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double jump cancels

PK Webb

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How are they performed with attacks in them and l cancelled. its alot of input at once so i was wondering how is it done so quickly????????? This would help me greatly since im about to go into a tourney with him soon

one more thing how do you ninja or super ninja the ledge (i think its called that, teleport to the ledge while still on stage is basically what it looks like)
 

quak

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x+x+[aerial with control stick]+ L

ninja cookies is running off the ledge, as soon as your off the stage, teleport at a 45 degree angle backwards

thats it, if its not working, then speed it up
 

Shadow Huan

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How are they performed with attacks in them and l cancelled. its alot of input at once so i was wondering how is it done so quickly????????? This would help me greatly since im about to go into a tourney with him soon

one more thing how do you ninja or super ninja the ledge (i think its called that, teleport to the ledge while still on stage is basically what it looks like)
I don't DJC, but I do something that looks a little like it...

The "super ninja" thing is definatly something that you should learn. Practice it on Dreamland 64, the Fountian of Dreams, or Yoshi's Story. Once get it down, you can do it just about anywhere, and it does look cool as all get out. As for the ways to do it, Qack hit the nail on the head in his post, so...

As far as I know and further bolstered by a few good players I've been sparring with, I'm the only serious Mewtwo player in my area, but hello to you as another M2 player. Are you the only one in your area as well?
 

PK Webb

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yea i think so i believe there i another in the next town over. Ive been playin mewtwo for a while then took a break and went to brawl..........cut myself a little.........realized where i went wrong in life...........now im back to melee..........and i haven't touched a blade since. i asked about the ninja thing because i could only teleport to the ledge after i was way off the ledge. I've been practicing it and i got a ok grip on it....still working on it though. And the djc im still working on but i can do it occasionally.
 

*P*L*U*R*

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x+x+[aerial with control stick]+ L

ninja cookies is running off the ledge, as soon as your off the stage, teleport at a 45 degree angle backwards

thats it, if its not working, then speed it up
Jeez, how do you double X DJCs? I can only do it really low to the ground with Y-> Up on the analog stick. For DJC Claws I roll the analog.
 

Shadow Huan

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yea i think so i believe there i another in the next town over. Ive been playin mewtwo for a while then took a break and went to brawl..........cut myself a little.........realized where i went wrong in life...........now im back to melee..........and i haven't touched a blade since. i asked about the ninja thing because i could only teleport to the ledge after i was way off the ledge. I've been practicing it and i got a ok grip on it....still working on it though. And the djc im still working on but i can do it occasionally.
Well, New York is a big state. Good luck taking him into the tourny. *Reads the "knife" stuff* Eheh... okay...

I was playing and realized that i don't do the super ninja the way quak said to, a result of figuring it out on my own I guess...:p

The thing I can do is SHFFL-dance, which sort of resembles DJC but isn't as pro. I find DJC a problem, as I like to have my second jump all the time...
 

PK Webb

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Thats cool that you chose not to use djc but still learned it. Another question when i djc f-air sometimes the f-air does the animation but doesn't hit the opponent am i doing it too fast??? I no what SHFFL is but what is the dance part????
 

Shadow Huan

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Thats cool that you chose not to use djc but still learned it.
Yeah, I can do it occasionally, but as i find it overly complicated, I haven't gotten it down to the point where I can do it consistantly. I also think that SHFFLing is safer anyways, but that's just me. I have a somewhat unorthodox style, even compared to other Mewtwo players. (I actually know one... wait... two. I'm the only one that seriously plays the character though.)

I no what SHFFL is but what is the dance part????
Ahem. SHFFL right, then left, the right again. If you're fast enough, it kinda looks like Dash Dancing. It's not as cool as Taj's DJC skills from Shadowclaw 2, but it works as a mindgame. Try it! Mewtwo's not the only character that can do it, but he definatly looks the coolest when it's done right. Sorta like jumping under Dreamland 64; Peach and Jiggly can do it too, but it's more impressive when Mewtwo does it.

EDIT: this is explained better a few posts down. Sorry.
 

