heart container, guarding some sort of artifact, and supposedly protecting the dungeon (usually from a large, remote circular room with no real importance whatsoever..) Twinrova however were seen outside the Temple in conversation and interaction with Nabooru and Link. They played vital roles in both the story and the dungeon as bosses. Kudos.

MM - Odolwa: I love the Goht fight, but Odolwa is a better character in my opinion. I must simply say that like the Forest Temple in OoT, he scares me to this day. The hollow chant he makes whilst fighting is haunting and chilling. Here is this oversized demonic jungle warrior behind a mask. You know he has a face of some sort, but you can't see it. His mask is horrific enough and the unknowing of what he really looks like strikes an even harsher fear and that is because true fear comes from what we do not know.

WW - Ganondorf: All of the bosses felt stupid in this game. Ganondorf pulled off an epic fight so congrats to him.

TP - Stallord: I think enough about him has been said before, but my true appreciation comes from his design, not just the fight itself. I love skeletons and he, along with his stalfos soldiers, felt like something straight out of a Ray Harryhausen film (I'm probably crossing imagery from Jason and the Argonauts and Clash of the Titans). It yanked on my nostalgic cord, yet felt really new to Zelda.
 

Scott!

Smash Lord
Joined
Apr 25, 2008
Messages
1,575
Location
The Forest Temple
You know what? I feel compelled to give my own list as well. I'll limit which games I choose from, though not just the 4 3D ones.

Favorite Dungeons:

A Link to the Past: Skull Woods Palace (the third of the Dark World). While I adore the dungeon set in this game as a whole, it's hard for me to pick a favorite. But this one wins because of the challenge it provided in its multiple entrances. When I played this game, I had already played LA, OoT, MM, and OoX, and maybe WW. But the multiple entrances thing threw me for a loop. It's so atypical for a Zelda dungeon. I love it, and wish there was more of this sort of innovation in the dungeons. The majority of dungeons are so insistently linear that something like this is a breath of fresh air.
Runners-Up: Ice Palace, Misery Mire

Link's Awakening: Eagle Tower. It's the hardest dungeon in the game, and it had my pre-teen self stumped for months at least. In spite/because of this, I love it. First off, I love the whole 4 pillars thing. The way they transformed the dungeon before vs. after their destruction was very cool. It made for a nice challenge. Plus, Kirby.
Runner-Ups: Face Shrine, Bottle Grotto

Ocarina of Time: See my location, and Spire IV's post. The Forest Temple was absolutely fantastic, and is my favorite dungeon ever in any game, bar none. It beats the heck out of all other forest-themed dungeons in Zelda games and beyond. The whole overgrown ruins aesthetic fascinates me. Plus, seeing it as young Link when you found Saria in the Sacred Forest Meadow, I knew, I just knew that I'd have to find a way up those broken stairs someday. I could ooze love for this dungeon for a full essay, but I'll stop now. You're welcome. :)
Runners-Up: Inside the Deku Tree, Ice Cavern, Spirit Temple

Majora's Mask: It's really a toss-up for me between Stone Tower and Snowhead. Stone Tower is very epic, has great music, and is pretty much the best dungeon. But in my replays of M, I always end up getting annoyed in the Great Bay pre-dungeon stuff. Seriously, those Zora eggs tick me off, and I don't enjoy sneaking around the pirate base. Thus, I'm much more familiar with Snowhead. I also really enjoy playing through Snowhead. There's something that's epic in a classic way about climbing to the highest level of a tall tower. (See: Eagle Tower to some extent as well) I enjoyed the tricky Goron jumps, and the winter aesthetic is another favorite of mine.

Wind Waker: Earth Temple. I have to admit, the WW dungeons don't thrill me much. But this one was pretty great. Medli was pretty fun (better than Makar :laugh: ).

Twilight Princess: Snowpeak. It was just so fun, and so different. An epic miniboss and item help a lot, but don't seal it for me. It's the house itself that does it. It feels like a house, the rooms feel like actual rooms in a mansion. Plus, ruins again. Ruins and winter. I'm sold.
Runners-Up: Hyrule Castle, City in the Sky, Temple of Time

Favorite Bosses:

ALttP: I really don't remember most of them since I only played through all the way once. I remember the dungeons, but not the bosses, so I can't really make a judgment.

LA: Hot Head. While I appreciate the puzzles of Zelda games a lot, sometimes, I just want to take my awesome weapons and do lots of mindless damage. This boss provides me with that. He's defeated by using one of the most brokenly powerful weapons, the Magic Rod, as fast as you possibly can with very little strategy. I love the Magic Rod, because it's so beastly, and so much fun to just let loose a hearty dose of slaughter with. Thus, getting to use it to beat up a giant fireball is awesome.
Runners-Up: Slime Eyes (hilarious), Facade (idiotic in an awesome way), and Angler Fish, because of how stupidlt easy it is.

OoT: Bongo Bongo. He's ridiculous, and ridiculously fun to fight. Fighting on a giant drum against the drummer, who's invisible except for his dead hands, is just ridiculous. It's also very easy, though he definitely killed me the first time I faced him, just like probably every OoT boss in the adult dungeons. I was so not pro.
Runners-Up: King Dodongo, Twinrova, Gohma

MM: Goht. The easiest choice in this entire post. If I could have one boss in Zelda that I could fight over and over without having to save right before, and then keep turning off to replay, that would be Goht. Oh wait, they actually did that with all the MM bosses. However, Odolwa is creepy, Gyorg is just evil, and Twinmold is unexciting to me. Goht is awesome, and never gets old. The satisfaction of landing a perfect aerial hit, the frustration of a rock landing in your path and stopping you dead just as you were getting close, the adrenaline boost from barely dodging a bomb or electric blast, it's all great.

WW: Gohma maybe. Actually, probably Ganondorf. Gohma was fun just to pull down the whole ceiling on it, but Ganondorf was pretty awesome with his two swords. The WW bosses, like the dungeons, aren't my favorites. It's the overworld where the magic lies in this game.

TP: Stallord. Probably the first boss that's ever come really close to the sheer fun factor of the Goht fight. The spinner was an awesome item that was restricted by its nature to being pretty niche in its usability. But it got such an amazing boss to use it in that I mostly forgive the game designers for not making it more useful. If only this boss were replayable like Goht, then TP would be perfect. :D
Runners-Up: Ganondorf, Blizzeta
 

Warioman123

Smash Apprentice
Joined
Feb 12, 2009
Messages
143
Location
Spring Lake Park, Minnesota
The Shadow Temple is my favorite overall temple. The music, the atmosphere, the puzzles and enemies. It was just so hard to take in during my first run of it. I also enjoy Arbiter's Grounds on Twilight Princess and Wind Temple on WW.
 

Mr.Freeman

Smash Ace
Joined
Sep 14, 2009
Messages
831
The City in the Sky was pretty impressive visually, and Double Clawshots made it even better. The Shadow temple still spooks me today, and all those theories about Bongo Bongo...:urg:
 
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