Raimundo
Smash Apprentice
Just a short and open discussion on whether or not it is better to Dthrow or Fthrow. Here is just a few pointers for both.
Fthrow
•More knockback towards death boundary.
•More possible chances for a gimp and makes for a probable Wall of Pain.
• No set knockback, so not very easy to punish.
• If at low %'s, can jump into a semi-charged Fsmash.
• If you know the character uses a predictable recovery, edgehogs well.
Dthrow
•Has a set knockback, so is easy to follow through with.
•Has a possibility to regrab and repeat if opponent jumps back on stage.
•Can stagespike with a Bair at high %'s if timed right.
•Can Wall of Pain with continued Fairs.
•Easier to predict recovery.
Fthrow
•More knockback towards death boundary.
•More possible chances for a gimp and makes for a probable Wall of Pain.
• No set knockback, so not very easy to punish.
• If at low %'s, can jump into a semi-charged Fsmash.
• If you know the character uses a predictable recovery, edgehogs well.
Dthrow
•Has a set knockback, so is easy to follow through with.
•Has a possibility to regrab and repeat if opponent jumps back on stage.
•Can stagespike with a Bair at high %'s if timed right.
•Can Wall of Pain with continued Fairs.
•Easier to predict recovery.