PK Webb

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ok i will....ummm idk if any1 has experience with this but how do you escape dr. mario's down throw to F-air. My friend mains him and thats the only way he kills me so HELp please
 

Fenrir

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You need to learn where to DI at which percentages, basically. It's been a while since I've fought against Doc, so I can't remember the optimal DI's off the top of my head. Sometimes it's better to DI to where he'll have to B-air or D-air you since that would be less painful than getting hit by the F-air. One thing that helps when you end up DIing in front is using the DJC to get out of range or if you're feeling lucky, intercept his attack with your own F-air or N-air.
 

Shadow Huan

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Ahem. SHFFL right, then left, the right again. If you're fast enough, it kinda looks like Dash Dancing. It's not as cool as Taj's DJC skills from Shadowclaw 2, but it works as a mindgame.
Sorry, I completely misrepresented how to do what I call "SHFFL Dancing" in that last post. Let me clear that up.

There are two ways to do it.

#1... "SHFFL Breakdancing": This is a simple, yet effective mindgame, and it's easy to do too! All you have to do is SHFFL each of Mewtwo's airs in whatever order you want to. You shouldn't move around much while doing it, and it can be mixed up in whatever order you want it to be in. I like F-air to B-Air to F-air to U-air myself.

#2. "SHHFL Dancing": Is what I didn't do a good job explianing last time. You SHHFL to the right, dash dance to the left, then SHFFL left. Do it over and over again, and it looks cool, and is actually a helpful combo starter against certian characters.

I hope I cleared that up...
 

PK Webb

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You need to learn where to DI at which percentages, basically. It's been a while since I've fought against Doc, so I can't remember the optimal DI's off the top of my head. Sometimes it's better to DI to where he'll have to B-air or D-air you since that would be less painful than getting hit by the F-air. One thing that helps when you end up DIing in front is using the DJC to get out of range or if you're feeling lucky, intercept his attack with your own F-air or N-air.
Like i tried to DI behind him but i still get hit due to my bigness. I tried to challege the hit with nair and i became a star.... maybe i just suck:(......i'll get it though thanks for the advice though
 

elvenarrow3000

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I don't get how shffl dancing is anything like djcs...

EDIT: Oh yeah, and unless Dogy was lying to me, Doc has a guaranteed dthrow/uthrow to fair killer on everyone at certain percentages except for... Samus, I think?
 

Shadow Huan

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I don't get how shffl dancing is anything like djcs...
Ah... finally, someone called my bluff. the only way SHFFL dancing is like DJC is that they are both mind games that make M2 look like he's having a body spazam. :laugh: I'm practicing DJC, but I only do it accidentally at best, hence why I choose not to TRY. Still working at it while trying to improve my game as a whole.

EDIT: There... fixed.
 

Shadow Huan

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And... Now you're even more full of **** because C. Falcon and Marth CANNOT DJC.
Really? hmm... wait... did I say Marth too? Oops. (Will edit that out.) At any rate, I wonder why I randomly loose my second jump when I try to SHFFL with C. Falcon at least. I must be doing something wrong I guess. It doesn't happen very often, and as I said, I can only do what I'm pretty sure is a DJC with M2 every half moon, when the game feels like letting me, when I'm wearing a green tie. :laugh: I'm still working on my reflexes, and I'll get it to the point that I don't do it accidentally.

x, x, air-move, l-cancel right?


I could take offense to being told I'm full of ****, but since I'm wrong and you're not, I won't. :p My skill with M2 is still sharpening, and you and any of the pros here could wup my M2 with yours, so don't think I'm being pig-headed either.

EDIT: Fixed the above posts that needed editing.

EDIT, EDIT: fixed post.
 

Shadow Huan

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you're pig-headed
What was I being pig-headed about? How is saying that you, Taj, and other M2 players could four stock me in your sleep being pig headed? Well, I don't really mean to be in any case. I'm kinda overly-defensive, and tend to try to bite back harder than I was nipped. How do I keep offending people? I have to learn to watch my tounge...er... fingers...

