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Dtilt without crouching

Exdeath

Smash Master
Joined
Sep 20, 2009
Messages
3,006
Location
Florida
Side B can also be punished pretty easily, if you don´t ledgecancel it.
But Ill think about using ledgecanceld Side B against Olimars and test it.
I was mentioning how B can be punished because someone said that Olimar can't punish it well, which is false. I personally just stick with B out of preference, but Side-B is still a legitimate option. Ledge-canceled Side-B in general is extremely under-used; most of the cast can't punish/beat it, it combos into kills moves, and covers a considerable distance.
 

Exdeath

Smash Master
Joined
Sep 20, 2009
Messages
3,006
Location
Florida
as im saying, in clearer words its a gimmick LOL
It still works if you know what you're doing (assuming that they don't just let you hit them and then SDI out for the punish), it still works. In that sense, it's no more of a gimmick than dash grabbing.
 

Z1GMA

Smash Hero
Joined
Sep 10, 2008
Messages
5,523
Location
Sweden
Crouching doesn't waste any frames at all. You can cancel the crouching animation at any time with dtilt.
Character Dependant, right?
'Cause as you know, Ganon's Gerudo Follow-ups gets ****ed up even by the slightest
Crouch Animation.
 

Pikabunz

Smash Hero
Joined
Jan 4, 2007
Messages
6,084
Location
San Antonio, TX
NNID
Pikabunz
3DS FC
1134-8730-8374
It's not the crouch animation itself that's delaying SideB follow-ups, it's that crouching cancels your Dtilt buffer so you end up getting a mistimed Dtilt. It's like how walking cancels your Ftilt buffer.

So yeah, crouching doesn't waste frames, it just messes up your buffer.
 
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