Quillion
Smash Hero
- Joined
- Sep 17, 2014
- Messages
- 5,670
Hey, since we had bring back a heavily demanded move (the Tornado), why don't we have other characters that do the same? They wouldn't take a lot of effort on the part of the development team as they can recycle animations from the previous installments.
Let's start with Dry Bowser. While Doc brought back 's moveset back, let's have Dry Bowser do the same for .
He could bring back the slow, reptilian moveset that Bowser lost in SSB4. Complete with more use of claws and headbutts and less conventional punches and kicks. Of course, this would mean several buffs to the originally subpar moveset, like tons of flinch armor, for one. And of course, KOOPA KLAW.
So here's an obligatory special set:
Any other ideas for Doc-like clones? Let's hear it!
Let's start with Dry Bowser. While Doc brought back 's moveset back, let's have Dry Bowser do the same for .
He could bring back the slow, reptilian moveset that Bowser lost in SSB4. Complete with more use of claws and headbutts and less conventional punches and kicks. Of course, this would mean several buffs to the originally subpar moveset, like tons of flinch armor, for one. And of course, KOOPA KLAW.
So here's an obligatory special set:
- : Dark Breath: Dry Bowser breathes out flames of darkness (would fit better with his undead motif than fire). Functionally identical to Bowser's Fire Breath.
- Custom 1: Dark Shot: Releases large dark ball that passes through enemies (Same as Bowser).
- Custom 2: Dark Roar: More range, but loses it quicker and recharges slower (Same as Bowser).
- : Bone Claw: Dry Bowser does a powerful swipe of his claw. Further opponents get hit with a moderately strong attack, but close opponents are grabbed while Dry Bowser bites them.
- Custom 1: Wide Claw: Increases the range of the claw strike, but removes the grab and does slightly less damage.
- Custom 2: Flying Slam: Functionally similar to 's Flying Slam (a bone [pun intended] to Brawl fans).
- : Whirling Fortress: Dry Bowser spins in his shell to gain height. Unlike Bowser's, it gains less height and distance, but the entire shell can deflect weak projectiles (Bowser's can only block from the top of the shell).
- Custom 1: Flying Fortress: More height, less distance.
- Custom 2: Sliding Fortress: More distance, less height.
- : Bowser Bomb: Dry Bowser does a Ground Pound. Creates a shockwave on the ground.
- Custom 1: Turbulent Bomb: Pushes opponents away on impact (same as Bowser).
- Custom 2: Slip Bomb: The shockwave trips opponents (same as Bowser).
Any other ideas for Doc-like clones? Let's hear it!