On a thread releated note, and to try to get myself out of the hole I seem to have put myself into, Peach can DJC right? It seems that it's easier to do an "x, x, air move, l-cancel" with her than with Mewtwo. Am I right? Or am I grasping at straws again? Maybe I can't get Mewtwo's timing right or something. Like I said, I can do it, but only every hundred tries or so. Is there a specific frame by frame timing that I've got wrong, or do I just need to keep trying till my eyes go bleary?
 

Dogysamich

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ok i will....ummm idk if any1 has experience with this but how do you escape dr. mario's down throw to F-air. My friend mains him and thats the only way he kills me so HELp please
You need to learn where to DI at which percentages, basically. It's been a while since I've fought against Doc, so I can't remember the optimal DI's off the top of my head. Sometimes it's better to DI to where he'll have to B-air or D-air you since that would be less painful than getting hit by the F-air. One thing that helps when you end up DIing in front is using the DJC to get out of range or if you're feeling lucky, intercept his attack with your own F-air or N-air.
EDIT: Oh yeah, and unless Dogy was lying to me, Doc has a guaranteed dthrow/uthrow to fair killer on everyone at certain percentages except for... Samus, I think?
Im not lying. Doc has a guarenteed throw->f.air on every character in the game except samus (because of her physical weight + floatieness. Ironic eh?)

But for the point. Fenrir kinda tipped at the first thing you need to know, which is what %'s d.throw f.air is actually guarenteed. I honestly cant tell you because that's too nitty-gritty for me, i know the ballpark numbers (which is 90% to.. i dunno when, m2 is pretty ****in big and light).

If he's trying to cheat you and f.air at percents where he cant hit you, then you have to n.air, f.air, airdodge, up+b out of it. You cant jump, cause you'll just jump back into it. You have to do something with a low startup to get out of there or stop him from cheating.

Beyond that, yOu HAVE to DI somewhere. Now, the ironic thing is, there is noplace you can DI and get away from the f.air. You can go straight up, slightly in front, far in front, slightly behind, and far behind. For me personally, the hardest one for me to cover (in the fastest amount of time). But my point is that you have options. Straight up is obviously the worst cause it takes no effort, jump and f.air. So You basically have to pick a direction and pray.
 

elvenarrow3000

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Double jump cancels aren't just double jumping then aerialing, Shadowball2. It's a specific tech with specific characters whose upward momentum on the double jump can be interrupted with an attack. The only people who can double jump cancel are Peach, Yoshi, Mewtwo and Ness.
 

Shadow Huan

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pig-heads use the term pig-headed, pig-head
O.o Oh... okay... but yeah, your Mewtwo's better than mine... soooo... eh heh... whatever.:laugh: I'm not gonna keep going with it...

Double jump cancels aren't just double jumping then aerialing, Shadowball2. It's a specific tech with specific characters whose upward momentum on the double jump can be interrupted with an attack. The only people who can double jump cancel are Peach, Yoshi, Mewtwo and Ness.
Thanks. I kinda know what it is, otherwise I wouldn't be talking about it at all. But Peach can do it... I was right after all! I don't even play her in matches or anything, and I am able to DJC with her. :confused: Like I said, the timing must be different for each character, and Peach's seems the easiest for me. I'm still working on Mewtwo's... and I didn't even try Yoshi or Ness. Using Yoshi's second jump to attack seems kinda dangerous to me...

And Pro Marths SHFFL dance right? That's where I got the general idea to try it with Mewtwo, until I get DJC down pat at least...
 

Taj278

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do you use the c stick when jump canceling the uair
You can if you want, but it isn't necessary because the whole point of using a DJC is including the double jump anyway, instead of avoiding the double jump.

Shadowball2 said:
And Pro Marths SHFFL dance right? That's where I got the general idea to try it with Mewtwo, until I get DJC down pat at least...
Pro Marths don't "SHFFL Dance." They just space their aerials when they attack. Mewtwo's SHFFL game is horrendous. The only viable SHFFLs that can be used even remotely offensively are neutral air and MAYBE a well spaced forward air on a shield, but those situations are few and far between since M2 has very little range and priority on both aerials. If people have half a brain they will just trade/**** your SHFFL back air.

Yes, those characters all have different timings on their DJCs. Mewtwo's is the most natural for me. Peach's DJC is borderline worthless because of float canceling, and Yoshi's DJC is more useful than you think. You just have to be a good Yoshi player to make it work.
 

