Alrighty, people. I've been wanting to do this for a while now but never had time. I've finally gotten around to testing it extensively, so without further ado.
The general minimum percentage needed to kill any given character with dtilt. All of this was done on FD and on the first dtilt of a match or hitting them around for a few min with other moves to get rid of dtilt decay, so decay isn't a factor.. I'll probably get around to the other "legal" stages in time.
Here it goes. Note 1: Some of these percentages may be off by a couple, but what I have is the general area after about four hours of testing. Note 2: Some of these percentages may seem weird and not right, but this is what I got. Everybody is free to do their own tests to either corroborate or disprove mine.
Mario:135%.
Luigi:130%.
Peach: 123%
Bowser:150%
DK:160%.
Diddy:130%.
Yoshi:140%
Wario:140%.
Link:145%
Sheik:120%
Zelda:120%
Ganondorf:145%.
TL:130%
Samus:135%.
ZSS:125%.
Pit:132%
ICs:125% (I suck at desynching, so don't have seperate numbers for both of them but I've ko'd Nana lower than 125% before.)
ROB:140%
Kirby:117%
MK:117%
DDD:160%
Olimar:122%.
Fox:117%
Falco:125%
Wolf:140%
Capt. Falcon:150%
Pika:122%
Charizard:140%
Squirtle:140%
Ivysaur:105%.
Lucario:132%
Jiggs:105%
Marth:130%
Ike:145%
Ness:130%
Lucas:130%
G&W:113%
Snake:155%
Sonic:132%
As I said, some of those are really weird.
Charizard baffles me the most. Considering it's a heavyweight and a fire pokemon, it should take much higher than that, like 170% to KO, yet it only takes 140. 140 is what is needed, the bare minimum, even if your opponent is crouching and DI'ing downwards when you dtilt them. I obsessed with Charizard and definitely spent nore time with it than any other character just to be sure, and 140 is exactly it.
Squirtle I figure is due to it being a water pokemon and a fast faller.
Ivysaur is probably because of grass and being overall gimped.
Charged shot or fsmash is probably what I'll test next.
A few things I noticed during all of this also.
Dtilt seemingly takes forever to decay. It doesn't really start decaying until like the fifth or sixth time you use it.
While using bair as a means to get rid of dtilt decay, I also noticed that sweetspot bair can kill from the middle of FD on a good portion of the cast fairly easily, even with DI. I'm going to get around to testing that one day soonish too probably.
The general minimum percentage needed to kill any given character with dtilt. All of this was done on FD and on the first dtilt of a match or hitting them around for a few min with other moves to get rid of dtilt decay, so decay isn't a factor.. I'll probably get around to the other "legal" stages in time.
Here it goes. Note 1: Some of these percentages may be off by a couple, but what I have is the general area after about four hours of testing. Note 2: Some of these percentages may seem weird and not right, but this is what I got. Everybody is free to do their own tests to either corroborate or disprove mine.
Mario:135%.
Luigi:130%.
Peach: 123%
Bowser:150%
DK:160%.
Diddy:130%.
Yoshi:140%
Wario:140%.
Link:145%
Sheik:120%
Zelda:120%
Ganondorf:145%.
TL:130%
Samus:135%.
ZSS:125%.
Pit:132%
ICs:125% (I suck at desynching, so don't have seperate numbers for both of them but I've ko'd Nana lower than 125% before.)
ROB:140%
Kirby:117%
MK:117%
DDD:160%
Olimar:122%.
Fox:117%
Falco:125%
Wolf:140%
Capt. Falcon:150%
Pika:122%
Charizard:140%
Squirtle:140%
Ivysaur:105%.
Lucario:132%
Jiggs:105%
Marth:130%
Ike:145%
Ness:130%
Lucas:130%
G&W:113%
Snake:155%
Sonic:132%
As I said, some of those are really weird.
Charizard baffles me the most. Considering it's a heavyweight and a fire pokemon, it should take much higher than that, like 170% to KO, yet it only takes 140. 140 is what is needed, the bare minimum, even if your opponent is crouching and DI'ing downwards when you dtilt them. I obsessed with Charizard and definitely spent nore time with it than any other character just to be sure, and 140 is exactly it.
Squirtle I figure is due to it being a water pokemon and a fast faller.
Ivysaur is probably because of grass and being overall gimped.
Charged shot or fsmash is probably what I'll test next.
A few things I noticed during all of this also.
Dtilt seemingly takes forever to decay. It doesn't really start decaying until like the fifth or sixth time you use it.
While using bair as a means to get rid of dtilt decay, I also noticed that sweetspot bair can kill from the middle of FD on a good portion of the cast fairly easily, even with DI. I'm going to get around to testing that one day soonish too probably.