PK Webb

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question for you Taj why when you teleport stall you jump away from the edge then teleport back to the ledge instead of teleporting in place on the edge???? this was actually suppose to be on the other thread but i wasn't paying attention
 

Taj278

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If you teleport in place at the edge you don't maintain ledge invincibility since you don't auto sweetspot. If you ledge hop teleport and do it correctly as shown in my vids, you maintain full invincibility the entire time, which is the primary purpose. It helps guarantee edgehogs, it is great for retreating and regenerating shields, pushing people closer to the ledge to try and attack or gimp you, or just making them just walk away.

You can also just ledge hop straight up and teleport down and sweet spot as well, but I just jump away out of habit and to avoid damage if for whatever reason I started it without the initial ledge invincibility.
 

Shadow Huan

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Pro Marths don't "SHFFL dance." They just space their aerials when they attack. Mewtwo's SHFFL game is horrendous. The only viable SHFFLs that can be used even remotely offensively are neutral air and MAYBE a well spaced forward air on a shield, but those situations are few and far between since M2 has very little range and priority on both aerials. If people have half a brain they will just trade/**** your SHFFL back air.
Yeah... good thing Mewtwo is kind of a wild card: most people don't know how to counter it. As for the whole SHFFLing thing, I guess Pro Marths do something that I mistook for something else: just being goofy between stocks maybe? (I'm saying this remembering that your Marth is pretty dang good to.) And my SHFFL dancing only works for making the opponent think you're gonna do something else: and it only works on someone... not so bright. Which is why I'm working on DJC. :rotfl:

Yes, those characters all have different timings on their DJCs. Mewtwo's is the most natural for me. Peach's DJC is borderline worthless because of float canceling, and Yoshi's DJC is more useful than you think. You just have to be a good Yoshi player to make it work.
I didn't say that Yoshi's isn't useful, just risky cause that second jump is all he's got. You'd have to be good, as you said.

Its very hard to make Peach move around while doing her DJC I've noticed, and I can't win against a computer with Peach, so yeah... still working on Mewtwo's. I almost got it three times in a row yeasterday...
 

Shadow Huan

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Sorry Quak, but the First Amendment says I have freedom of speech, so I'll keep talking if I want to. :p

And Happy Holidays to you and everyone else here. Happy Smashing!
 

PK Webb

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I can DJC easily now and im incorporating it into my combos. I just had to slow down a little. What a christmas present
 

Taj278

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Sorry Quak, but the First Amendment says I have freedom of speech, so I'll keep talking if I want to. :p

And Happy Holidays to you and everyone else here. Happy Smashing!
Sorry Shadowball2, but I'm the dictator of the Mewtwo room, and I can actually squelch you completely and prevent you from posting on your account.

Smashboards.com's Mewtwo room is a privilege, not a right! :p
 

PK Webb

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Sorry Shadowball2, but I'm the dictator of the Mewtwo room, and I can actually squelch you completely and prevent you from posting on your account.

Smashboards.com's Mewtwo room is a privilege, not a right! :p
that real deity like abilities. i didnt know powers like that existed. we must always be friends:bee:
 

Shadow Huan

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Sorry Shadowball2, but I'm the dictator of the Mewtwo room, and I can actually squelch you completely and prevent you from posting on your account.

Smashboards.com's Mewtwo room is a privilege, not a right! :p
Hmmm... a little drunk on power? Amazing Psycic powers will do that. :laugh:

You'll squelch me for bantering back at Quak? Wow... whatever, since both of you want me out, I'll go without a fight. :)

@ T. Webb: yeah, I've been practicing the DJC in training mode at 2/3's speed, and it helps a lot. I finally got the timing down, and I can do it more consistantly than I could before, so I'll be using it by January at this rate. Why the delay? I just have to explore its full potential on my own: I'll use it in my own way. Once again, Happy Smashing!
 

PK Webb

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no its not because if you look closely enough they have different knockbacks depending on where you hit on the tail. I think up tilt for combos and djc up tilt for knockback/kills
 
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